From 12e744abbb9fd8cb07a12954aaa7127521d5af0a Mon Sep 17 00:00:00 2001 From: Emil Velikov Date: Thu, 16 Jan 2014 15:37:53 +0000 Subject: [PATCH] nv50: access only the available amount of constbuf The textures array is defined as a number of NV50_MAX_PIPE_CONSTBUFS per shader stage. Currently the nv50 driver handles only 3 shader stages, thus we wreck chaos when accessing array-out-of-bounds. Cc: 9.1 9.2 10.0 Signed-off-by: Emil Velikov Reviewed-by: Ilia Mirkin --- src/gallium/drivers/nouveau/nv50/nv50_context.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gallium/drivers/nouveau/nv50/nv50_context.c b/src/gallium/drivers/nouveau/nv50/nv50_context.c index eb345dc24bc..bd00b501446 100644 --- a/src/gallium/drivers/nouveau/nv50/nv50_context.c +++ b/src/gallium/drivers/nouveau/nv50/nv50_context.c @@ -179,7 +179,7 @@ nv50_invalidate_resource_storage(struct nouveau_context *ctx, } if (res->bind & PIPE_BIND_CONSTANT_BUFFER) { - for (s = 0; s < 5; ++s) { + for (s = 0; s < 3; ++s) { for (i = 0; i < nv50->num_vtxbufs; ++i) { if (!nv50->constbuf[s][i].user && nv50->constbuf[s][i].u.buf == res) { -- 2.30.2