From 118a8bad73bda88fc54f802b2beeb687c8ddb45a Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sat, 27 Nov 2004 22:44:35 +0000 Subject: [PATCH] new comments and assertions --- src/mesa/swrast/s_accum.c | 2 ++ src/mesa/swrast/s_auxbuffer.c | 2 ++ src/mesa/swrast/s_depth.c | 3 +-- src/mesa/swrast/s_stencil.c | 2 ++ 4 files changed, 7 insertions(+), 2 deletions(-) diff --git a/src/mesa/swrast/s_accum.c b/src/mesa/swrast/s_accum.c index d20622e671a..55ba8310590 100644 --- a/src/mesa/swrast/s_accum.c +++ b/src/mesa/swrast/s_accum.c @@ -70,6 +70,8 @@ _swrast_alloc_accum_buffer( GLframebuffer *buffer ) GET_CURRENT_CONTEXT(ctx); GLint n; + ASSERT(buffer->UseSoftwareAccumBuffer); + if (buffer->Accum) { MESA_PBUFFER_FREE( buffer->Accum ); buffer->Accum = NULL; diff --git a/src/mesa/swrast/s_auxbuffer.c b/src/mesa/swrast/s_auxbuffer.c index 5d58c106852..b2224c8884b 100644 --- a/src/mesa/swrast/s_auxbuffer.c +++ b/src/mesa/swrast/s_auxbuffer.c @@ -41,6 +41,8 @@ _swrast_alloc_aux_buffers( GLframebuffer *buffer ) { GLint i; + ASSERT(buffer->UseSoftwareAuxBuffers); + for (i = 0; i < buffer->Visual.numAuxBuffers; i++) { if (buffer->AuxBuffers[i]) { _mesa_free(buffer->AuxBuffers[i]); diff --git a/src/mesa/swrast/s_depth.c b/src/mesa/swrast/s_depth.c index 34897ba931b..0142fe15520 100644 --- a/src/mesa/swrast/s_depth.c +++ b/src/mesa/swrast/s_depth.c @@ -1620,8 +1620,7 @@ _swrast_read_depth_span_float( GLcontext *ctx, /** * Allocate a new depth buffer. If there's already a depth buffer allocated - * it will be free()'d. The new depth buffer will be uniniitalized. - * This function is only called through Driver.alloc_depth_buffer. + * it will be free()'d. The new depth buffer will be uninitialized. */ void _swrast_alloc_depth_buffer( GLframebuffer *buffer ) diff --git a/src/mesa/swrast/s_stencil.c b/src/mesa/swrast/s_stencil.c index 4c7ddb86cd9..38182ad613b 100644 --- a/src/mesa/swrast/s_stencil.c +++ b/src/mesa/swrast/s_stencil.c @@ -1127,6 +1127,8 @@ _swrast_write_stencil_span( GLcontext *ctx, GLint n, GLint x, GLint y, void _swrast_alloc_stencil_buffer( GLframebuffer *buffer ) { + ASSERT(buffer->UseSoftwareStencilBuffer); + /* deallocate current stencil buffer if present */ if (buffer->Stencil) { MESA_PBUFFER_FREE(buffer->Stencil); -- 2.30.2