From 0f8c43c34f74b2ebc40ade2944f3b56b7dc606b0 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 18 Aug 2011 15:58:00 -0600 Subject: [PATCH] meta: use fallback mipmap generation for 1D/2D texture arrays We could do 1D/2D arrays with textured quad rendering, but it'll take some work (as with 3D textures). Reviewed-by: Ian Romanick --- src/mesa/drivers/common/meta.c | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index e37b78aae78..291d912121b 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -2424,7 +2424,9 @@ _mesa_meta_check_generate_mipmap_fallback(struct gl_context *ctx, GLenum target, /* check for fallbacks */ if (!ctx->Extensions.EXT_framebuffer_object || - target == GL_TEXTURE_3D) { + target == GL_TEXTURE_3D || + target == GL_TEXTURE_1D_ARRAY || + target == GL_TEXTURE_2D_ARRAY) { return GL_TRUE; } @@ -2476,7 +2478,8 @@ _mesa_meta_check_generate_mipmap_fallback(struct gl_context *ctx, GLenum target, /** * Called via ctx->Driver.GenerateMipmap() - * Note: texture borders and 3D texture support not yet complete. + * Note: We don't yet support 3D textures, 1D/2D array textures or texture + * borders. */ void _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, -- 2.30.2