From 13c0abd8a76ad4e14ad6b7737cdaaf8ff22c5cf2 Mon Sep 17 00:00:00 2001 From: Oliver McFadden Date: Sun, 13 May 2007 09:09:30 +0000 Subject: [PATCH] r300: Changed some more functions to static functions. This required reordering some of the functions which is why the diff is a little larger. --- src/mesa/drivers/dri/r300/r300_cmdbuf.c | 2 +- src/mesa/drivers/dri/r300/r300_ioctl.c | 21 -- src/mesa/drivers/dri/r300/r300_ioctl.h | 3 - src/mesa/drivers/dri/r300/r300_state.c | 413 ++++++++++++------------ src/mesa/drivers/dri/r300/r300_state.h | 7 - 5 files changed, 207 insertions(+), 239 deletions(-) diff --git a/src/mesa/drivers/dri/r300/r300_cmdbuf.c b/src/mesa/drivers/dri/r300/r300_cmdbuf.c index f271d5819bb..d13649ddc0d 100644 --- a/src/mesa/drivers/dri/r300/r300_cmdbuf.c +++ b/src/mesa/drivers/dri/r300/r300_cmdbuf.c @@ -128,7 +128,7 @@ int r300FlushCmdBuf(r300ContextPtr r300, const char *caller) return ret; } -void r300PrintStateAtom(r300ContextPtr r300, struct r300_state_atom *state) +static void r300PrintStateAtom(r300ContextPtr r300, struct r300_state_atom *state) { int i; int dwords = (*state->check) (r300, state); diff --git a/src/mesa/drivers/dri/r300/r300_ioctl.c b/src/mesa/drivers/dri/r300/r300_ioctl.c index 4bdd35bb24a..76712b0b198 100644 --- a/src/mesa/drivers/dri/r300/r300_ioctl.c +++ b/src/mesa/drivers/dri/r300/r300_ioctl.c @@ -668,27 +668,6 @@ void r300AllocDmaRegion(r300ContextPtr rmesa, #endif -/* Called via glXGetMemoryOffsetMESA() */ -GLuint r300GetMemoryOffsetMESA(__DRInativeDisplay * dpy, int scrn, - const GLvoid * pointer) -{ - GET_CURRENT_CONTEXT(ctx); - r300ContextPtr rmesa; - GLuint card_offset; - - if (!ctx || !(rmesa = R300_CONTEXT(ctx))) { - fprintf(stderr, "%s: no context\n", __FUNCTION__); - return ~0; - } - - if (!r300IsGartMemory(rmesa, pointer, 0)) - return ~0; - - card_offset = r300GartOffsetFromVirtual(rmesa, pointer); - - return card_offset - rmesa->radeon.radeonScreen->gart_base; -} - GLboolean r300IsGartMemory(r300ContextPtr rmesa, const GLvoid * pointer, GLint size) { diff --git a/src/mesa/drivers/dri/r300/r300_ioctl.h b/src/mesa/drivers/dri/r300/r300_ioctl.h index cebd22fabed..7a19a2cf3f9 100644 --- a/src/mesa/drivers/dri/r300/r300_ioctl.h +++ b/src/mesa/drivers/dri/r300/r300_ioctl.h @@ -39,9 +39,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "r300_context.h" #include "radeon_drm.h" -extern GLuint r300GetMemoryOffsetMESA(__DRInativeDisplay * dpy, int scrn, - const GLvoid * pointer); - extern GLboolean r300IsGartMemory(r300ContextPtr rmesa, const GLvoid * pointer, GLint size); diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c index f7296ebb123..e8d67f9aec1 100644 --- a/src/mesa/drivers/dri/r300/r300_state.c +++ b/src/mesa/drivers/dri/r300/r300_state.c @@ -976,7 +976,7 @@ static void r300ClearStencil(GLcontext * ctx, GLint s) #define SUBPIXEL_X 0.125 #define SUBPIXEL_Y 0.125 -void r300UpdateWindow(GLcontext * ctx) +static void r300UpdateWindow(GLcontext * ctx) { r300ContextPtr rmesa = R300_CONTEXT(ctx); __DRIdrawablePrivate *dPriv = rmesa->radeon.dri.drawable; @@ -1642,8 +1642,6 @@ void static inline setup_vertex_shader_fragment(r300ContextPtr r300, int dest, s } } -void r300SetupVertexProgram(r300ContextPtr rmesa); - /* just a skeleton for now.. */ /* Generate a vertex shader that simply transforms vertex and texture coordinates, @@ -1699,66 +1697,7 @@ static void r300GenerateSimpleVertexShader(r300ContextPtr r300) } -void r300SetupVertexShader(r300ContextPtr rmesa) -{ - GLcontext *ctx = rmesa->radeon.glCtx; - - /* Reset state, in case we don't use something */ - ((drm_r300_cmd_header_t *) rmesa->hw.vpp.cmd)->vpu.count = 0; - ((drm_r300_cmd_header_t *) rmesa->hw.vpi.cmd)->vpu.count = 0; - ((drm_r300_cmd_header_t *) rmesa->hw.vps.cmd)->vpu.count = 0; - - /* Not sure why this doesnt work... - 0x400 area might have something to do with pixel shaders as it appears right after pfs programming. - 0x406 is set to { 0.0, 0.0, 1.0, 0.0 } most of the time but should change with smooth points and in other rare cases. */ - //setup_vertex_shader_fragment(rmesa, 0x406, &unk4); - if (hw_tcl_on - && ((struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx))-> - translated) { - r300SetupVertexProgram(rmesa); - return; - } - - /* This needs to be replaced by vertex shader generation code */ - r300GenerateSimpleVertexShader(rmesa); - - setup_vertex_shader_fragment(rmesa, VSF_DEST_PROGRAM, - &(rmesa->state.vertex_shader.program)); - -#if 0 - setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN1, - &(rmesa->state.vertex_shader.unknown1)); - setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN2, - &(rmesa->state.vertex_shader.unknown2)); -#endif - - R300_STATECHANGE(rmesa, pvs); - rmesa->hw.pvs.cmd[R300_PVS_CNTL_1] = - (rmesa->state.vertex_shader. - program_start << R300_PVS_CNTL_1_PROGRAM_START_SHIFT) - | (rmesa->state.vertex_shader. - unknown_ptr1 << R300_PVS_CNTL_1_POS_END_SHIFT) - | (rmesa->state.vertex_shader. - program_end << R300_PVS_CNTL_1_PROGRAM_END_SHIFT); - rmesa->hw.pvs.cmd[R300_PVS_CNTL_2] = - (rmesa->state.vertex_shader. - param_offset << R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT) - | (rmesa->state.vertex_shader. - param_count << R300_PVS_CNTL_2_PARAM_COUNT_SHIFT); - rmesa->hw.pvs.cmd[R300_PVS_CNTL_3] = - (rmesa->state.vertex_shader. - unknown_ptr2 << R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT) - | (rmesa->state.vertex_shader.unknown_ptr3 << 0); - - /* This is done for vertex shader fragments, but also needs to be done for vap_pvs, - so I leave it as a reminder */ -#if 0 - reg_start(R300_VAP_PVS_WAITIDLE, 0); - e32(0x00000000); -#endif -} - -void r300SetupVertexProgram(r300ContextPtr rmesa) +static void r300SetupVertexProgram(r300ContextPtr rmesa) { GLcontext *ctx = rmesa->radeon.glCtx; int inst_count; @@ -1813,166 +1752,69 @@ void r300SetupVertexProgram(r300ContextPtr rmesa) #endif } -extern void _tnl_UpdateFixedFunctionProgram(GLcontext * ctx); - -extern int future_hw_tcl_on; -void r300UpdateShaders(r300ContextPtr rmesa) -{ - GLcontext *ctx; - struct r300_vertex_program *vp; - int i; - - ctx = rmesa->radeon.glCtx; - - if (rmesa->NewGLState && hw_tcl_on) { - rmesa->NewGLState = 0; - - for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) { - rmesa->temp_attrib[i] = - TNL_CONTEXT(ctx)->vb.AttribPtr[i]; - TNL_CONTEXT(ctx)->vb.AttribPtr[i] = - &rmesa->dummy_attrib[i]; - } - - _tnl_UpdateFixedFunctionProgram(ctx); - - for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) { - TNL_CONTEXT(ctx)->vb.AttribPtr[i] = - rmesa->temp_attrib[i]; - } - - r300SelectVertexShader(rmesa); - vp = (struct r300_vertex_program *) - CURRENT_VERTEX_SHADER(ctx); - /*if (vp->translated == GL_FALSE) - r300TranslateVertexShader(vp); */ - if (vp->translated == GL_FALSE) { - fprintf(stderr, "Failing back to sw-tcl\n"); - hw_tcl_on = future_hw_tcl_on = 0; - r300ResetHwState(rmesa); - - return; - } - r300UpdateStateParameters(ctx, _NEW_PROGRAM); - } - -} - -static void r300SetupPixelShader(r300ContextPtr rmesa) +static void r300SetupVertexShader(r300ContextPtr rmesa) { GLcontext *ctx = rmesa->radeon.glCtx; - struct r300_fragment_program *fp = (struct r300_fragment_program *) - (char *)ctx->FragmentProgram._Current; - int i, k; - if (!fp) /* should only happenen once, just after context is created */ - return; + /* Reset state, in case we don't use something */ + ((drm_r300_cmd_header_t *) rmesa->hw.vpp.cmd)->vpu.count = 0; + ((drm_r300_cmd_header_t *) rmesa->hw.vpi.cmd)->vpu.count = 0; + ((drm_r300_cmd_header_t *) rmesa->hw.vps.cmd)->vpu.count = 0; - r300TranslateFragmentShader(rmesa, fp); - if (!fp->translated) { - fprintf(stderr, "%s: No valid fragment shader, exiting\n", - __FUNCTION__); + /* Not sure why this doesnt work... + 0x400 area might have something to do with pixel shaders as it appears right after pfs programming. + 0x406 is set to { 0.0, 0.0, 1.0, 0.0 } most of the time but should change with smooth points and in other rare cases. */ + //setup_vertex_shader_fragment(rmesa, 0x406, &unk4); + if (hw_tcl_on + && ((struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx))-> + translated) { + r300SetupVertexProgram(rmesa); return; } -#define OUTPUT_FIELD(st, reg, field) \ - R300_STATECHANGE(rmesa, st); \ - for(i=0;i<=fp->alu_end;i++) \ - rmesa->hw.st.cmd[R300_FPI_INSTR_0+i]=fp->alu.inst[i].field;\ - rmesa->hw.st.cmd[R300_FPI_CMD_0]=cmdpacket0(reg, fp->alu_end+1); - OUTPUT_FIELD(fpi[0], R300_PFS_INSTR0_0, inst0); - OUTPUT_FIELD(fpi[1], R300_PFS_INSTR1_0, inst1); - OUTPUT_FIELD(fpi[2], R300_PFS_INSTR2_0, inst2); - OUTPUT_FIELD(fpi[3], R300_PFS_INSTR3_0, inst3); -#undef OUTPUT_FIELD - - R300_STATECHANGE(rmesa, fp); - /* I just want to say, the way these nodes are stored.. weird.. */ - for (i = 0, k = (4 - (fp->cur_node + 1)); i < 4; i++, k++) { - if (i < (fp->cur_node + 1)) { - rmesa->hw.fp.cmd[R300_FP_NODE0 + k] = - (fp->node[i]. - alu_offset << R300_PFS_NODE_ALU_OFFSET_SHIFT) - | (fp->node[i]. - alu_end << R300_PFS_NODE_ALU_END_SHIFT) - | (fp->node[i]. - tex_offset << R300_PFS_NODE_TEX_OFFSET_SHIFT) - | (fp->node[i]. - tex_end << R300_PFS_NODE_TEX_END_SHIFT) - | fp->node[i].flags; /* ( (k==3) ? R300_PFS_NODE_LAST_NODE : 0); */ - } else { - rmesa->hw.fp.cmd[R300_FP_NODE0 + (3 - i)] = 0; - } - } - - /* PFS_CNTL_0 */ - rmesa->hw.fp.cmd[R300_FP_CNTL0] = - fp->cur_node | (fp->first_node_has_tex << 3); - /* PFS_CNTL_1 */ - rmesa->hw.fp.cmd[R300_FP_CNTL1] = fp->max_temp_idx; - /* PFS_CNTL_2 */ - rmesa->hw.fp.cmd[R300_FP_CNTL2] = - (fp->alu_offset << R300_PFS_CNTL_ALU_OFFSET_SHIFT) - | (fp->alu_end << R300_PFS_CNTL_ALU_END_SHIFT) - | (fp->tex_offset << R300_PFS_CNTL_TEX_OFFSET_SHIFT) - | (fp->tex_end << R300_PFS_CNTL_TEX_END_SHIFT); - - R300_STATECHANGE(rmesa, fpp); - for (i = 0; i < fp->const_nr; i++) { - rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 0] = - r300PackFloat24(fp->constant[i][0]); - rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 1] = - r300PackFloat24(fp->constant[i][1]); - rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 2] = - r300PackFloat24(fp->constant[i][2]); - rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 3] = - r300PackFloat24(fp->constant[i][3]); - } - rmesa->hw.fpp.cmd[R300_FPP_CMD_0] = - cmdpacket0(R300_PFS_PARAM_0_X, fp->const_nr * 4); -} - -void r300UpdateShaderStates(r300ContextPtr rmesa) -{ - GLcontext *ctx; - ctx = rmesa->radeon.glCtx; - - r300UpdateTextureState(ctx); - - r300SetupPixelShader(rmesa); - r300SetupTextures(ctx); - - if ((rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) - r300SetupVertexShader(rmesa); - r300SetupRSUnit(ctx); -} - -/** - * Called by Mesa after an internal state update. - */ -static void r300InvalidateState(GLcontext * ctx, GLuint new_state) -{ - r300ContextPtr r300 = R300_CONTEXT(ctx); + /* This needs to be replaced by vertex shader generation code */ + r300GenerateSimpleVertexShader(rmesa); - _swrast_InvalidateState(ctx, new_state); - _swsetup_InvalidateState(ctx, new_state); - _vbo_InvalidateState(ctx, new_state); - _tnl_InvalidateState(ctx, new_state); - _ae_invalidate_state(ctx, new_state); + setup_vertex_shader_fragment(rmesa, VSF_DEST_PROGRAM, + &(rmesa->state.vertex_shader.program)); - if (new_state & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL)) { - r300UpdateDrawBuffer(ctx); - } +#if 0 + setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN1, + &(rmesa->state.vertex_shader.unknown1)); + setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN2, + &(rmesa->state.vertex_shader.unknown2)); +#endif - r300UpdateStateParameters(ctx, new_state); + R300_STATECHANGE(rmesa, pvs); + rmesa->hw.pvs.cmd[R300_PVS_CNTL_1] = + (rmesa->state.vertex_shader. + program_start << R300_PVS_CNTL_1_PROGRAM_START_SHIFT) + | (rmesa->state.vertex_shader. + unknown_ptr1 << R300_PVS_CNTL_1_POS_END_SHIFT) + | (rmesa->state.vertex_shader. + program_end << R300_PVS_CNTL_1_PROGRAM_END_SHIFT); + rmesa->hw.pvs.cmd[R300_PVS_CNTL_2] = + (rmesa->state.vertex_shader. + param_offset << R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT) + | (rmesa->state.vertex_shader. + param_count << R300_PVS_CNTL_2_PARAM_COUNT_SHIFT); + rmesa->hw.pvs.cmd[R300_PVS_CNTL_3] = + (rmesa->state.vertex_shader. + unknown_ptr2 << R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT) + | (rmesa->state.vertex_shader.unknown_ptr3 << 0); - r300->NewGLState |= new_state; + /* This is done for vertex shader fragments, but also needs to be done for vap_pvs, + so I leave it as a reminder */ +#if 0 + reg_start(R300_VAP_PVS_WAITIDLE, 0); + e32(0x00000000); +#endif } /** * Completely recalculates hardware state based on the Mesa state. */ -void r300ResetHwState(r300ContextPtr r300) +static void r300ResetHwState(r300ContextPtr r300) { GLcontext *ctx = r300->radeon.glCtx; int has_tcl = 1; @@ -2232,6 +2074,163 @@ void r300ResetHwState(r300ContextPtr r300) r300->hw.all_dirty = GL_TRUE; } + +extern void _tnl_UpdateFixedFunctionProgram(GLcontext * ctx); + +extern int future_hw_tcl_on; +void r300UpdateShaders(r300ContextPtr rmesa) +{ + GLcontext *ctx; + struct r300_vertex_program *vp; + int i; + + ctx = rmesa->radeon.glCtx; + + if (rmesa->NewGLState && hw_tcl_on) { + rmesa->NewGLState = 0; + + for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) { + rmesa->temp_attrib[i] = + TNL_CONTEXT(ctx)->vb.AttribPtr[i]; + TNL_CONTEXT(ctx)->vb.AttribPtr[i] = + &rmesa->dummy_attrib[i]; + } + + _tnl_UpdateFixedFunctionProgram(ctx); + + for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) { + TNL_CONTEXT(ctx)->vb.AttribPtr[i] = + rmesa->temp_attrib[i]; + } + + r300SelectVertexShader(rmesa); + vp = (struct r300_vertex_program *) + CURRENT_VERTEX_SHADER(ctx); + /*if (vp->translated == GL_FALSE) + r300TranslateVertexShader(vp); */ + if (vp->translated == GL_FALSE) { + fprintf(stderr, "Failing back to sw-tcl\n"); + hw_tcl_on = future_hw_tcl_on = 0; + r300ResetHwState(rmesa); + + return; + } + r300UpdateStateParameters(ctx, _NEW_PROGRAM); + } + +} + +static void r300SetupPixelShader(r300ContextPtr rmesa) +{ + GLcontext *ctx = rmesa->radeon.glCtx; + struct r300_fragment_program *fp = (struct r300_fragment_program *) + (char *)ctx->FragmentProgram._Current; + int i, k; + + if (!fp) /* should only happenen once, just after context is created */ + return; + + r300TranslateFragmentShader(rmesa, fp); + if (!fp->translated) { + fprintf(stderr, "%s: No valid fragment shader, exiting\n", + __FUNCTION__); + return; + } +#define OUTPUT_FIELD(st, reg, field) \ + R300_STATECHANGE(rmesa, st); \ + for(i=0;i<=fp->alu_end;i++) \ + rmesa->hw.st.cmd[R300_FPI_INSTR_0+i]=fp->alu.inst[i].field;\ + rmesa->hw.st.cmd[R300_FPI_CMD_0]=cmdpacket0(reg, fp->alu_end+1); + + OUTPUT_FIELD(fpi[0], R300_PFS_INSTR0_0, inst0); + OUTPUT_FIELD(fpi[1], R300_PFS_INSTR1_0, inst1); + OUTPUT_FIELD(fpi[2], R300_PFS_INSTR2_0, inst2); + OUTPUT_FIELD(fpi[3], R300_PFS_INSTR3_0, inst3); +#undef OUTPUT_FIELD + + R300_STATECHANGE(rmesa, fp); + /* I just want to say, the way these nodes are stored.. weird.. */ + for (i = 0, k = (4 - (fp->cur_node + 1)); i < 4; i++, k++) { + if (i < (fp->cur_node + 1)) { + rmesa->hw.fp.cmd[R300_FP_NODE0 + k] = + (fp->node[i]. + alu_offset << R300_PFS_NODE_ALU_OFFSET_SHIFT) + | (fp->node[i]. + alu_end << R300_PFS_NODE_ALU_END_SHIFT) + | (fp->node[i]. + tex_offset << R300_PFS_NODE_TEX_OFFSET_SHIFT) + | (fp->node[i]. + tex_end << R300_PFS_NODE_TEX_END_SHIFT) + | fp->node[i].flags; /* ( (k==3) ? R300_PFS_NODE_LAST_NODE : 0); */ + } else { + rmesa->hw.fp.cmd[R300_FP_NODE0 + (3 - i)] = 0; + } + } + + /* PFS_CNTL_0 */ + rmesa->hw.fp.cmd[R300_FP_CNTL0] = + fp->cur_node | (fp->first_node_has_tex << 3); + /* PFS_CNTL_1 */ + rmesa->hw.fp.cmd[R300_FP_CNTL1] = fp->max_temp_idx; + /* PFS_CNTL_2 */ + rmesa->hw.fp.cmd[R300_FP_CNTL2] = + (fp->alu_offset << R300_PFS_CNTL_ALU_OFFSET_SHIFT) + | (fp->alu_end << R300_PFS_CNTL_ALU_END_SHIFT) + | (fp->tex_offset << R300_PFS_CNTL_TEX_OFFSET_SHIFT) + | (fp->tex_end << R300_PFS_CNTL_TEX_END_SHIFT); + + R300_STATECHANGE(rmesa, fpp); + for (i = 0; i < fp->const_nr; i++) { + rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 0] = + r300PackFloat24(fp->constant[i][0]); + rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 1] = + r300PackFloat24(fp->constant[i][1]); + rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 2] = + r300PackFloat24(fp->constant[i][2]); + rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 3] = + r300PackFloat24(fp->constant[i][3]); + } + rmesa->hw.fpp.cmd[R300_FPP_CMD_0] = + cmdpacket0(R300_PFS_PARAM_0_X, fp->const_nr * 4); +} + +void r300UpdateShaderStates(r300ContextPtr rmesa) +{ + GLcontext *ctx; + ctx = rmesa->radeon.glCtx; + + r300UpdateTextureState(ctx); + + r300SetupPixelShader(rmesa); + r300SetupTextures(ctx); + + if ((rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) + r300SetupVertexShader(rmesa); + r300SetupRSUnit(ctx); +} + +/** + * Called by Mesa after an internal state update. + */ +static void r300InvalidateState(GLcontext * ctx, GLuint new_state) +{ + r300ContextPtr r300 = R300_CONTEXT(ctx); + + _swrast_InvalidateState(ctx, new_state); + _swsetup_InvalidateState(ctx, new_state); + _vbo_InvalidateState(ctx, new_state); + _tnl_InvalidateState(ctx, new_state); + _ae_invalidate_state(ctx, new_state); + + if (new_state & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL)) { + r300UpdateDrawBuffer(ctx); + } + + r300UpdateStateParameters(ctx, new_state); + + r300->NewGLState |= new_state; +} + /** * Calculate initial hardware state and register state functions. * Assumes that the command buffer and state atoms have been diff --git a/src/mesa/drivers/dri/r300/r300_state.h b/src/mesa/drivers/dri/r300/r300_state.h index 311e97daa8c..21a49b7f361 100644 --- a/src/mesa/drivers/dri/r300/r300_state.h +++ b/src/mesa/drivers/dri/r300/r300_state.h @@ -58,20 +58,13 @@ do { \ \ } while (0) -extern void r300ResetHwState(r300ContextPtr r300); - extern void r300UpdateStateParameters(GLcontext * ctx, GLuint new_state); extern void r300InitState(r300ContextPtr r300); extern void r300InitStateFuncs(struct dd_function_table *functions); extern void r300UpdateViewportOffset(GLcontext * ctx); -extern void r300UpdateWindow(GLcontext * ctx); extern void r300UpdateDrawBuffer(GLcontext * ctx); -extern void r300SetupVertexShader(r300ContextPtr rmesa); extern void r300UpdateShaders(r300ContextPtr rmesa); extern void r300UpdateShaderStates(r300ContextPtr rmesa); -extern void r300PrintStateAtom(r300ContextPtr r300, - struct r300_state_atom *state); - #endif /* __R300_STATE_H__ */ -- 2.30.2