From 1472584397f7b5ef70dfdffda0aab4a0a38a4db0 Mon Sep 17 00:00:00 2001 From: Kenneth Graunke Date: Sat, 25 Jan 2014 19:22:56 -0800 Subject: [PATCH] i965/fs: Assume fragment color clamping is off when precompiling. Modern applications frequencly use both UNORM buffers and FLOAT buffers with color clamping disabled. (FLOAT with clamping explicitly enabled and SNORM buffers appear to be less common.) We don't need to emit saturates in the fragment shader in either of the common cases. Mesa sets ctx->Color._ClampFragmentColor to false if all the color buffers are UNORM. Also, for GL_FIXED_ONLY mode (the default in legacy OpenGL), it will be false if any FLOAT buffers are bound. Since the common case is false, that should be our default. Thanks to Roland Scheidegger for pointing out some faulty logic in v1 of this patch (unnecessary code and incorrect explanations). v2: Drop superfluous code and reword commit message. Signed-off-by: Kenneth Graunke Reviewed-by: Eric Anholt --- src/mesa/drivers/dri/i965/brw_fs.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp index 606a16084b7..741040b9bf3 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp @@ -3217,8 +3217,6 @@ brw_fs_precompile(struct gl_context *ctx, struct gl_shader_program *prog) BRW_FS_VARYING_INPUT_MASK) > 16) key.input_slots_valid = fp->Base.InputsRead | VARYING_BIT_POS; - key.clamp_fragment_color = ctx->API == API_OPENGL_COMPAT; - unsigned sampler_count = _mesa_fls(fp->Base.SamplersUsed); for (unsigned i = 0; i < sampler_count; i++) { if (fp->Base.ShadowSamplers & (1 << i)) { -- 2.30.2