From 107c72f355a3006d716ec5e8d550f0fcd3766bbc Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 1 Apr 2010 22:15:17 -0600 Subject: [PATCH] glsl: do extra link checking for transform feedback --- src/mesa/shader/slang/slang_link.c | 86 ++++++++++++++++++++++++++++-- 1 file changed, 83 insertions(+), 3 deletions(-) diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index 1c21924f482..c47dd399d2c 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -90,8 +90,7 @@ bits_agree(GLbitfield flags1, GLbitfield flags2, GLbitfield bit) * Examine the outputs/varyings written by the vertex shader and * append the names of those outputs onto the Varyings list. * This will only capture the pre-defined/built-in varyings like - * gl_Position, not user-defined varyings. The later should already - * be in the varying vars list. + * gl_Position, not user-defined varyings. */ static void update_varying_var_list(GLcontext *ctx, struct gl_shader_program *shProg) @@ -111,6 +110,83 @@ update_varying_var_list(GLcontext *ctx, struct gl_shader_program *shProg) } +/** + * Do link error checking related to transform feedback. + */ +static GLboolean +link_transform_feedback(GLcontext *ctx, struct gl_shader_program *shProg) +{ + GLbitfield varyingMask; + GLuint totalComps, maxComps, i; + + if (shProg->TransformFeedback.NumVarying == 0) { + /* nothing to do */ + return GL_FALSE; + } + + /* Check that there's a vertex shader */ + if (shProg->TransformFeedback.NumVarying > 0 && + !shProg->VertexProgram) { + link_error(shProg, "Transform feedback without vertex shader"); + return GL_FALSE; + } + + /* Check that all named variables exist, and that none are duplicated. + * Also, build a count of the number of varying components to feedback. + */ + totalComps = 0; + varyingMask = 0x0; + for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) { + const GLchar *name = shProg->TransformFeedback.VaryingNames[i]; + GLint v = _mesa_lookup_parameter_index(shProg->Varying, -1, name); + struct gl_program_parameter *p; + + if (v < 0) { + char msg[100]; + _mesa_snprintf(msg, sizeof(msg), + "vertex shader does not emit %s", name); + link_error(shProg, msg); + return GL_FALSE; + } + + assert(v < MAX_VARYING); + + /* already seen this varying name? */ + if (varyingMask & (1 << v)) { + char msg[100]; + _mesa_snprintf(msg, sizeof(msg), + "duplicated transform feedback varying name: %s", + name); + link_error(shProg, msg); + return GL_FALSE; + } + + varyingMask |= (1 << v); + + p = &shProg->Varying->Parameters[v]; + + totalComps += _mesa_sizeof_glsl_type(p->DataType); + } + + if (shProg->TransformFeedback.BufferMode == GL_INTERLEAVED_ATTRIBS) + maxComps = ctx->Const.MaxTransformFeedbackInterleavedComponents; + else + maxComps = ctx->Const.MaxTransformFeedbackSeparateComponents; + + /* check max varying components against the limit */ + if (totalComps > maxComps) { + char msg[100]; + _mesa_snprintf(msg, sizeof(msg), + "Too many feedback components: %u, max is %u", + totalComps, maxComps); + link_error(shProg, msg); + return GL_FALSE; + } + + return GL_TRUE; +} + + /** * Linking varying vars involves rearranging varying vars so that the * vertex program's output varyings matches the order of the fragment @@ -891,9 +967,13 @@ _slang_link(GLcontext *ctx, } } - /* Append built-in, used varyings to the varying var list */ update_varying_var_list(ctx, shProg); + /* checks related to transform feedback */ + if (!link_transform_feedback(ctx, shProg)) { + return; + } + if (fragProg && shProg->FragmentProgram) { /* Compute initial program's TexturesUsed info */ _mesa_update_shader_textures_used(&shProg->FragmentProgram->Base); -- 2.30.2