From 12c6d28cc7ef36a27389003e9898b512b6f722f9 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 16 Jan 2009 13:25:41 -0700 Subject: [PATCH] mesa: remove GL_DEPTH_TEST + no depth buffer test One could enable depth testing before binding an FBO that has a depth buffer so this test is no longer useful or correct. --- src/mesa/main/enable.c | 4 ---- 1 file changed, 4 deletions(-) diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c index 160a6fc0861..dae576ae5ac 100644 --- a/src/mesa/main/enable.c +++ b/src/mesa/main/enable.c @@ -341,10 +341,6 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state) ctx->Transform.CullVertexFlag = state; break; case GL_DEPTH_TEST: - if (state && ctx->DrawBuffer->Visual.depthBits == 0) { - _mesa_warning(ctx,"glEnable(GL_DEPTH_TEST) but no depth buffer"); - return; - } if (ctx->Depth.Test == state) return; FLUSH_VERTICES(ctx, _NEW_DEPTH); -- 2.30.2