From 107ae27e57dc2a1ddc6bbb7ea101c1c60794423f Mon Sep 17 00:00:00 2001 From: Mathias Froehlich Date: Sun, 29 Mar 2015 18:57:46 +0200 Subject: [PATCH] mesa: Remove the _WindowMap from gl_viewport_attrib. The _WindowMap can be dropped from gl_viewport_attrib now. Simplify gl_viewport_attrib handling where possible. Reviewed-by: Brian Paul Signed-off-by: Mathias Froehlich --- src/mesa/main/context.c | 12 ++--------- src/mesa/main/mtypes.h | 1 - src/mesa/main/state.c | 25 ----------------------- src/mesa/main/viewport.c | 44 ++-------------------------------------- src/mesa/main/viewport.h | 3 --- 5 files changed, 4 insertions(+), 81 deletions(-) diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index c1acda980b5..adf64976e5e 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -1288,7 +1288,6 @@ _mesa_free_context_data( struct gl_context *ctx ) _mesa_free_eval_data( ctx ); _mesa_free_texture_data( ctx ); _mesa_free_matrix_data( ctx ); - _mesa_free_viewport_data( ctx ); _mesa_free_pipeline_data(ctx); _mesa_free_program_data(ctx); _mesa_free_shader_state(ctx); @@ -1449,17 +1448,10 @@ _mesa_copy_context( const struct gl_context *src, struct gl_context *dst, dst->Transform = src->Transform; } if (mask & GL_VIEWPORT_BIT) { - /* Cannot use memcpy, because of pointers in GLmatrix _WindowMap */ unsigned i; for (i = 0; i < src->Const.MaxViewports; i++) { - dst->ViewportArray[i].X = src->ViewportArray[i].X; - dst->ViewportArray[i].Y = src->ViewportArray[i].Y; - dst->ViewportArray[i].Width = src->ViewportArray[i].Width; - dst->ViewportArray[i].Height = src->ViewportArray[i].Height; - dst->ViewportArray[i].Near = src->ViewportArray[i].Near; - dst->ViewportArray[i].Far = src->ViewportArray[i].Far; - _math_matrix_copy(&dst->ViewportArray[i]._WindowMap, - &src->ViewportArray[i]._WindowMap); + /* OK to memcpy */ + dst->ViewportArray[i] = src->ViewportArray[i]; } } diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index c1e5dd3a7c9..3784e3b4a77 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1450,7 +1450,6 @@ struct gl_viewport_attrib GLfloat X, Y; /**< position */ GLfloat Width, Height; /**< size */ GLdouble Near, Far; /**< Depth buffer range */ - GLmatrix _WindowMap; /**< Mapping transformation as a matrix. */ }; diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index dadfb3c8c71..6dc14b202fe 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -269,28 +269,6 @@ update_program_constants(struct gl_context *ctx) -static void -update_viewport_matrix(struct gl_context *ctx) -{ - const GLfloat depthMax = ctx->DrawBuffer->_DepthMaxF; - unsigned i; - - assert(depthMax > 0); - - /* Compute scale and bias values. This is really driver-specific - * and should be maintained elsewhere if at all. - * NOTE: RasterPos uses this. - */ - for (i = 0; i < ctx->Const.MaxViewports; i++) { - double scale[3], translate[3]; - - _mesa_get_viewport_xform(ctx, i, scale, translate); - _math_matrix_viewport(&ctx->ViewportArray[i]._WindowMap, - scale, translate, depthMax); - } -} - - /** * Update the ctx->Polygon._FrontBit flag. */ @@ -407,9 +385,6 @@ _mesa_update_state_locked( struct gl_context *ctx ) if (new_state & _NEW_PIXEL) _mesa_update_pixel( ctx, new_state ); - if (new_state & (_NEW_BUFFERS | _NEW_VIEWPORT)) - update_viewport_matrix(ctx); - if (new_state & (_NEW_MULTISAMPLE | _NEW_BUFFERS)) update_multisample( ctx ); diff --git a/src/mesa/main/viewport.c b/src/mesa/main/viewport.c index 0adce9c786c..3f5ca793075 100644 --- a/src/mesa/main/viewport.c +++ b/src/mesa/main/viewport.c @@ -72,16 +72,6 @@ set_viewport_no_notify(struct gl_context *ctx, unsigned idx, ctx->ViewportArray[idx].Y = y; ctx->ViewportArray[idx].Height = height; ctx->NewState |= _NEW_VIEWPORT; - -#if 1 - /* XXX remove this someday. Currently the DRI drivers rely on - * the WindowMap matrix being up to date in the driver's Viewport - * and DepthRange functions. - */ - _mesa_get_viewport_xform(ctx, idx, scale, translate); - _math_matrix_viewport(&ctx->ViewportArray[idx]._WindowMap, - scale, translate, ctx->DrawBuffer->_DepthMaxF); -#endif } struct gl_viewport_inputs { @@ -140,8 +130,8 @@ _mesa_Viewport(GLint x, GLint y, GLsizei width, GLsizei height) /** - * Set new viewport parameters and update derived state (the _WindowMap - * matrix). Usually called from _mesa_Viewport(). + * Set new viewport parameters and update derived state. + * Usually called from _mesa_Viewport(). * * \param ctx GL context. * \param idx Index of the viewport to be updated. @@ -255,16 +245,6 @@ set_depth_range_no_notify(struct gl_context *ctx, unsigned idx, ctx->ViewportArray[idx].Near = CLAMP(nearval, 0.0, 1.0); ctx->ViewportArray[idx].Far = CLAMP(farval, 0.0, 1.0); ctx->NewState |= _NEW_VIEWPORT; - -#if 1 - /* XXX remove this someday. Currently the DRI drivers rely on - * the WindowMap matrix being up to date in the driver's Viewport - * and DepthRange functions. - */ - _mesa_get_viewport_xform(ctx, idx, scale, translate); - _math_matrix_viewport(&ctx->ViewportArray[idx]._WindowMap, - scale, translate, ctx->DrawBuffer->_DepthMaxF); -#endif } void @@ -388,7 +368,6 @@ _mesa_DepthRangeIndexed(GLuint index, GLclampd nearval, GLclampd farval) */ void _mesa_init_viewport(struct gl_context *ctx) { - GLfloat depthMax = 65535.0F; /* sorf of arbitrary */ unsigned i; ctx->Transform.ClipOrigin = GL_LOWER_LEFT; @@ -398,8 +377,6 @@ void _mesa_init_viewport(struct gl_context *ctx) * so just initialize all of them. */ for (i = 0; i < MAX_VIEWPORTS; i++) { - double scale[3], translate[3]; - /* Viewport group */ ctx->ViewportArray[i].X = 0; ctx->ViewportArray[i].Y = 0; @@ -407,27 +384,10 @@ void _mesa_init_viewport(struct gl_context *ctx) ctx->ViewportArray[i].Height = 0; ctx->ViewportArray[i].Near = 0.0; ctx->ViewportArray[i].Far = 1.0; - _math_matrix_ctr(&ctx->ViewportArray[i]._WindowMap); - - _mesa_get_viewport_xform(ctx, i, scale, translate); - _math_matrix_viewport(&ctx->ViewportArray[i]._WindowMap, - scale, translate, depthMax); } } -/** - * Free the context viewport attribute group data. - * \param ctx the GL context. - */ -void _mesa_free_viewport_data(struct gl_context *ctx) -{ - unsigned i; - - for (i = 0; i < MAX_VIEWPORTS; i++) - _math_matrix_dtr(&ctx->ViewportArray[i]._WindowMap); -} - extern void GLAPIENTRY _mesa_ClipControl(GLenum origin, GLenum depth) { diff --git a/src/mesa/main/viewport.h b/src/mesa/main/viewport.h index 426e194bd9b..899dc2d0bcc 100644 --- a/src/mesa/main/viewport.h +++ b/src/mesa/main/viewport.h @@ -68,9 +68,6 @@ extern void _mesa_init_viewport(struct gl_context *ctx); -extern void -_mesa_free_viewport_data(struct gl_context *ctx); - extern void GLAPIENTRY _mesa_ClipControl(GLenum origin, GLenum depth); -- 2.30.2