From 0f94cdc976256529afe8047f566dfd23df449ac2 Mon Sep 17 00:00:00 2001 From: Anuj Phogat Date: Thu, 28 Jul 2016 09:36:26 -0700 Subject: [PATCH] anv/pipeline: Fix setting per sample shading in pixel shader We should use the persample_dispatch variable in prog_data. Fixes all (~60) the DEQP sample shading tests. Many tests exited with VK_ERROR_OUT_OF_DEVICE_MEMORY without this patch. V2: Use the shader key bits set in brw_compile_fs (Jason) Signed-off-by: Anuj Phogat Reviewed-by: Jason Ekstrand --- src/intel/vulkan/gen8_pipeline.c | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/src/intel/vulkan/gen8_pipeline.c b/src/intel/vulkan/gen8_pipeline.c index cc10d3a085a..67ffca6199a 100644 --- a/src/intel/vulkan/gen8_pipeline.c +++ b/src/intel/vulkan/gen8_pipeline.c @@ -365,16 +365,13 @@ genX(graphics_pipeline_create)( wm_prog_data->dispatch_grf_start_reg_2; } - bool per_sample_ps = pCreateInfo->pMultisampleState && - pCreateInfo->pMultisampleState->sampleShadingEnable; - anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS_EXTRA), ps) { ps.PixelShaderValid = true; ps.PixelShaderKillsPixel = wm_prog_data->uses_kill; ps.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode; ps.AttributeEnable = wm_prog_data->num_varying_inputs > 0; ps.oMaskPresenttoRenderTarget = wm_prog_data->uses_omask; - ps.PixelShaderIsPerSample = per_sample_ps; + ps.PixelShaderIsPerSample = wm_prog_data->persample_dispatch; ps.PixelShaderUsesSourceDepth = wm_prog_data->uses_src_depth; ps.PixelShaderUsesSourceW = wm_prog_data->uses_src_w; #if GEN_GEN >= 9 -- 2.30.2