From 11b9ef9454db419865a5fc82fc333c061497ef81 Mon Sep 17 00:00:00 2001 From: Brian Date: Thu, 22 Feb 2007 14:43:41 -0700 Subject: [PATCH] start implementing conditions, branching --- src/mesa/shader/nvvertexec.c | 124 ++++++++++++++++++++++++++++++++++- src/mesa/shader/nvvertexec.h | 1 + 2 files changed, 123 insertions(+), 2 deletions(-) diff --git a/src/mesa/shader/nvvertexec.c b/src/mesa/shader/nvvertexec.c index f8cdfbf17a7..d870f3c1868 100644 --- a/src/mesa/shader/nvvertexec.c +++ b/src/mesa/shader/nvvertexec.c @@ -39,6 +39,8 @@ #include "math/m_matrix.h" +static const GLboolean DEBUG_VERT = GL_FALSE; + static const GLfloat ZeroVec[4] = { 0.0F, 0.0F, 0.0F, 0.0F }; @@ -67,6 +69,12 @@ _mesa_init_vp_per_vertex_registers(GLcontext *ctx, struct vp_machine *machine) ASSIGN_4V(machine->AddressReg[i], 0, 0, 0, 0); } } + + /* init condition codes */ + machine->CondCodes[0] = COND_EQ; + machine->CondCodes[1] = COND_EQ; + machine->CondCodes[2] = COND_EQ; + machine->CondCodes[3] = COND_EQ; } @@ -333,6 +341,65 @@ fetch_vector1( GLcontext *ctx, } +/** + * Test value against zero and return GT, LT, EQ or UN if NaN. + */ +static INLINE GLuint +generate_cc( float value ) +{ + if (value != value) + return COND_UN; /* NaN */ + if (value > 0.0F) + return COND_GT; + if (value < 0.0F) + return COND_LT; + return COND_EQ; +} + + +/** + * Test if the ccMaskRule is satisfied by the given condition code. + * Used to mask destination writes according to the current condition code. + */ +static INLINE GLboolean +test_cc(GLuint condCode, GLuint ccMaskRule) +{ + switch (ccMaskRule) { + case COND_EQ: return (condCode == COND_EQ); + case COND_NE: return (condCode != COND_EQ); + case COND_LT: return (condCode == COND_LT); + case COND_GE: return (condCode == COND_GT || condCode == COND_EQ); + case COND_LE: return (condCode == COND_LT || condCode == COND_EQ); + case COND_GT: return (condCode == COND_GT); + case COND_TR: return GL_TRUE; + case COND_FL: return GL_FALSE; + default: return GL_TRUE; + } +} + + +/** + * Evaluate the 4 condition codes against a predicate and return GL_TRUE + * or GL_FALSE to indicate result. + */ +static INLINE GLboolean +eval_condition(const struct vp_machine *machine, + const struct prog_instruction *inst) +{ + const GLuint swizzle = inst->DstReg.CondSwizzle; + const GLuint condMask = inst->DstReg.CondMask; + if (test_cc(machine->CondCodes[GET_SWZ(swizzle, 0)], condMask) || + test_cc(machine->CondCodes[GET_SWZ(swizzle, 1)], condMask) || + test_cc(machine->CondCodes[GET_SWZ(swizzle, 2)], condMask) || + test_cc(machine->CondCodes[GET_SWZ(swizzle, 3)], condMask)) { + return GL_TRUE; + } + else { + return GL_FALSE; + } +} + + /** * Store 4 floats into a register. */ @@ -342,12 +409,16 @@ store_vector4( const struct prog_instruction *inst, const GLfloat value[4] ) { const struct prog_dst_register *dest = &(inst->DstReg); + GLuint writeMask = dest->WriteMask; GLfloat *dst; + switch (dest->File) { case PROGRAM_OUTPUT: + ASSERT(dest->Index < VERT_RESULT_MAX); dst = machine->Outputs[dest->Index]; break; case PROGRAM_TEMPORARY: + ASSERT(dest->Index < MAX_PROGRAM_TEMPS); dst = machine->Temporaries[dest->Index]; break; case PROGRAM_ENV_PARAM: @@ -355,6 +426,7 @@ store_vector4( const struct prog_instruction *inst, { /* a slight hack */ GET_CURRENT_CONTEXT(ctx); + ASSERT(dest->Index < MAX_PROGRAM_ENV_PARAMS); dst = ctx->VertexProgram.Parameters[dest->Index]; } break; @@ -372,6 +444,17 @@ store_vector4( const struct prog_instruction *inst, dst[2] = value[2]; if (dest->WriteMask & WRITEMASK_W) dst[3] = value[3]; + + if (inst->CondUpdate) { + if (writeMask & WRITEMASK_X) + machine->CondCodes[0] = generate_cc(value[0]); + if (writeMask & WRITEMASK_Y) + machine->CondCodes[1] = generate_cc(value[1]); + if (writeMask & WRITEMASK_Z) + machine->CondCodes[2] = generate_cc(value[2]); + if (writeMask & WRITEMASK_W) + machine->CondCodes[3] = generate_cc(value[3]); + } } @@ -400,7 +483,8 @@ _mesa_exec_vertex_program(GLcontext *ctx, struct vp_machine *machine, const struct gl_vertex_program *program) { - const struct prog_instruction *inst; + const GLuint maxInst = program->Base.NumInstructions; + GLuint pc; ctx->_CurrentProgram = GL_VERTEX_PROGRAM_ARB; /* or NV, doesn't matter */ @@ -416,7 +500,8 @@ _mesa_exec_vertex_program(GLcontext *ctx, ctx->VertexProgram.Current->Base.OutputsWritten |= VERT_BIT_POS; } - for (inst = program->Base.Instructions; ; inst++) { + for (pc = 0; pc < maxInst; pc++) { + const struct prog_instruction *inst = program->Base.Instructions + pc; if (ctx->VertexProgram.CallbackEnabled && ctx->VertexProgram.Callback) { @@ -637,6 +722,22 @@ _mesa_exec_vertex_program(GLcontext *ctx, store_vector4( inst, machine, sge ); } break; + case OPCODE_SGT: /* set on greater */ + { + GLfloat a[4], b[4], result[4]; + fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a ); + fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b ); + result[0] = (a[0] > b[0]) ? 1.0F : 0.0F; + result[1] = (a[1] > b[1]) ? 1.0F : 0.0F; + result[2] = (a[2] > b[2]) ? 1.0F : 0.0F; + result[3] = (a[3] > b[3]) ? 1.0F : 0.0F; + store_vector4( inst, machine, result ); + if (DEBUG_VERT) { + printf("SGT %g %g %g %g\n", + result[0], result[1], result[2], result[3]); + } + } + break; case OPCODE_MAD: { GLfloat t[4], u[4], v[4], sum[4]; @@ -740,6 +841,25 @@ _mesa_exec_vertex_program(GLcontext *ctx, store_vector4( inst, machine, t ); } break; + case OPCODE_IF: + if (eval_condition(machine, inst)) { + /* do if-clause (just continue execution) */ + } + else { + /* go to the instruction after ELSE or ENDIF */ + assert(inst->BranchTarget >= 0); + pc = inst->BranchTarget - 1; + } + break; + case OPCODE_ELSE: + /* goto ENDIF */ + assert(inst->BranchTarget >= 0); + pc = inst->BranchTarget - 1; + break; + case OPCODE_ENDIF: + /* nothing */ + break; + case OPCODE_EX2: /* GL_ARB_vertex_program */ { GLfloat t[4]; diff --git a/src/mesa/shader/nvvertexec.h b/src/mesa/shader/nvvertexec.h index 5516c6b0eab..d7792879736 100644 --- a/src/mesa/shader/nvvertexec.h +++ b/src/mesa/shader/nvvertexec.h @@ -39,6 +39,7 @@ struct vp_machine GLfloat Inputs[VERT_ATTRIB_MAX][4]; GLuint InputsSize[VERT_ATTRIB_MAX]; GLfloat Outputs[VERT_RESULT_MAX][4]; + GLuint CondCodes[4]; /**< COND_* value for x/y/z/w */ GLint AddressReg[MAX_VERTEX_PROGRAM_ADDRESS_REGS][4]; }; -- 2.30.2