From 145138fb3c7d84e23382631a4c0e6039b61154b6 Mon Sep 17 00:00:00 2001 From: Kenneth Graunke Date: Wed, 30 Oct 2013 23:12:36 -0700 Subject: [PATCH] mesa: Store the performance monitor object's name. Being able to print monitor->Name is really useful for debugging. Signed-off-by: Kenneth Graunke Reviewed-by: Ian Romanick --- src/mesa/main/mtypes.h | 2 ++ src/mesa/main/performance_monitor.c | 2 ++ 2 files changed, 4 insertions(+) diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 67c4996e673..926d9486099 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1846,6 +1846,8 @@ struct gl_transform_feedback_state */ struct gl_perf_monitor_object { + GLuint Name; + GLboolean Active; /** diff --git a/src/mesa/main/performance_monitor.c b/src/mesa/main/performance_monitor.c index 17cae518362..06c5c2f133b 100644 --- a/src/mesa/main/performance_monitor.c +++ b/src/mesa/main/performance_monitor.c @@ -62,6 +62,8 @@ new_performance_monitor(struct gl_context *ctx, GLuint index) if (m == NULL) return NULL; + m->Name = index; + m->ActiveGroups = rzalloc_array(NULL, unsigned, ctx->PerfMonitor.NumGroups); -- 2.30.2