From 147f5091a11d1855398f1ef81a5c692489ef9b8f Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 28 Feb 2006 21:45:09 +0000 Subject: [PATCH] Allow error checking to look for presence of either of two extensions. See bug 6070. --- src/mesa/main/get.c | 954 +++++++++++++++++++-------------------- src/mesa/main/get_gen.py | 385 ++++++++-------- 2 files changed, 670 insertions(+), 669 deletions(-) diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index 3363f311e18..dcb8f8039f1 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -27,30 +27,24 @@ #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F ) -/* Check if named extension is enabled, if not generate error and return */ - -#define CHECK1(E1, str, PNAME) \ - if (!ctx->Extensions.E1) { \ - _mesa_error(ctx, GL_INVALID_VALUE, \ - "glGet" str "v(0x%x)", (int) PNAME); \ - return; \ - } - -#define CHECK2(E1, E2, str, PNAME) \ - if (!ctx->Extensions.E1 && !ctx->Extensions.E2) { \ - _mesa_error(ctx, GL_INVALID_VALUE, \ - "glGet" str "v(0x%x)", (int) PNAME); \ - return; \ +/* + * Check if named extension is enabled, if not generate error and return. + */ +#define CHECK_EXT1(EXT1, FUNC) \ + if (!ctx->Extensions.EXT1) { \ + _mesa_error(ctx, GL_INVALID_VALUE, FUNC "(0x%x)", (int) pname); \ + return; \ } - -#define CHECK_EXTENSION_B(EXTNAME, PNAME) \ - CHECK1(EXTNAME, "Boolean", PNAME ) -#define CHECK_EXTENSION_I(EXTNAME, PNAME) \ - CHECK1(EXTNAME, "Integer", PNAME ) +/* + * Check if either of two extensions is enabled. + */ +#define CHECK_EXT2(EXT1, EXT2, FUNC) \ + if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \ + _mesa_error(ctx, GL_INVALID_VALUE, FUNC "(0x%x)", (int) pname); \ + return; \ + } -#define CHECK_EXTENSION_F(EXTNAME, PNAME) \ - CHECK1(EXTNAME, "Float", PNAME ) void GLAPIENTRY @@ -1026,39 +1020,39 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) params[0] = INT_TO_BOOLEAN(0); break; case GL_MAX_TEXTURE_UNITS_ARB: - CHECK_EXTENSION_B(ARB_multitexture, pname); + CHECK_EXT1(ARB_multitexture, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(MIN2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits)); break; case GL_ACTIVE_TEXTURE_ARB: - CHECK_EXTENSION_B(ARB_multitexture, pname); + CHECK_EXT1(ARB_multitexture, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit); break; case GL_CLIENT_ACTIVE_TEXTURE_ARB: - CHECK_EXTENSION_B(ARB_multitexture, pname); + CHECK_EXT1(ARB_multitexture, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(GL_TEXTURE0_ARB + ctx->Array.ActiveTexture); break; case GL_TEXTURE_CUBE_MAP_ARB: - CHECK_EXTENSION_B(ARB_texture_cube_map, pname); + CHECK_EXT1(ARB_texture_cube_map, "GetBooleanv"); params[0] = _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB); break; case GL_TEXTURE_BINDING_CUBE_MAP_ARB: - CHECK_EXTENSION_B(ARB_texture_cube_map, pname); + CHECK_EXT1(ARB_texture_cube_map, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name); break; case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: - CHECK_EXTENSION_B(ARB_texture_cube_map, pname); + CHECK_EXT1(ARB_texture_cube_map, "GetBooleanv"); params[0] = INT_TO_BOOLEAN((1 << (ctx->Const.MaxCubeTextureLevels - 1))); break; case GL_TEXTURE_COMPRESSION_HINT_ARB: - CHECK_EXTENSION_B(ARB_texture_compression, pname); + CHECK_EXT1(ARB_texture_compression, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->Hint.TextureCompression); break; case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB: - CHECK_EXTENSION_B(ARB_texture_compression, pname); + CHECK_EXT1(ARB_texture_compression, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(_mesa_get_compressed_formats(ctx, NULL)); break; case GL_COMPRESSED_TEXTURE_FORMATS_ARB: - CHECK_EXTENSION_B(ARB_texture_compression, pname); + CHECK_EXT1(ARB_texture_compression, "GetBooleanv"); { GLint formats[100]; GLuint i, n = _mesa_get_compressed_formats(ctx, formats); @@ -1068,11 +1062,11 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) } break; case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT: - CHECK_EXTENSION_B(EXT_compiled_vertex_array, pname); + CHECK_EXT1(EXT_compiled_vertex_array, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->Array.LockFirst); break; case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT: - CHECK_EXTENSION_B(EXT_compiled_vertex_array, pname); + CHECK_EXT1(EXT_compiled_vertex_array, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->Array.LockCount); break; case GL_TRANSPOSE_COLOR_MATRIX_ARB: @@ -1211,79 +1205,79 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[3]); break; case GL_CONVOLUTION_1D_EXT: - CHECK_EXTENSION_B(EXT_convolution, pname); + CHECK_EXT1(EXT_convolution, "GetBooleanv"); params[0] = ctx->Pixel.Convolution1DEnabled; break; case GL_CONVOLUTION_2D_EXT: - CHECK_EXTENSION_B(EXT_convolution, pname); + CHECK_EXT1(EXT_convolution, "GetBooleanv"); params[0] = ctx->Pixel.Convolution2DEnabled; break; case GL_SEPARABLE_2D_EXT: - CHECK_EXTENSION_B(EXT_convolution, pname); + CHECK_EXT1(EXT_convolution, "GetBooleanv"); params[0] = ctx->Pixel.Separable2DEnabled; break; case GL_POST_CONVOLUTION_RED_SCALE_EXT: - CHECK_EXTENSION_B(EXT_convolution, pname); + CHECK_EXT1(EXT_convolution, "GetBooleanv"); params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[0]); break; case GL_POST_CONVOLUTION_GREEN_SCALE_EXT: - CHECK_EXTENSION_B(EXT_convolution, pname); + CHECK_EXT1(EXT_convolution, "GetBooleanv"); params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[1]); break; case GL_POST_CONVOLUTION_BLUE_SCALE_EXT: - CHECK_EXTENSION_B(EXT_convolution, pname); + CHECK_EXT1(EXT_convolution, "GetBooleanv"); params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[2]); break; case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT: - CHECK_EXTENSION_B(EXT_convolution, pname); + CHECK_EXT1(EXT_convolution, "GetBooleanv"); params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[3]); break; case GL_POST_CONVOLUTION_RED_BIAS_EXT: - CHECK_EXTENSION_B(EXT_convolution, pname); + CHECK_EXT1(EXT_convolution, "GetBooleanv"); params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[0]); break; case GL_POST_CONVOLUTION_GREEN_BIAS_EXT: - CHECK_EXTENSION_B(EXT_convolution, pname); + CHECK_EXT1(EXT_convolution, "GetBooleanv"); params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[1]); break; case GL_POST_CONVOLUTION_BLUE_BIAS_EXT: - CHECK_EXTENSION_B(EXT_convolution, pname); + CHECK_EXT1(EXT_convolution, "GetBooleanv"); params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[2]); break; case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT: - CHECK_EXTENSION_B(EXT_convolution, pname); + CHECK_EXT1(EXT_convolution, "GetBooleanv"); params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[3]); break; case GL_HISTOGRAM: - CHECK_EXTENSION_B(EXT_histogram, pname); + CHECK_EXT1(EXT_histogram, "GetBooleanv"); params[0] = ctx->Pixel.HistogramEnabled; break; case GL_MINMAX: - CHECK_EXTENSION_B(EXT_histogram, pname); + CHECK_EXT1(EXT_histogram, "GetBooleanv"); params[0] = ctx->Pixel.MinMaxEnabled; break; case GL_COLOR_TABLE_SGI: - CHECK_EXTENSION_B(SGI_color_table, pname); + CHECK_EXT1(SGI_color_table, "GetBooleanv"); params[0] = ctx->Pixel.ColorTableEnabled; break; case GL_POST_CONVOLUTION_COLOR_TABLE_SGI: - CHECK_EXTENSION_B(SGI_color_table, pname); + CHECK_EXT1(SGI_color_table, "GetBooleanv"); params[0] = ctx->Pixel.PostConvolutionColorTableEnabled; break; case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI: - CHECK_EXTENSION_B(SGI_color_table, pname); + CHECK_EXT1(SGI_color_table, "GetBooleanv"); params[0] = ctx->Pixel.PostColorMatrixColorTableEnabled; break; case GL_TEXTURE_COLOR_TABLE_SGI: - CHECK_EXTENSION_B(SGI_texture_color_table, pname); + CHECK_EXT1(SGI_texture_color_table, "GetBooleanv"); params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled; break; case GL_COLOR_SUM_EXT: - CHECK_EXTENSION_B(EXT_secondary_color, pname); + CHECK_EXT1(EXT_secondary_color, "GetBooleanv"); params[0] = ctx->Fog.ColorSumEnabled; break; case GL_CURRENT_SECONDARY_COLOR_EXT: - CHECK_EXTENSION_B(EXT_secondary_color, pname); + CHECK_EXT1(EXT_secondary_color, "GetBooleanv"); { FLUSH_CURRENT(ctx, 0); params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]); @@ -1293,130 +1287,130 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) } break; case GL_SECONDARY_COLOR_ARRAY_EXT: - CHECK_EXTENSION_B(EXT_secondary_color, pname); + CHECK_EXT1(EXT_secondary_color, "GetBooleanv"); params[0] = ctx->Array.SecondaryColor.Enabled; break; case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT: - CHECK_EXTENSION_B(EXT_secondary_color, pname); + CHECK_EXT1(EXT_secondary_color, "GetBooleanv"); params[0] = ENUM_TO_BOOLEAN(ctx->Array.SecondaryColor.Type); break; case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT: - CHECK_EXTENSION_B(EXT_secondary_color, pname); + CHECK_EXT1(EXT_secondary_color, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->Array.SecondaryColor.Stride); break; case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT: - CHECK_EXTENSION_B(EXT_secondary_color, pname); + CHECK_EXT1(EXT_secondary_color, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->Array.SecondaryColor.Size); break; case GL_CURRENT_FOG_COORDINATE_EXT: - CHECK_EXTENSION_B(EXT_fog_coord, pname); + CHECK_EXT1(EXT_fog_coord, "GetBooleanv"); { FLUSH_CURRENT(ctx, 0); params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_FOG][0]); } break; case GL_FOG_COORDINATE_ARRAY_EXT: - CHECK_EXTENSION_B(EXT_fog_coord, pname); + CHECK_EXT1(EXT_fog_coord, "GetBooleanv"); params[0] = ctx->Array.FogCoord.Enabled; break; case GL_FOG_COORDINATE_ARRAY_TYPE_EXT: - CHECK_EXTENSION_B(EXT_fog_coord, pname); + CHECK_EXT1(EXT_fog_coord, "GetBooleanv"); params[0] = ENUM_TO_BOOLEAN(ctx->Array.FogCoord.Type); break; case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT: - CHECK_EXTENSION_B(EXT_fog_coord, pname); + CHECK_EXT1(EXT_fog_coord, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->Array.FogCoord.Stride); break; case GL_FOG_COORDINATE_SOURCE_EXT: - CHECK_EXTENSION_B(EXT_fog_coord, pname); + CHECK_EXT1(EXT_fog_coord, "GetBooleanv"); params[0] = ENUM_TO_BOOLEAN(ctx->Fog.FogCoordinateSource); break; case GL_MAX_TEXTURE_LOD_BIAS_EXT: - CHECK_EXTENSION_B(EXT_texture_lod_bias, pname); + CHECK_EXT1(EXT_texture_lod_bias, "GetBooleanv"); params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxTextureLodBias); break; case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: - CHECK_EXTENSION_B(EXT_texture_filter_anisotropic, pname); + CHECK_EXT1(EXT_texture_filter_anisotropic, "GetBooleanv"); params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxTextureMaxAnisotropy); break; case GL_MULTISAMPLE_ARB: - CHECK_EXTENSION_B(ARB_multisample, pname); + CHECK_EXT1(ARB_multisample, "GetBooleanv"); params[0] = ctx->Multisample.Enabled; break; case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB: - CHECK_EXTENSION_B(ARB_multisample, pname); + CHECK_EXT1(ARB_multisample, "GetBooleanv"); params[0] = ctx->Multisample.SampleAlphaToCoverage; break; case GL_SAMPLE_ALPHA_TO_ONE_ARB: - CHECK_EXTENSION_B(ARB_multisample, pname); + CHECK_EXT1(ARB_multisample, "GetBooleanv"); params[0] = ctx->Multisample.SampleAlphaToOne; break; case GL_SAMPLE_COVERAGE_ARB: - CHECK_EXTENSION_B(ARB_multisample, pname); + CHECK_EXT1(ARB_multisample, "GetBooleanv"); params[0] = ctx->Multisample.SampleCoverage; break; case GL_SAMPLE_COVERAGE_VALUE_ARB: - CHECK_EXTENSION_B(ARB_multisample, pname); + CHECK_EXT1(ARB_multisample, "GetBooleanv"); params[0] = FLOAT_TO_BOOLEAN(ctx->Multisample.SampleCoverageValue); break; case GL_SAMPLE_COVERAGE_INVERT_ARB: - CHECK_EXTENSION_B(ARB_multisample, pname); + CHECK_EXT1(ARB_multisample, "GetBooleanv"); params[0] = ctx->Multisample.SampleCoverageInvert; break; case GL_SAMPLE_BUFFERS_ARB: - CHECK_EXTENSION_B(ARB_multisample, pname); + CHECK_EXT1(ARB_multisample, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.sampleBuffers); break; case GL_SAMPLES_ARB: - CHECK_EXTENSION_B(ARB_multisample, pname); + CHECK_EXT1(ARB_multisample, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.samples); break; case GL_RASTER_POSITION_UNCLIPPED_IBM: - CHECK_EXTENSION_B(IBM_rasterpos_clip, pname); + CHECK_EXT1(IBM_rasterpos_clip, "GetBooleanv"); params[0] = ctx->Transform.RasterPositionUnclipped; break; case GL_POINT_SPRITE_NV: - CHECK_EXTENSION_B(NV_point_sprite, pname); + CHECK_EXT1(NV_point_sprite, "GetBooleanv"); params[0] = ctx->Point.PointSprite; break; case GL_POINT_SPRITE_R_MODE_NV: - CHECK_EXTENSION_B(NV_point_sprite, pname); + CHECK_EXT1(NV_point_sprite, "GetBooleanv"); params[0] = ENUM_TO_BOOLEAN(ctx->Point.SpriteRMode); break; case GL_POINT_SPRITE_COORD_ORIGIN: - CHECK_EXTENSION_B(NV_point_sprite, pname); + CHECK_EXT1(NV_point_sprite, "GetBooleanv"); params[0] = ENUM_TO_BOOLEAN(ctx->Point.SpriteOrigin); break; case GL_GENERATE_MIPMAP_HINT_SGIS: - CHECK_EXTENSION_B(SGIS_generate_mipmap, pname); + CHECK_EXT1(SGIS_generate_mipmap, "GetBooleanv"); params[0] = ENUM_TO_BOOLEAN(ctx->Hint.GenerateMipmap); break; case GL_VERTEX_PROGRAM_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); + CHECK_EXT2(NV_vertex_program, ARB_vertex_program, "GetBooleanv"); params[0] = ctx->VertexProgram.Enabled; break; case GL_VERTEX_PROGRAM_POINT_SIZE_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetBooleanv"); params[0] = ctx->VertexProgram.PointSizeEnabled; break; case GL_VERTEX_PROGRAM_TWO_SIDE_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetBooleanv"); params[0] = ctx->VertexProgram.TwoSideEnabled; break; case GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->Const.MaxProgramMatrixStackDepth); break; case GL_MAX_TRACK_MATRICES_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->Const.MaxProgramMatrices); break; case GL_CURRENT_MATRIX_STACK_DEPTH_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetBooleanv"); params[0] = ctx->CurrentStack->Depth + 1; break; case GL_CURRENT_MATRIX_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetBooleanv"); { const GLfloat *matrix = ctx->CurrentStack->Top->m; params[0] = FLOAT_TO_BOOLEAN(matrix[0]); @@ -1438,247 +1432,247 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) } break; case GL_VERTEX_PROGRAM_BINDING_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetBooleanv"); params[0] = INT_TO_BOOLEAN((ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0)); break; case GL_PROGRAM_ERROR_POSITION_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->Program.ErrorPos); break; case GL_VERTEX_ATTRIB_ARRAY0_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetBooleanv"); params[0] = ctx->Array.VertexAttrib[0].Enabled; break; case GL_VERTEX_ATTRIB_ARRAY1_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetBooleanv"); params[0] = ctx->Array.VertexAttrib[1].Enabled; break; case GL_VERTEX_ATTRIB_ARRAY2_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetBooleanv"); params[0] = ctx->Array.VertexAttrib[2].Enabled; break; case GL_VERTEX_ATTRIB_ARRAY3_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetBooleanv"); params[0] = ctx->Array.VertexAttrib[3].Enabled; break; case GL_VERTEX_ATTRIB_ARRAY4_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetBooleanv"); params[0] = ctx->Array.VertexAttrib[4].Enabled; break; case GL_VERTEX_ATTRIB_ARRAY5_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetBooleanv"); params[0] = ctx->Array.VertexAttrib[5].Enabled; break; case GL_VERTEX_ATTRIB_ARRAY6_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetBooleanv"); params[0] = ctx->Array.VertexAttrib[6].Enabled; break; case GL_VERTEX_ATTRIB_ARRAY7_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetBooleanv"); params[0] = ctx->Array.VertexAttrib[7].Enabled; break; case GL_VERTEX_ATTRIB_ARRAY8_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetBooleanv"); params[0] = ctx->Array.VertexAttrib[8].Enabled; break; case GL_VERTEX_ATTRIB_ARRAY9_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetBooleanv"); params[0] = ctx->Array.VertexAttrib[9].Enabled; break; case GL_VERTEX_ATTRIB_ARRAY10_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetBooleanv"); params[0] = ctx->Array.VertexAttrib[10].Enabled; break; case GL_VERTEX_ATTRIB_ARRAY11_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetBooleanv"); params[0] = ctx->Array.VertexAttrib[11].Enabled; break; case GL_VERTEX_ATTRIB_ARRAY12_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetBooleanv"); params[0] = ctx->Array.VertexAttrib[12].Enabled; break; case GL_VERTEX_ATTRIB_ARRAY13_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetBooleanv"); params[0] = ctx->Array.VertexAttrib[13].Enabled; break; case GL_VERTEX_ATTRIB_ARRAY14_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetBooleanv"); params[0] = ctx->Array.VertexAttrib[14].Enabled; break; case GL_VERTEX_ATTRIB_ARRAY15_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetBooleanv"); params[0] = ctx->Array.VertexAttrib[15].Enabled; break; case GL_MAP1_VERTEX_ATTRIB0_4_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetBooleanv"); params[0] = ctx->Eval.Map1Attrib[0]; break; case GL_MAP1_VERTEX_ATTRIB1_4_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetBooleanv"); params[0] = ctx->Eval.Map1Attrib[1]; break; case GL_MAP1_VERTEX_ATTRIB2_4_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetBooleanv"); params[0] = ctx->Eval.Map1Attrib[2]; break; case GL_MAP1_VERTEX_ATTRIB3_4_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetBooleanv"); params[0] = ctx->Eval.Map1Attrib[3]; break; case GL_MAP1_VERTEX_ATTRIB4_4_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetBooleanv"); params[0] = ctx->Eval.Map1Attrib[4]; break; case GL_MAP1_VERTEX_ATTRIB5_4_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetBooleanv"); params[0] = ctx->Eval.Map1Attrib[5]; break; case GL_MAP1_VERTEX_ATTRIB6_4_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetBooleanv"); params[0] = ctx->Eval.Map1Attrib[6]; break; case GL_MAP1_VERTEX_ATTRIB7_4_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetBooleanv"); params[0] = ctx->Eval.Map1Attrib[7]; break; case GL_MAP1_VERTEX_ATTRIB8_4_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetBooleanv"); params[0] = ctx->Eval.Map1Attrib[8]; break; case GL_MAP1_VERTEX_ATTRIB9_4_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetBooleanv"); params[0] = ctx->Eval.Map1Attrib[9]; break; case GL_MAP1_VERTEX_ATTRIB10_4_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetBooleanv"); params[0] = ctx->Eval.Map1Attrib[10]; break; case GL_MAP1_VERTEX_ATTRIB11_4_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetBooleanv"); params[0] = ctx->Eval.Map1Attrib[11]; break; case GL_MAP1_VERTEX_ATTRIB12_4_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetBooleanv"); params[0] = ctx->Eval.Map1Attrib[12]; break; case GL_MAP1_VERTEX_ATTRIB13_4_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetBooleanv"); params[0] = ctx->Eval.Map1Attrib[13]; break; case GL_MAP1_VERTEX_ATTRIB14_4_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetBooleanv"); params[0] = ctx->Eval.Map1Attrib[14]; break; case GL_MAP1_VERTEX_ATTRIB15_4_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetBooleanv"); params[0] = ctx->Eval.Map1Attrib[15]; break; case GL_FRAGMENT_PROGRAM_NV: - CHECK_EXTENSION_B(NV_fragment_program, pname); + CHECK_EXT1(NV_fragment_program, "GetBooleanv"); params[0] = ctx->FragmentProgram.Enabled; break; case GL_MAX_TEXTURE_COORDS_NV: - CHECK_EXTENSION_B(NV_fragment_program, pname); + CHECK_EXT1(NV_fragment_program, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureCoordUnits); break; case GL_MAX_TEXTURE_IMAGE_UNITS_NV: - CHECK_EXTENSION_B(NV_fragment_program, pname); + CHECK_EXT1(NV_fragment_program, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureImageUnits); break; case GL_FRAGMENT_PROGRAM_BINDING_NV: - CHECK_EXTENSION_B(NV_fragment_program, pname); + CHECK_EXT1(NV_fragment_program, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0); break; case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV: - CHECK_EXTENSION_B(NV_fragment_program, pname); + CHECK_EXT1(NV_fragment_program, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(MAX_NV_FRAGMENT_PROGRAM_PARAMS); break; case GL_TEXTURE_RECTANGLE_NV: - CHECK_EXTENSION_B(NV_texture_rectangle, pname); + CHECK_EXT1(NV_texture_rectangle, "GetBooleanv"); params[0] = _mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV); break; case GL_TEXTURE_BINDING_RECTANGLE_NV: - CHECK_EXTENSION_B(NV_texture_rectangle, pname); + CHECK_EXT1(NV_texture_rectangle, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name); break; case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV: - CHECK_EXTENSION_B(NV_texture_rectangle, pname); + CHECK_EXT1(NV_texture_rectangle, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureRectSize); break; case GL_STENCIL_TEST_TWO_SIDE_EXT: - CHECK_EXTENSION_B(EXT_stencil_two_side, pname); + CHECK_EXT1(EXT_stencil_two_side, "GetBooleanv"); params[0] = ctx->Stencil.TestTwoSide; break; case GL_ACTIVE_STENCIL_FACE_EXT: - CHECK_EXTENSION_B(EXT_stencil_two_side, pname); + CHECK_EXT1(EXT_stencil_two_side, "GetBooleanv"); params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT); break; case GL_MAX_SHININESS_NV: - CHECK_EXTENSION_B(NV_light_max_exponent, pname); + CHECK_EXT1(NV_light_max_exponent, "GetBooleanv"); params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxShininess); break; case GL_MAX_SPOT_EXPONENT_NV: - CHECK_EXTENSION_B(NV_light_max_exponent, pname); + CHECK_EXT1(NV_light_max_exponent, "GetBooleanv"); params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxSpotExponent); break; case GL_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname); + CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayBufferObj->Name); break; case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname); + CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->Array.Vertex.BufferObj->Name); break; case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname); + CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->Array.Normal.BufferObj->Name); break; case GL_COLOR_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname); + CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->Array.Color.BufferObj->Name); break; case GL_INDEX_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname); + CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->Array.Index.BufferObj->Name); break; case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname); + CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->Array.TexCoord[ctx->Array.ActiveTexture].BufferObj->Name); break; case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname); + CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->Array.EdgeFlag.BufferObj->Name); break; case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname); + CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->Array.SecondaryColor.BufferObj->Name); break; case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname); + CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->Array.FogCoord.BufferObj->Name); break; case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname); + CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->Array.ElementArrayBufferObj->Name); break; case GL_PIXEL_PACK_BUFFER_BINDING_EXT: - CHECK_EXTENSION_B(EXT_pixel_buffer_object, pname); + CHECK_EXT1(EXT_pixel_buffer_object, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->Pack.BufferObj->Name); break; case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT: - CHECK_EXTENSION_B(EXT_pixel_buffer_object, pname); + CHECK_EXT1(EXT_pixel_buffer_object, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->Unpack.BufferObj->Name); break; case GL_MAX_VERTEX_ATTRIBS_ARB: - CHECK_EXTENSION_B(ARB_vertex_program, pname); + CHECK_EXT1(ARB_vertex_program, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->Const.VertexProgram.MaxAttribs); break; case GL_FRAGMENT_PROGRAM_ARB: - CHECK_EXTENSION_B(ARB_fragment_program, pname); + CHECK_EXT1(ARB_fragment_program, "GetBooleanv"); params[0] = ctx->FragmentProgram.Enabled; break; case GL_TRANSPOSE_CURRENT_MATRIX_ARB: - CHECK_EXTENSION_B(ARB_fragment_program, pname); + CHECK_EXT1(ARB_fragment_program, "GetBooleanv"); { const GLfloat *matrix = ctx->CurrentStack->Top->m; params[0] = FLOAT_TO_BOOLEAN(matrix[0]); @@ -1700,40 +1694,40 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) } break; case GL_DEPTH_BOUNDS_TEST_EXT: - CHECK_EXTENSION_B(EXT_depth_bounds_test, pname); + CHECK_EXT1(EXT_depth_bounds_test, "GetBooleanv"); params[0] = ctx->Depth.BoundsTest; break; case GL_DEPTH_BOUNDS_EXT: - CHECK_EXTENSION_B(EXT_depth_bounds_test, pname); + CHECK_EXT1(EXT_depth_bounds_test, "GetBooleanv"); params[0] = FLOAT_TO_BOOLEAN(ctx->Depth.BoundsMin); params[1] = FLOAT_TO_BOOLEAN(ctx->Depth.BoundsMax); break; case GL_FRAGMENT_PROGRAM_CALLBACK_MESA: - CHECK_EXTENSION_B(MESA_program_debug, pname); + CHECK_EXT1(MESA_program_debug, "GetBooleanv"); params[0] = ctx->FragmentProgram.CallbackEnabled; break; case GL_VERTEX_PROGRAM_CALLBACK_MESA: - CHECK_EXTENSION_B(MESA_program_debug, pname); + CHECK_EXT1(MESA_program_debug, "GetBooleanv"); params[0] = ctx->VertexProgram.CallbackEnabled; break; case GL_FRAGMENT_PROGRAM_POSITION_MESA: - CHECK_EXTENSION_B(MESA_program_debug, pname); + CHECK_EXT1(MESA_program_debug, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->FragmentProgram.CurrentPosition); break; case GL_VERTEX_PROGRAM_POSITION_MESA: - CHECK_EXTENSION_B(MESA_program_debug, pname); + CHECK_EXT1(MESA_program_debug, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->VertexProgram.CurrentPosition); break; case GL_MAX_DRAW_BUFFERS_ARB: - CHECK_EXTENSION_B(ARB_draw_buffers, pname); + CHECK_EXT1(ARB_draw_buffers, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->Const.MaxDrawBuffers); break; case GL_DRAW_BUFFER0_ARB: - CHECK_EXTENSION_B(ARB_draw_buffers, pname); + CHECK_EXT1(ARB_draw_buffers, "GetBooleanv"); params[0] = ENUM_TO_BOOLEAN(ctx->Color.DrawBuffer[0]); break; case GL_DRAW_BUFFER1_ARB: - CHECK_EXTENSION_B(ARB_draw_buffers, pname); + CHECK_EXT1(ARB_draw_buffers, "GetBooleanv"); { GLenum buffer; if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { @@ -1745,7 +1739,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) } break; case GL_DRAW_BUFFER2_ARB: - CHECK_EXTENSION_B(ARB_draw_buffers, pname); + CHECK_EXT1(ARB_draw_buffers, "GetBooleanv"); { GLenum buffer; if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { @@ -1757,7 +1751,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) } break; case GL_DRAW_BUFFER3_ARB: - CHECK_EXTENSION_B(ARB_draw_buffers, pname); + CHECK_EXT1(ARB_draw_buffers, "GetBooleanv"); { GLenum buffer; if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { @@ -1769,43 +1763,43 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) } break; case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES: - CHECK_EXTENSION_B(OES_read_format, pname); + CHECK_EXT1(OES_read_format, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->Const.ColorReadType); break; case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES: - CHECK_EXTENSION_B(OES_read_format, pname); + CHECK_EXT1(OES_read_format, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->Const.ColorReadFormat); break; case GL_NUM_FRAGMENT_REGISTERS_ATI: - CHECK_EXTENSION_B(ATI_fragment_shader, pname); + CHECK_EXT1(ATI_fragment_shader, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(6); break; case GL_NUM_FRAGMENT_CONSTANTS_ATI: - CHECK_EXTENSION_B(ATI_fragment_shader, pname); + CHECK_EXT1(ATI_fragment_shader, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(8); break; case GL_NUM_PASSES_ATI: - CHECK_EXTENSION_B(ATI_fragment_shader, pname); + CHECK_EXT1(ATI_fragment_shader, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(2); break; case GL_NUM_INSTRUCTIONS_PER_PASS_ATI: - CHECK_EXTENSION_B(ATI_fragment_shader, pname); + CHECK_EXT1(ATI_fragment_shader, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(8); break; case GL_NUM_INSTRUCTIONS_TOTAL_ATI: - CHECK_EXTENSION_B(ATI_fragment_shader, pname); + CHECK_EXT1(ATI_fragment_shader, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(16); break; case GL_COLOR_ALPHA_PAIRING_ATI: - CHECK_EXTENSION_B(ATI_fragment_shader, pname); + CHECK_EXT1(ATI_fragment_shader, "GetBooleanv"); params[0] = GL_TRUE; break; case GL_NUM_LOOPBACK_COMPONENTS_ATI: - CHECK_EXTENSION_B(ATI_fragment_shader, pname); + CHECK_EXT1(ATI_fragment_shader, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(3); break; case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: - CHECK_EXTENSION_B(ATI_fragment_shader, pname); + CHECK_EXT1(ATI_fragment_shader, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(3); break; case GL_STENCIL_BACK_FUNC: @@ -1827,43 +1821,43 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZPassFunc[1]); break; case GL_FRAMEBUFFER_BINDING_EXT: - CHECK_EXTENSION_B(EXT_framebuffer_object, pname); + CHECK_EXT1(EXT_framebuffer_object, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Name); break; case GL_RENDERBUFFER_BINDING_EXT: - CHECK_EXTENSION_B(EXT_framebuffer_object, pname); + CHECK_EXT1(EXT_framebuffer_object, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0); break; case GL_MAX_COLOR_ATTACHMENTS_EXT: - CHECK_EXTENSION_B(EXT_framebuffer_object, pname); + CHECK_EXT1(EXT_framebuffer_object, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->Const.MaxColorAttachments); break; case GL_MAX_RENDERBUFFER_SIZE_EXT: - CHECK_EXTENSION_B(EXT_framebuffer_object, pname); + CHECK_EXT1(EXT_framebuffer_object, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->Const.MaxRenderbufferSize); break; case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: - CHECK_EXTENSION_B(ARB_fragment_shader, pname); + CHECK_EXT1(ARB_fragment_shader, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(MAX_FRAGMENT_UNIFORM_COMPONENTS); break; case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB: - CHECK_EXTENSION_B(ARB_fragment_shader, pname); + CHECK_EXT1(ARB_fragment_shader, "GetBooleanv"); params[0] = ENUM_TO_BOOLEAN(ctx->Hint.FragmentShaderDerivative); break; case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB: - CHECK_EXTENSION_B(ARB_vertex_shader, pname); + CHECK_EXT1(ARB_vertex_shader, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(MAX_VERTEX_UNIFORM_COMPONENTS); break; case GL_MAX_VARYING_FLOATS_ARB: - CHECK_EXTENSION_B(ARB_vertex_shader, pname); + CHECK_EXT1(ARB_vertex_shader, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(MAX_VARYING_FLOATS); break; case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: - CHECK_EXTENSION_B(ARB_vertex_shader, pname); + CHECK_EXT1(ARB_vertex_shader, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(MAX_VERTEX_TEXTURE_IMAGE_UNITS); break; case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB: - CHECK_EXTENSION_B(ARB_vertex_shader, pname); + CHECK_EXT1(ARB_vertex_shader, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(MAX_COMBINED_TEXTURE_IMAGE_UNITS); break; default: @@ -2844,39 +2838,39 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) params[0] = (GLfloat)(0); break; case GL_MAX_TEXTURE_UNITS_ARB: - CHECK_EXTENSION_F(ARB_multitexture, pname); + CHECK_EXT1(ARB_multitexture, "GetFloatv"); params[0] = (GLfloat)(MIN2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits)); break; case GL_ACTIVE_TEXTURE_ARB: - CHECK_EXTENSION_F(ARB_multitexture, pname); + CHECK_EXT1(ARB_multitexture, "GetFloatv"); params[0] = (GLfloat)(GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit); break; case GL_CLIENT_ACTIVE_TEXTURE_ARB: - CHECK_EXTENSION_F(ARB_multitexture, pname); + CHECK_EXT1(ARB_multitexture, "GetFloatv"); params[0] = (GLfloat)(GL_TEXTURE0_ARB + ctx->Array.ActiveTexture); break; case GL_TEXTURE_CUBE_MAP_ARB: - CHECK_EXTENSION_F(ARB_texture_cube_map, pname); + CHECK_EXT1(ARB_texture_cube_map, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB)); break; case GL_TEXTURE_BINDING_CUBE_MAP_ARB: - CHECK_EXTENSION_F(ARB_texture_cube_map, pname); + CHECK_EXT1(ARB_texture_cube_map, "GetFloatv"); params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name); break; case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: - CHECK_EXTENSION_F(ARB_texture_cube_map, pname); + CHECK_EXT1(ARB_texture_cube_map, "GetFloatv"); params[0] = (GLfloat)((1 << (ctx->Const.MaxCubeTextureLevels - 1))); break; case GL_TEXTURE_COMPRESSION_HINT_ARB: - CHECK_EXTENSION_F(ARB_texture_compression, pname); + CHECK_EXT1(ARB_texture_compression, "GetFloatv"); params[0] = (GLfloat)(ctx->Hint.TextureCompression); break; case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB: - CHECK_EXTENSION_F(ARB_texture_compression, pname); + CHECK_EXT1(ARB_texture_compression, "GetFloatv"); params[0] = (GLfloat)(_mesa_get_compressed_formats(ctx, NULL)); break; case GL_COMPRESSED_TEXTURE_FORMATS_ARB: - CHECK_EXTENSION_F(ARB_texture_compression, pname); + CHECK_EXT1(ARB_texture_compression, "GetFloatv"); { GLint formats[100]; GLuint i, n = _mesa_get_compressed_formats(ctx, formats); @@ -2886,11 +2880,11 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) } break; case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT: - CHECK_EXTENSION_F(EXT_compiled_vertex_array, pname); + CHECK_EXT1(EXT_compiled_vertex_array, "GetFloatv"); params[0] = (GLfloat)(ctx->Array.LockFirst); break; case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT: - CHECK_EXTENSION_F(EXT_compiled_vertex_array, pname); + CHECK_EXT1(EXT_compiled_vertex_array, "GetFloatv"); params[0] = (GLfloat)(ctx->Array.LockCount); break; case GL_TRANSPOSE_COLOR_MATRIX_ARB: @@ -3029,79 +3023,79 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) params[0] = ctx->Pixel.PostColorMatrixBias[3]; break; case GL_CONVOLUTION_1D_EXT: - CHECK_EXTENSION_F(EXT_convolution, pname); + CHECK_EXT1(EXT_convolution, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.Convolution1DEnabled); break; case GL_CONVOLUTION_2D_EXT: - CHECK_EXTENSION_F(EXT_convolution, pname); + CHECK_EXT1(EXT_convolution, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.Convolution2DEnabled); break; case GL_SEPARABLE_2D_EXT: - CHECK_EXTENSION_F(EXT_convolution, pname); + CHECK_EXT1(EXT_convolution, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.Separable2DEnabled); break; case GL_POST_CONVOLUTION_RED_SCALE_EXT: - CHECK_EXTENSION_F(EXT_convolution, pname); + CHECK_EXT1(EXT_convolution, "GetFloatv"); params[0] = ctx->Pixel.PostConvolutionScale[0]; break; case GL_POST_CONVOLUTION_GREEN_SCALE_EXT: - CHECK_EXTENSION_F(EXT_convolution, pname); + CHECK_EXT1(EXT_convolution, "GetFloatv"); params[0] = ctx->Pixel.PostConvolutionScale[1]; break; case GL_POST_CONVOLUTION_BLUE_SCALE_EXT: - CHECK_EXTENSION_F(EXT_convolution, pname); + CHECK_EXT1(EXT_convolution, "GetFloatv"); params[0] = ctx->Pixel.PostConvolutionScale[2]; break; case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT: - CHECK_EXTENSION_F(EXT_convolution, pname); + CHECK_EXT1(EXT_convolution, "GetFloatv"); params[0] = ctx->Pixel.PostConvolutionScale[3]; break; case GL_POST_CONVOLUTION_RED_BIAS_EXT: - CHECK_EXTENSION_F(EXT_convolution, pname); + CHECK_EXT1(EXT_convolution, "GetFloatv"); params[0] = ctx->Pixel.PostConvolutionBias[0]; break; case GL_POST_CONVOLUTION_GREEN_BIAS_EXT: - CHECK_EXTENSION_F(EXT_convolution, pname); + CHECK_EXT1(EXT_convolution, "GetFloatv"); params[0] = ctx->Pixel.PostConvolutionBias[1]; break; case GL_POST_CONVOLUTION_BLUE_BIAS_EXT: - CHECK_EXTENSION_F(EXT_convolution, pname); + CHECK_EXT1(EXT_convolution, "GetFloatv"); params[0] = ctx->Pixel.PostConvolutionBias[2]; break; case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT: - CHECK_EXTENSION_F(EXT_convolution, pname); + CHECK_EXT1(EXT_convolution, "GetFloatv"); params[0] = ctx->Pixel.PostConvolutionBias[3]; break; case GL_HISTOGRAM: - CHECK_EXTENSION_F(EXT_histogram, pname); + CHECK_EXT1(EXT_histogram, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.HistogramEnabled); break; case GL_MINMAX: - CHECK_EXTENSION_F(EXT_histogram, pname); + CHECK_EXT1(EXT_histogram, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.MinMaxEnabled); break; case GL_COLOR_TABLE_SGI: - CHECK_EXTENSION_F(SGI_color_table, pname); + CHECK_EXT1(SGI_color_table, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.ColorTableEnabled); break; case GL_POST_CONVOLUTION_COLOR_TABLE_SGI: - CHECK_EXTENSION_F(SGI_color_table, pname); + CHECK_EXT1(SGI_color_table, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.PostConvolutionColorTableEnabled); break; case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI: - CHECK_EXTENSION_F(SGI_color_table, pname); + CHECK_EXT1(SGI_color_table, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.PostColorMatrixColorTableEnabled); break; case GL_TEXTURE_COLOR_TABLE_SGI: - CHECK_EXTENSION_F(SGI_texture_color_table, pname); + CHECK_EXT1(SGI_texture_color_table, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled); break; case GL_COLOR_SUM_EXT: - CHECK_EXTENSION_F(EXT_secondary_color, pname); + CHECK_EXT1(EXT_secondary_color, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Fog.ColorSumEnabled); break; case GL_CURRENT_SECONDARY_COLOR_EXT: - CHECK_EXTENSION_F(EXT_secondary_color, pname); + CHECK_EXT1(EXT_secondary_color, "GetFloatv"); { FLUSH_CURRENT(ctx, 0); params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]; @@ -3111,130 +3105,130 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) } break; case GL_SECONDARY_COLOR_ARRAY_EXT: - CHECK_EXTENSION_F(EXT_secondary_color, pname); + CHECK_EXT1(EXT_secondary_color, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Array.SecondaryColor.Enabled); break; case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT: - CHECK_EXTENSION_F(EXT_secondary_color, pname); + CHECK_EXT1(EXT_secondary_color, "GetFloatv"); params[0] = ENUM_TO_FLOAT(ctx->Array.SecondaryColor.Type); break; case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT: - CHECK_EXTENSION_F(EXT_secondary_color, pname); + CHECK_EXT1(EXT_secondary_color, "GetFloatv"); params[0] = (GLfloat)(ctx->Array.SecondaryColor.Stride); break; case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT: - CHECK_EXTENSION_F(EXT_secondary_color, pname); + CHECK_EXT1(EXT_secondary_color, "GetFloatv"); params[0] = (GLfloat)(ctx->Array.SecondaryColor.Size); break; case GL_CURRENT_FOG_COORDINATE_EXT: - CHECK_EXTENSION_F(EXT_fog_coord, pname); + CHECK_EXT1(EXT_fog_coord, "GetFloatv"); { FLUSH_CURRENT(ctx, 0); params[0] = ctx->Current.Attrib[VERT_ATTRIB_FOG][0]; } break; case GL_FOG_COORDINATE_ARRAY_EXT: - CHECK_EXTENSION_F(EXT_fog_coord, pname); + CHECK_EXT1(EXT_fog_coord, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Array.FogCoord.Enabled); break; case GL_FOG_COORDINATE_ARRAY_TYPE_EXT: - CHECK_EXTENSION_F(EXT_fog_coord, pname); + CHECK_EXT1(EXT_fog_coord, "GetFloatv"); params[0] = ENUM_TO_FLOAT(ctx->Array.FogCoord.Type); break; case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT: - CHECK_EXTENSION_F(EXT_fog_coord, pname); + CHECK_EXT1(EXT_fog_coord, "GetFloatv"); params[0] = (GLfloat)(ctx->Array.FogCoord.Stride); break; case GL_FOG_COORDINATE_SOURCE_EXT: - CHECK_EXTENSION_F(EXT_fog_coord, pname); + CHECK_EXT1(EXT_fog_coord, "GetFloatv"); params[0] = ENUM_TO_FLOAT(ctx->Fog.FogCoordinateSource); break; case GL_MAX_TEXTURE_LOD_BIAS_EXT: - CHECK_EXTENSION_F(EXT_texture_lod_bias, pname); + CHECK_EXT1(EXT_texture_lod_bias, "GetFloatv"); params[0] = ctx->Const.MaxTextureLodBias; break; case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: - CHECK_EXTENSION_F(EXT_texture_filter_anisotropic, pname); + CHECK_EXT1(EXT_texture_filter_anisotropic, "GetFloatv"); params[0] = ctx->Const.MaxTextureMaxAnisotropy; break; case GL_MULTISAMPLE_ARB: - CHECK_EXTENSION_F(ARB_multisample, pname); + CHECK_EXT1(ARB_multisample, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.Enabled); break; case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB: - CHECK_EXTENSION_F(ARB_multisample, pname); + CHECK_EXT1(ARB_multisample, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleAlphaToCoverage); break; case GL_SAMPLE_ALPHA_TO_ONE_ARB: - CHECK_EXTENSION_F(ARB_multisample, pname); + CHECK_EXT1(ARB_multisample, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleAlphaToOne); break; case GL_SAMPLE_COVERAGE_ARB: - CHECK_EXTENSION_F(ARB_multisample, pname); + CHECK_EXT1(ARB_multisample, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleCoverage); break; case GL_SAMPLE_COVERAGE_VALUE_ARB: - CHECK_EXTENSION_F(ARB_multisample, pname); + CHECK_EXT1(ARB_multisample, "GetFloatv"); params[0] = ctx->Multisample.SampleCoverageValue; break; case GL_SAMPLE_COVERAGE_INVERT_ARB: - CHECK_EXTENSION_F(ARB_multisample, pname); + CHECK_EXT1(ARB_multisample, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleCoverageInvert); break; case GL_SAMPLE_BUFFERS_ARB: - CHECK_EXTENSION_F(ARB_multisample, pname); + CHECK_EXT1(ARB_multisample, "GetFloatv"); params[0] = (GLfloat)(ctx->DrawBuffer->Visual.sampleBuffers); break; case GL_SAMPLES_ARB: - CHECK_EXTENSION_F(ARB_multisample, pname); + CHECK_EXT1(ARB_multisample, "GetFloatv"); params[0] = (GLfloat)(ctx->DrawBuffer->Visual.samples); break; case GL_RASTER_POSITION_UNCLIPPED_IBM: - CHECK_EXTENSION_F(IBM_rasterpos_clip, pname); + CHECK_EXT1(IBM_rasterpos_clip, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.RasterPositionUnclipped); break; case GL_POINT_SPRITE_NV: - CHECK_EXTENSION_F(NV_point_sprite, pname); + CHECK_EXT1(NV_point_sprite, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Point.PointSprite); break; case GL_POINT_SPRITE_R_MODE_NV: - CHECK_EXTENSION_F(NV_point_sprite, pname); + CHECK_EXT1(NV_point_sprite, "GetFloatv"); params[0] = ENUM_TO_FLOAT(ctx->Point.SpriteRMode); break; case GL_POINT_SPRITE_COORD_ORIGIN: - CHECK_EXTENSION_F(NV_point_sprite, pname); + CHECK_EXT1(NV_point_sprite, "GetFloatv"); params[0] = ENUM_TO_FLOAT(ctx->Point.SpriteOrigin); break; case GL_GENERATE_MIPMAP_HINT_SGIS: - CHECK_EXTENSION_F(SGIS_generate_mipmap, pname); + CHECK_EXT1(SGIS_generate_mipmap, "GetFloatv"); params[0] = ENUM_TO_FLOAT(ctx->Hint.GenerateMipmap); break; case GL_VERTEX_PROGRAM_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); + CHECK_EXT2(NV_vertex_program, ARB_vertex_program, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.Enabled); break; case GL_VERTEX_PROGRAM_POINT_SIZE_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.PointSizeEnabled); break; case GL_VERTEX_PROGRAM_TWO_SIDE_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.TwoSideEnabled); break; case GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetFloatv"); params[0] = (GLfloat)(ctx->Const.MaxProgramMatrixStackDepth); break; case GL_MAX_TRACK_MATRICES_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetFloatv"); params[0] = (GLfloat)(ctx->Const.MaxProgramMatrices); break; case GL_CURRENT_MATRIX_STACK_DEPTH_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->CurrentStack->Depth + 1); break; case GL_CURRENT_MATRIX_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetFloatv"); { const GLfloat *matrix = ctx->CurrentStack->Top->m; params[0] = matrix[0]; @@ -3256,247 +3250,247 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) } break; case GL_VERTEX_PROGRAM_BINDING_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetFloatv"); params[0] = (GLfloat)((ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0)); break; case GL_PROGRAM_ERROR_POSITION_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetFloatv"); params[0] = (GLfloat)(ctx->Program.ErrorPos); break; case GL_VERTEX_ATTRIB_ARRAY0_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[0].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY1_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[1].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY2_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[2].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY3_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[3].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY4_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[4].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY5_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[5].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY6_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[6].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY7_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[7].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY8_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[8].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY9_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[9].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY10_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[10].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY11_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[11].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY12_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[12].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY13_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[13].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY14_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[14].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY15_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[15].Enabled); break; case GL_MAP1_VERTEX_ATTRIB0_4_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[0]); break; case GL_MAP1_VERTEX_ATTRIB1_4_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[1]); break; case GL_MAP1_VERTEX_ATTRIB2_4_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[2]); break; case GL_MAP1_VERTEX_ATTRIB3_4_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[3]); break; case GL_MAP1_VERTEX_ATTRIB4_4_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[4]); break; case GL_MAP1_VERTEX_ATTRIB5_4_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[5]); break; case GL_MAP1_VERTEX_ATTRIB6_4_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[6]); break; case GL_MAP1_VERTEX_ATTRIB7_4_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[7]); break; case GL_MAP1_VERTEX_ATTRIB8_4_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[8]); break; case GL_MAP1_VERTEX_ATTRIB9_4_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[9]); break; case GL_MAP1_VERTEX_ATTRIB10_4_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[10]); break; case GL_MAP1_VERTEX_ATTRIB11_4_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[11]); break; case GL_MAP1_VERTEX_ATTRIB12_4_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[12]); break; case GL_MAP1_VERTEX_ATTRIB13_4_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[13]); break; case GL_MAP1_VERTEX_ATTRIB14_4_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[14]); break; case GL_MAP1_VERTEX_ATTRIB15_4_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[15]); break; case GL_FRAGMENT_PROGRAM_NV: - CHECK_EXTENSION_F(NV_fragment_program, pname); + CHECK_EXT1(NV_fragment_program, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.Enabled); break; case GL_MAX_TEXTURE_COORDS_NV: - CHECK_EXTENSION_F(NV_fragment_program, pname); + CHECK_EXT1(NV_fragment_program, "GetFloatv"); params[0] = (GLfloat)(ctx->Const.MaxTextureCoordUnits); break; case GL_MAX_TEXTURE_IMAGE_UNITS_NV: - CHECK_EXTENSION_F(NV_fragment_program, pname); + CHECK_EXT1(NV_fragment_program, "GetFloatv"); params[0] = (GLfloat)(ctx->Const.MaxTextureImageUnits); break; case GL_FRAGMENT_PROGRAM_BINDING_NV: - CHECK_EXTENSION_F(NV_fragment_program, pname); + CHECK_EXT1(NV_fragment_program, "GetFloatv"); params[0] = (GLfloat)(ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0); break; case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV: - CHECK_EXTENSION_F(NV_fragment_program, pname); + CHECK_EXT1(NV_fragment_program, "GetFloatv"); params[0] = (GLfloat)(MAX_NV_FRAGMENT_PROGRAM_PARAMS); break; case GL_TEXTURE_RECTANGLE_NV: - CHECK_EXTENSION_F(NV_texture_rectangle, pname); + CHECK_EXT1(NV_texture_rectangle, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV)); break; case GL_TEXTURE_BINDING_RECTANGLE_NV: - CHECK_EXTENSION_F(NV_texture_rectangle, pname); + CHECK_EXT1(NV_texture_rectangle, "GetFloatv"); params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name); break; case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV: - CHECK_EXTENSION_F(NV_texture_rectangle, pname); + CHECK_EXT1(NV_texture_rectangle, "GetFloatv"); params[0] = (GLfloat)(ctx->Const.MaxTextureRectSize); break; case GL_STENCIL_TEST_TWO_SIDE_EXT: - CHECK_EXTENSION_F(EXT_stencil_two_side, pname); + CHECK_EXT1(EXT_stencil_two_side, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Stencil.TestTwoSide); break; case GL_ACTIVE_STENCIL_FACE_EXT: - CHECK_EXTENSION_F(EXT_stencil_two_side, pname); + CHECK_EXT1(EXT_stencil_two_side, "GetFloatv"); params[0] = ENUM_TO_FLOAT(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT); break; case GL_MAX_SHININESS_NV: - CHECK_EXTENSION_F(NV_light_max_exponent, pname); + CHECK_EXT1(NV_light_max_exponent, "GetFloatv"); params[0] = ctx->Const.MaxShininess; break; case GL_MAX_SPOT_EXPONENT_NV: - CHECK_EXTENSION_F(NV_light_max_exponent, pname); + CHECK_EXT1(NV_light_max_exponent, "GetFloatv"); params[0] = ctx->Const.MaxSpotExponent; break; case GL_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname); + CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv"); params[0] = (GLfloat)(ctx->Array.ArrayBufferObj->Name); break; case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname); + CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv"); params[0] = (GLfloat)(ctx->Array.Vertex.BufferObj->Name); break; case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname); + CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv"); params[0] = (GLfloat)(ctx->Array.Normal.BufferObj->Name); break; case GL_COLOR_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname); + CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv"); params[0] = (GLfloat)(ctx->Array.Color.BufferObj->Name); break; case GL_INDEX_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname); + CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv"); params[0] = (GLfloat)(ctx->Array.Index.BufferObj->Name); break; case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname); + CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv"); params[0] = (GLfloat)(ctx->Array.TexCoord[ctx->Array.ActiveTexture].BufferObj->Name); break; case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname); + CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv"); params[0] = (GLfloat)(ctx->Array.EdgeFlag.BufferObj->Name); break; case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname); + CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv"); params[0] = (GLfloat)(ctx->Array.SecondaryColor.BufferObj->Name); break; case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname); + CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv"); params[0] = (GLfloat)(ctx->Array.FogCoord.BufferObj->Name); break; case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname); + CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv"); params[0] = (GLfloat)(ctx->Array.ElementArrayBufferObj->Name); break; case GL_PIXEL_PACK_BUFFER_BINDING_EXT: - CHECK_EXTENSION_F(EXT_pixel_buffer_object, pname); + CHECK_EXT1(EXT_pixel_buffer_object, "GetFloatv"); params[0] = (GLfloat)(ctx->Pack.BufferObj->Name); break; case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT: - CHECK_EXTENSION_F(EXT_pixel_buffer_object, pname); + CHECK_EXT1(EXT_pixel_buffer_object, "GetFloatv"); params[0] = (GLfloat)(ctx->Unpack.BufferObj->Name); break; case GL_MAX_VERTEX_ATTRIBS_ARB: - CHECK_EXTENSION_F(ARB_vertex_program, pname); + CHECK_EXT1(ARB_vertex_program, "GetFloatv"); params[0] = (GLfloat)(ctx->Const.VertexProgram.MaxAttribs); break; case GL_FRAGMENT_PROGRAM_ARB: - CHECK_EXTENSION_F(ARB_fragment_program, pname); + CHECK_EXT1(ARB_fragment_program, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.Enabled); break; case GL_TRANSPOSE_CURRENT_MATRIX_ARB: - CHECK_EXTENSION_F(ARB_fragment_program, pname); + CHECK_EXT1(ARB_fragment_program, "GetFloatv"); { const GLfloat *matrix = ctx->CurrentStack->Top->m; params[0] = matrix[0]; @@ -3518,40 +3512,40 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) } break; case GL_DEPTH_BOUNDS_TEST_EXT: - CHECK_EXTENSION_F(EXT_depth_bounds_test, pname); + CHECK_EXT1(EXT_depth_bounds_test, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.BoundsTest); break; case GL_DEPTH_BOUNDS_EXT: - CHECK_EXTENSION_F(EXT_depth_bounds_test, pname); + CHECK_EXT1(EXT_depth_bounds_test, "GetFloatv"); params[0] = ctx->Depth.BoundsMin; params[1] = ctx->Depth.BoundsMax; break; case GL_FRAGMENT_PROGRAM_CALLBACK_MESA: - CHECK_EXTENSION_F(MESA_program_debug, pname); + CHECK_EXT1(MESA_program_debug, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.CallbackEnabled); break; case GL_VERTEX_PROGRAM_CALLBACK_MESA: - CHECK_EXTENSION_F(MESA_program_debug, pname); + CHECK_EXT1(MESA_program_debug, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.CallbackEnabled); break; case GL_FRAGMENT_PROGRAM_POSITION_MESA: - CHECK_EXTENSION_F(MESA_program_debug, pname); + CHECK_EXT1(MESA_program_debug, "GetFloatv"); params[0] = (GLfloat)(ctx->FragmentProgram.CurrentPosition); break; case GL_VERTEX_PROGRAM_POSITION_MESA: - CHECK_EXTENSION_F(MESA_program_debug, pname); + CHECK_EXT1(MESA_program_debug, "GetFloatv"); params[0] = (GLfloat)(ctx->VertexProgram.CurrentPosition); break; case GL_MAX_DRAW_BUFFERS_ARB: - CHECK_EXTENSION_F(ARB_draw_buffers, pname); + CHECK_EXT1(ARB_draw_buffers, "GetFloatv"); params[0] = (GLfloat)(ctx->Const.MaxDrawBuffers); break; case GL_DRAW_BUFFER0_ARB: - CHECK_EXTENSION_F(ARB_draw_buffers, pname); + CHECK_EXT1(ARB_draw_buffers, "GetFloatv"); params[0] = ENUM_TO_FLOAT(ctx->Color.DrawBuffer[0]); break; case GL_DRAW_BUFFER1_ARB: - CHECK_EXTENSION_F(ARB_draw_buffers, pname); + CHECK_EXT1(ARB_draw_buffers, "GetFloatv"); { GLenum buffer; if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { @@ -3563,7 +3557,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) } break; case GL_DRAW_BUFFER2_ARB: - CHECK_EXTENSION_F(ARB_draw_buffers, pname); + CHECK_EXT1(ARB_draw_buffers, "GetFloatv"); { GLenum buffer; if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { @@ -3575,7 +3569,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) } break; case GL_DRAW_BUFFER3_ARB: - CHECK_EXTENSION_F(ARB_draw_buffers, pname); + CHECK_EXT1(ARB_draw_buffers, "GetFloatv"); { GLenum buffer; if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { @@ -3587,43 +3581,43 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) } break; case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES: - CHECK_EXTENSION_F(OES_read_format, pname); + CHECK_EXT1(OES_read_format, "GetFloatv"); params[0] = (GLfloat)(ctx->Const.ColorReadType); break; case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES: - CHECK_EXTENSION_F(OES_read_format, pname); + CHECK_EXT1(OES_read_format, "GetFloatv"); params[0] = (GLfloat)(ctx->Const.ColorReadFormat); break; case GL_NUM_FRAGMENT_REGISTERS_ATI: - CHECK_EXTENSION_F(ATI_fragment_shader, pname); + CHECK_EXT1(ATI_fragment_shader, "GetFloatv"); params[0] = (GLfloat)(6); break; case GL_NUM_FRAGMENT_CONSTANTS_ATI: - CHECK_EXTENSION_F(ATI_fragment_shader, pname); + CHECK_EXT1(ATI_fragment_shader, "GetFloatv"); params[0] = (GLfloat)(8); break; case GL_NUM_PASSES_ATI: - CHECK_EXTENSION_F(ATI_fragment_shader, pname); + CHECK_EXT1(ATI_fragment_shader, "GetFloatv"); params[0] = (GLfloat)(2); break; case GL_NUM_INSTRUCTIONS_PER_PASS_ATI: - CHECK_EXTENSION_F(ATI_fragment_shader, pname); + CHECK_EXT1(ATI_fragment_shader, "GetFloatv"); params[0] = (GLfloat)(8); break; case GL_NUM_INSTRUCTIONS_TOTAL_ATI: - CHECK_EXTENSION_F(ATI_fragment_shader, pname); + CHECK_EXT1(ATI_fragment_shader, "GetFloatv"); params[0] = (GLfloat)(16); break; case GL_COLOR_ALPHA_PAIRING_ATI: - CHECK_EXTENSION_F(ATI_fragment_shader, pname); + CHECK_EXT1(ATI_fragment_shader, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(GL_TRUE); break; case GL_NUM_LOOPBACK_COMPONENTS_ATI: - CHECK_EXTENSION_F(ATI_fragment_shader, pname); + CHECK_EXT1(ATI_fragment_shader, "GetFloatv"); params[0] = (GLfloat)(3); break; case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: - CHECK_EXTENSION_F(ATI_fragment_shader, pname); + CHECK_EXT1(ATI_fragment_shader, "GetFloatv"); params[0] = (GLfloat)(3); break; case GL_STENCIL_BACK_FUNC: @@ -3645,43 +3639,43 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZPassFunc[1]); break; case GL_FRAMEBUFFER_BINDING_EXT: - CHECK_EXTENSION_F(EXT_framebuffer_object, pname); + CHECK_EXT1(EXT_framebuffer_object, "GetFloatv"); params[0] = (GLfloat)(ctx->DrawBuffer->Name); break; case GL_RENDERBUFFER_BINDING_EXT: - CHECK_EXTENSION_F(EXT_framebuffer_object, pname); + CHECK_EXT1(EXT_framebuffer_object, "GetFloatv"); params[0] = (GLfloat)(ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0); break; case GL_MAX_COLOR_ATTACHMENTS_EXT: - CHECK_EXTENSION_F(EXT_framebuffer_object, pname); + CHECK_EXT1(EXT_framebuffer_object, "GetFloatv"); params[0] = (GLfloat)(ctx->Const.MaxColorAttachments); break; case GL_MAX_RENDERBUFFER_SIZE_EXT: - CHECK_EXTENSION_F(EXT_framebuffer_object, pname); + CHECK_EXT1(EXT_framebuffer_object, "GetFloatv"); params[0] = (GLfloat)(ctx->Const.MaxRenderbufferSize); break; case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: - CHECK_EXTENSION_F(ARB_fragment_shader, pname); + CHECK_EXT1(ARB_fragment_shader, "GetFloatv"); params[0] = (GLfloat)(MAX_FRAGMENT_UNIFORM_COMPONENTS); break; case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB: - CHECK_EXTENSION_F(ARB_fragment_shader, pname); + CHECK_EXT1(ARB_fragment_shader, "GetFloatv"); params[0] = ENUM_TO_FLOAT(ctx->Hint.FragmentShaderDerivative); break; case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB: - CHECK_EXTENSION_F(ARB_vertex_shader, pname); + CHECK_EXT1(ARB_vertex_shader, "GetFloatv"); params[0] = (GLfloat)(MAX_VERTEX_UNIFORM_COMPONENTS); break; case GL_MAX_VARYING_FLOATS_ARB: - CHECK_EXTENSION_F(ARB_vertex_shader, pname); + CHECK_EXT1(ARB_vertex_shader, "GetFloatv"); params[0] = (GLfloat)(MAX_VARYING_FLOATS); break; case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: - CHECK_EXTENSION_F(ARB_vertex_shader, pname); + CHECK_EXT1(ARB_vertex_shader, "GetFloatv"); params[0] = (GLfloat)(MAX_VERTEX_TEXTURE_IMAGE_UNITS); break; case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB: - CHECK_EXTENSION_F(ARB_vertex_shader, pname); + CHECK_EXT1(ARB_vertex_shader, "GetFloatv"); params[0] = (GLfloat)(MAX_COMBINED_TEXTURE_IMAGE_UNITS); break; default: @@ -4662,39 +4656,39 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) params[0] = 0; break; case GL_MAX_TEXTURE_UNITS_ARB: - CHECK_EXTENSION_I(ARB_multitexture, pname); + CHECK_EXT1(ARB_multitexture, "GetIntegerv"); params[0] = MIN2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits); break; case GL_ACTIVE_TEXTURE_ARB: - CHECK_EXTENSION_I(ARB_multitexture, pname); + CHECK_EXT1(ARB_multitexture, "GetIntegerv"); params[0] = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit; break; case GL_CLIENT_ACTIVE_TEXTURE_ARB: - CHECK_EXTENSION_I(ARB_multitexture, pname); + CHECK_EXT1(ARB_multitexture, "GetIntegerv"); params[0] = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture; break; case GL_TEXTURE_CUBE_MAP_ARB: - CHECK_EXTENSION_I(ARB_texture_cube_map, pname); + CHECK_EXT1(ARB_texture_cube_map, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB)); break; case GL_TEXTURE_BINDING_CUBE_MAP_ARB: - CHECK_EXTENSION_I(ARB_texture_cube_map, pname); + CHECK_EXT1(ARB_texture_cube_map, "GetIntegerv"); params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name; break; case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: - CHECK_EXTENSION_I(ARB_texture_cube_map, pname); + CHECK_EXT1(ARB_texture_cube_map, "GetIntegerv"); params[0] = (1 << (ctx->Const.MaxCubeTextureLevels - 1)); break; case GL_TEXTURE_COMPRESSION_HINT_ARB: - CHECK_EXTENSION_I(ARB_texture_compression, pname); + CHECK_EXT1(ARB_texture_compression, "GetIntegerv"); params[0] = ctx->Hint.TextureCompression; break; case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB: - CHECK_EXTENSION_I(ARB_texture_compression, pname); + CHECK_EXT1(ARB_texture_compression, "GetIntegerv"); params[0] = _mesa_get_compressed_formats(ctx, NULL); break; case GL_COMPRESSED_TEXTURE_FORMATS_ARB: - CHECK_EXTENSION_I(ARB_texture_compression, pname); + CHECK_EXT1(ARB_texture_compression, "GetIntegerv"); { GLint formats[100]; GLuint i, n = _mesa_get_compressed_formats(ctx, formats); @@ -4704,11 +4698,11 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) } break; case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT: - CHECK_EXTENSION_I(EXT_compiled_vertex_array, pname); + CHECK_EXT1(EXT_compiled_vertex_array, "GetIntegerv"); params[0] = ctx->Array.LockFirst; break; case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT: - CHECK_EXTENSION_I(EXT_compiled_vertex_array, pname); + CHECK_EXT1(EXT_compiled_vertex_array, "GetIntegerv"); params[0] = ctx->Array.LockCount; break; case GL_TRANSPOSE_COLOR_MATRIX_ARB: @@ -4847,79 +4841,79 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[3]); break; case GL_CONVOLUTION_1D_EXT: - CHECK_EXTENSION_I(EXT_convolution, pname); + CHECK_EXT1(EXT_convolution, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Pixel.Convolution1DEnabled); break; case GL_CONVOLUTION_2D_EXT: - CHECK_EXTENSION_I(EXT_convolution, pname); + CHECK_EXT1(EXT_convolution, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Pixel.Convolution2DEnabled); break; case GL_SEPARABLE_2D_EXT: - CHECK_EXTENSION_I(EXT_convolution, pname); + CHECK_EXT1(EXT_convolution, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Pixel.Separable2DEnabled); break; case GL_POST_CONVOLUTION_RED_SCALE_EXT: - CHECK_EXTENSION_I(EXT_convolution, pname); + CHECK_EXT1(EXT_convolution, "GetIntegerv"); params[0] = IROUND(ctx->Pixel.PostConvolutionScale[0]); break; case GL_POST_CONVOLUTION_GREEN_SCALE_EXT: - CHECK_EXTENSION_I(EXT_convolution, pname); + CHECK_EXT1(EXT_convolution, "GetIntegerv"); params[0] = IROUND(ctx->Pixel.PostConvolutionScale[1]); break; case GL_POST_CONVOLUTION_BLUE_SCALE_EXT: - CHECK_EXTENSION_I(EXT_convolution, pname); + CHECK_EXT1(EXT_convolution, "GetIntegerv"); params[0] = IROUND(ctx->Pixel.PostConvolutionScale[2]); break; case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT: - CHECK_EXTENSION_I(EXT_convolution, pname); + CHECK_EXT1(EXT_convolution, "GetIntegerv"); params[0] = IROUND(ctx->Pixel.PostConvolutionScale[3]); break; case GL_POST_CONVOLUTION_RED_BIAS_EXT: - CHECK_EXTENSION_I(EXT_convolution, pname); + CHECK_EXT1(EXT_convolution, "GetIntegerv"); params[0] = IROUND(ctx->Pixel.PostConvolutionBias[0]); break; case GL_POST_CONVOLUTION_GREEN_BIAS_EXT: - CHECK_EXTENSION_I(EXT_convolution, pname); + CHECK_EXT1(EXT_convolution, "GetIntegerv"); params[0] = IROUND(ctx->Pixel.PostConvolutionBias[1]); break; case GL_POST_CONVOLUTION_BLUE_BIAS_EXT: - CHECK_EXTENSION_I(EXT_convolution, pname); + CHECK_EXT1(EXT_convolution, "GetIntegerv"); params[0] = IROUND(ctx->Pixel.PostConvolutionBias[2]); break; case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT: - CHECK_EXTENSION_I(EXT_convolution, pname); + CHECK_EXT1(EXT_convolution, "GetIntegerv"); params[0] = IROUND(ctx->Pixel.PostConvolutionBias[3]); break; case GL_HISTOGRAM: - CHECK_EXTENSION_I(EXT_histogram, pname); + CHECK_EXT1(EXT_histogram, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Pixel.HistogramEnabled); break; case GL_MINMAX: - CHECK_EXTENSION_I(EXT_histogram, pname); + CHECK_EXT1(EXT_histogram, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Pixel.MinMaxEnabled); break; case GL_COLOR_TABLE_SGI: - CHECK_EXTENSION_I(SGI_color_table, pname); + CHECK_EXT1(SGI_color_table, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Pixel.ColorTableEnabled); break; case GL_POST_CONVOLUTION_COLOR_TABLE_SGI: - CHECK_EXTENSION_I(SGI_color_table, pname); + CHECK_EXT1(SGI_color_table, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Pixel.PostConvolutionColorTableEnabled); break; case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI: - CHECK_EXTENSION_I(SGI_color_table, pname); + CHECK_EXT1(SGI_color_table, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Pixel.PostColorMatrixColorTableEnabled); break; case GL_TEXTURE_COLOR_TABLE_SGI: - CHECK_EXTENSION_I(SGI_texture_color_table, pname); + CHECK_EXT1(SGI_texture_color_table, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled); break; case GL_COLOR_SUM_EXT: - CHECK_EXTENSION_I(EXT_secondary_color, pname); + CHECK_EXT1(EXT_secondary_color, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Fog.ColorSumEnabled); break; case GL_CURRENT_SECONDARY_COLOR_EXT: - CHECK_EXTENSION_I(EXT_secondary_color, pname); + CHECK_EXT1(EXT_secondary_color, "GetIntegerv"); { FLUSH_CURRENT(ctx, 0); params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]); @@ -4929,130 +4923,130 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) } break; case GL_SECONDARY_COLOR_ARRAY_EXT: - CHECK_EXTENSION_I(EXT_secondary_color, pname); + CHECK_EXT1(EXT_secondary_color, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Array.SecondaryColor.Enabled); break; case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT: - CHECK_EXTENSION_I(EXT_secondary_color, pname); + CHECK_EXT1(EXT_secondary_color, "GetIntegerv"); params[0] = ENUM_TO_INT(ctx->Array.SecondaryColor.Type); break; case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT: - CHECK_EXTENSION_I(EXT_secondary_color, pname); + CHECK_EXT1(EXT_secondary_color, "GetIntegerv"); params[0] = ctx->Array.SecondaryColor.Stride; break; case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT: - CHECK_EXTENSION_I(EXT_secondary_color, pname); + CHECK_EXT1(EXT_secondary_color, "GetIntegerv"); params[0] = ctx->Array.SecondaryColor.Size; break; case GL_CURRENT_FOG_COORDINATE_EXT: - CHECK_EXTENSION_I(EXT_fog_coord, pname); + CHECK_EXT1(EXT_fog_coord, "GetIntegerv"); { FLUSH_CURRENT(ctx, 0); params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_FOG][0]); } break; case GL_FOG_COORDINATE_ARRAY_EXT: - CHECK_EXTENSION_I(EXT_fog_coord, pname); + CHECK_EXT1(EXT_fog_coord, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Array.FogCoord.Enabled); break; case GL_FOG_COORDINATE_ARRAY_TYPE_EXT: - CHECK_EXTENSION_I(EXT_fog_coord, pname); + CHECK_EXT1(EXT_fog_coord, "GetIntegerv"); params[0] = ENUM_TO_INT(ctx->Array.FogCoord.Type); break; case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT: - CHECK_EXTENSION_I(EXT_fog_coord, pname); + CHECK_EXT1(EXT_fog_coord, "GetIntegerv"); params[0] = ctx->Array.FogCoord.Stride; break; case GL_FOG_COORDINATE_SOURCE_EXT: - CHECK_EXTENSION_I(EXT_fog_coord, pname); + CHECK_EXT1(EXT_fog_coord, "GetIntegerv"); params[0] = ENUM_TO_INT(ctx->Fog.FogCoordinateSource); break; case GL_MAX_TEXTURE_LOD_BIAS_EXT: - CHECK_EXTENSION_I(EXT_texture_lod_bias, pname); + CHECK_EXT1(EXT_texture_lod_bias, "GetIntegerv"); params[0] = IROUND(ctx->Const.MaxTextureLodBias); break; case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: - CHECK_EXTENSION_I(EXT_texture_filter_anisotropic, pname); + CHECK_EXT1(EXT_texture_filter_anisotropic, "GetIntegerv"); params[0] = IROUND(ctx->Const.MaxTextureMaxAnisotropy); break; case GL_MULTISAMPLE_ARB: - CHECK_EXTENSION_I(ARB_multisample, pname); + CHECK_EXT1(ARB_multisample, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Multisample.Enabled); break; case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB: - CHECK_EXTENSION_I(ARB_multisample, pname); + CHECK_EXT1(ARB_multisample, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleAlphaToCoverage); break; case GL_SAMPLE_ALPHA_TO_ONE_ARB: - CHECK_EXTENSION_I(ARB_multisample, pname); + CHECK_EXT1(ARB_multisample, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleAlphaToOne); break; case GL_SAMPLE_COVERAGE_ARB: - CHECK_EXTENSION_I(ARB_multisample, pname); + CHECK_EXT1(ARB_multisample, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleCoverage); break; case GL_SAMPLE_COVERAGE_VALUE_ARB: - CHECK_EXTENSION_I(ARB_multisample, pname); + CHECK_EXT1(ARB_multisample, "GetIntegerv"); params[0] = IROUND(ctx->Multisample.SampleCoverageValue); break; case GL_SAMPLE_COVERAGE_INVERT_ARB: - CHECK_EXTENSION_I(ARB_multisample, pname); + CHECK_EXT1(ARB_multisample, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleCoverageInvert); break; case GL_SAMPLE_BUFFERS_ARB: - CHECK_EXTENSION_I(ARB_multisample, pname); + CHECK_EXT1(ARB_multisample, "GetIntegerv"); params[0] = ctx->DrawBuffer->Visual.sampleBuffers; break; case GL_SAMPLES_ARB: - CHECK_EXTENSION_I(ARB_multisample, pname); + CHECK_EXT1(ARB_multisample, "GetIntegerv"); params[0] = ctx->DrawBuffer->Visual.samples; break; case GL_RASTER_POSITION_UNCLIPPED_IBM: - CHECK_EXTENSION_I(IBM_rasterpos_clip, pname); + CHECK_EXT1(IBM_rasterpos_clip, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Transform.RasterPositionUnclipped); break; case GL_POINT_SPRITE_NV: - CHECK_EXTENSION_I(NV_point_sprite, pname); + CHECK_EXT1(NV_point_sprite, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Point.PointSprite); break; case GL_POINT_SPRITE_R_MODE_NV: - CHECK_EXTENSION_I(NV_point_sprite, pname); + CHECK_EXT1(NV_point_sprite, "GetIntegerv"); params[0] = ENUM_TO_INT(ctx->Point.SpriteRMode); break; case GL_POINT_SPRITE_COORD_ORIGIN: - CHECK_EXTENSION_I(NV_point_sprite, pname); + CHECK_EXT1(NV_point_sprite, "GetIntegerv"); params[0] = ENUM_TO_INT(ctx->Point.SpriteOrigin); break; case GL_GENERATE_MIPMAP_HINT_SGIS: - CHECK_EXTENSION_I(SGIS_generate_mipmap, pname); + CHECK_EXT1(SGIS_generate_mipmap, "GetIntegerv"); params[0] = ENUM_TO_INT(ctx->Hint.GenerateMipmap); break; case GL_VERTEX_PROGRAM_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); + CHECK_EXT2(NV_vertex_program, ARB_vertex_program, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.Enabled); break; case GL_VERTEX_PROGRAM_POINT_SIZE_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.PointSizeEnabled); break; case GL_VERTEX_PROGRAM_TWO_SIDE_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.TwoSideEnabled); break; case GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetIntegerv"); params[0] = ctx->Const.MaxProgramMatrixStackDepth; break; case GL_MAX_TRACK_MATRICES_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetIntegerv"); params[0] = ctx->Const.MaxProgramMatrices; break; case GL_CURRENT_MATRIX_STACK_DEPTH_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->CurrentStack->Depth + 1); break; case GL_CURRENT_MATRIX_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetIntegerv"); { const GLfloat *matrix = ctx->CurrentStack->Top->m; params[0] = IROUND(matrix[0]); @@ -5074,247 +5068,247 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) } break; case GL_VERTEX_PROGRAM_BINDING_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetIntegerv"); params[0] = (ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0); break; case GL_PROGRAM_ERROR_POSITION_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetIntegerv"); params[0] = ctx->Program.ErrorPos; break; case GL_VERTEX_ATTRIB_ARRAY0_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[0].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY1_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[1].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY2_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[2].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY3_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[3].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY4_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[4].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY5_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[5].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY6_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[6].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY7_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[7].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY8_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[8].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY9_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[9].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY10_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[10].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY11_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[11].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY12_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[12].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY13_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[13].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY14_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[14].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY15_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[15].Enabled); break; case GL_MAP1_VERTEX_ATTRIB0_4_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[0]); break; case GL_MAP1_VERTEX_ATTRIB1_4_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[1]); break; case GL_MAP1_VERTEX_ATTRIB2_4_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[2]); break; case GL_MAP1_VERTEX_ATTRIB3_4_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[3]); break; case GL_MAP1_VERTEX_ATTRIB4_4_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[4]); break; case GL_MAP1_VERTEX_ATTRIB5_4_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[5]); break; case GL_MAP1_VERTEX_ATTRIB6_4_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[6]); break; case GL_MAP1_VERTEX_ATTRIB7_4_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[7]); break; case GL_MAP1_VERTEX_ATTRIB8_4_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[8]); break; case GL_MAP1_VERTEX_ATTRIB9_4_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[9]); break; case GL_MAP1_VERTEX_ATTRIB10_4_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[10]); break; case GL_MAP1_VERTEX_ATTRIB11_4_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[11]); break; case GL_MAP1_VERTEX_ATTRIB12_4_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[12]); break; case GL_MAP1_VERTEX_ATTRIB13_4_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[13]); break; case GL_MAP1_VERTEX_ATTRIB14_4_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[14]); break; case GL_MAP1_VERTEX_ATTRIB15_4_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); + CHECK_EXT1(NV_vertex_program, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[15]); break; case GL_FRAGMENT_PROGRAM_NV: - CHECK_EXTENSION_I(NV_fragment_program, pname); + CHECK_EXT1(NV_fragment_program, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.Enabled); break; case GL_MAX_TEXTURE_COORDS_NV: - CHECK_EXTENSION_I(NV_fragment_program, pname); + CHECK_EXT1(NV_fragment_program, "GetIntegerv"); params[0] = ctx->Const.MaxTextureCoordUnits; break; case GL_MAX_TEXTURE_IMAGE_UNITS_NV: - CHECK_EXTENSION_I(NV_fragment_program, pname); + CHECK_EXT1(NV_fragment_program, "GetIntegerv"); params[0] = ctx->Const.MaxTextureImageUnits; break; case GL_FRAGMENT_PROGRAM_BINDING_NV: - CHECK_EXTENSION_I(NV_fragment_program, pname); + CHECK_EXT1(NV_fragment_program, "GetIntegerv"); params[0] = ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0; break; case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV: - CHECK_EXTENSION_I(NV_fragment_program, pname); + CHECK_EXT1(NV_fragment_program, "GetIntegerv"); params[0] = MAX_NV_FRAGMENT_PROGRAM_PARAMS; break; case GL_TEXTURE_RECTANGLE_NV: - CHECK_EXTENSION_I(NV_texture_rectangle, pname); + CHECK_EXT1(NV_texture_rectangle, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV)); break; case GL_TEXTURE_BINDING_RECTANGLE_NV: - CHECK_EXTENSION_I(NV_texture_rectangle, pname); + CHECK_EXT1(NV_texture_rectangle, "GetIntegerv"); params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name; break; case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV: - CHECK_EXTENSION_I(NV_texture_rectangle, pname); + CHECK_EXT1(NV_texture_rectangle, "GetIntegerv"); params[0] = ctx->Const.MaxTextureRectSize; break; case GL_STENCIL_TEST_TWO_SIDE_EXT: - CHECK_EXTENSION_I(EXT_stencil_two_side, pname); + CHECK_EXT1(EXT_stencil_two_side, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Stencil.TestTwoSide); break; case GL_ACTIVE_STENCIL_FACE_EXT: - CHECK_EXTENSION_I(EXT_stencil_two_side, pname); + CHECK_EXT1(EXT_stencil_two_side, "GetIntegerv"); params[0] = ENUM_TO_INT(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT); break; case GL_MAX_SHININESS_NV: - CHECK_EXTENSION_I(NV_light_max_exponent, pname); + CHECK_EXT1(NV_light_max_exponent, "GetIntegerv"); params[0] = IROUND(ctx->Const.MaxShininess); break; case GL_MAX_SPOT_EXPONENT_NV: - CHECK_EXTENSION_I(NV_light_max_exponent, pname); + CHECK_EXT1(NV_light_max_exponent, "GetIntegerv"); params[0] = IROUND(ctx->Const.MaxSpotExponent); break; case GL_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname); + CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv"); params[0] = ctx->Array.ArrayBufferObj->Name; break; case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname); + CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv"); params[0] = ctx->Array.Vertex.BufferObj->Name; break; case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname); + CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv"); params[0] = ctx->Array.Normal.BufferObj->Name; break; case GL_COLOR_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname); + CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv"); params[0] = ctx->Array.Color.BufferObj->Name; break; case GL_INDEX_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname); + CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv"); params[0] = ctx->Array.Index.BufferObj->Name; break; case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname); + CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv"); params[0] = ctx->Array.TexCoord[ctx->Array.ActiveTexture].BufferObj->Name; break; case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname); + CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv"); params[0] = ctx->Array.EdgeFlag.BufferObj->Name; break; case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname); + CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv"); params[0] = ctx->Array.SecondaryColor.BufferObj->Name; break; case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname); + CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv"); params[0] = ctx->Array.FogCoord.BufferObj->Name; break; case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname); + CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv"); params[0] = ctx->Array.ElementArrayBufferObj->Name; break; case GL_PIXEL_PACK_BUFFER_BINDING_EXT: - CHECK_EXTENSION_I(EXT_pixel_buffer_object, pname); + CHECK_EXT1(EXT_pixel_buffer_object, "GetIntegerv"); params[0] = ctx->Pack.BufferObj->Name; break; case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT: - CHECK_EXTENSION_I(EXT_pixel_buffer_object, pname); + CHECK_EXT1(EXT_pixel_buffer_object, "GetIntegerv"); params[0] = ctx->Unpack.BufferObj->Name; break; case GL_MAX_VERTEX_ATTRIBS_ARB: - CHECK_EXTENSION_I(ARB_vertex_program, pname); + CHECK_EXT1(ARB_vertex_program, "GetIntegerv"); params[0] = ctx->Const.VertexProgram.MaxAttribs; break; case GL_FRAGMENT_PROGRAM_ARB: - CHECK_EXTENSION_I(ARB_fragment_program, pname); + CHECK_EXT1(ARB_fragment_program, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.Enabled); break; case GL_TRANSPOSE_CURRENT_MATRIX_ARB: - CHECK_EXTENSION_I(ARB_fragment_program, pname); + CHECK_EXT1(ARB_fragment_program, "GetIntegerv"); { const GLfloat *matrix = ctx->CurrentStack->Top->m; params[0] = IROUND(matrix[0]); @@ -5336,40 +5330,40 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) } break; case GL_DEPTH_BOUNDS_TEST_EXT: - CHECK_EXTENSION_I(EXT_depth_bounds_test, pname); + CHECK_EXT1(EXT_depth_bounds_test, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Depth.BoundsTest); break; case GL_DEPTH_BOUNDS_EXT: - CHECK_EXTENSION_I(EXT_depth_bounds_test, pname); + CHECK_EXT1(EXT_depth_bounds_test, "GetIntegerv"); params[0] = IROUND(ctx->Depth.BoundsMin); params[1] = IROUND(ctx->Depth.BoundsMax); break; case GL_FRAGMENT_PROGRAM_CALLBACK_MESA: - CHECK_EXTENSION_I(MESA_program_debug, pname); + CHECK_EXT1(MESA_program_debug, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.CallbackEnabled); break; case GL_VERTEX_PROGRAM_CALLBACK_MESA: - CHECK_EXTENSION_I(MESA_program_debug, pname); + CHECK_EXT1(MESA_program_debug, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.CallbackEnabled); break; case GL_FRAGMENT_PROGRAM_POSITION_MESA: - CHECK_EXTENSION_I(MESA_program_debug, pname); + CHECK_EXT1(MESA_program_debug, "GetIntegerv"); params[0] = ctx->FragmentProgram.CurrentPosition; break; case GL_VERTEX_PROGRAM_POSITION_MESA: - CHECK_EXTENSION_I(MESA_program_debug, pname); + CHECK_EXT1(MESA_program_debug, "GetIntegerv"); params[0] = ctx->VertexProgram.CurrentPosition; break; case GL_MAX_DRAW_BUFFERS_ARB: - CHECK_EXTENSION_I(ARB_draw_buffers, pname); + CHECK_EXT1(ARB_draw_buffers, "GetIntegerv"); params[0] = ctx->Const.MaxDrawBuffers; break; case GL_DRAW_BUFFER0_ARB: - CHECK_EXTENSION_I(ARB_draw_buffers, pname); + CHECK_EXT1(ARB_draw_buffers, "GetIntegerv"); params[0] = ENUM_TO_INT(ctx->Color.DrawBuffer[0]); break; case GL_DRAW_BUFFER1_ARB: - CHECK_EXTENSION_I(ARB_draw_buffers, pname); + CHECK_EXT1(ARB_draw_buffers, "GetIntegerv"); { GLenum buffer; if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { @@ -5381,7 +5375,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) } break; case GL_DRAW_BUFFER2_ARB: - CHECK_EXTENSION_I(ARB_draw_buffers, pname); + CHECK_EXT1(ARB_draw_buffers, "GetIntegerv"); { GLenum buffer; if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { @@ -5393,7 +5387,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) } break; case GL_DRAW_BUFFER3_ARB: - CHECK_EXTENSION_I(ARB_draw_buffers, pname); + CHECK_EXT1(ARB_draw_buffers, "GetIntegerv"); { GLenum buffer; if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { @@ -5405,43 +5399,43 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) } break; case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES: - CHECK_EXTENSION_I(OES_read_format, pname); + CHECK_EXT1(OES_read_format, "GetIntegerv"); params[0] = ctx->Const.ColorReadType; break; case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES: - CHECK_EXTENSION_I(OES_read_format, pname); + CHECK_EXT1(OES_read_format, "GetIntegerv"); params[0] = ctx->Const.ColorReadFormat; break; case GL_NUM_FRAGMENT_REGISTERS_ATI: - CHECK_EXTENSION_I(ATI_fragment_shader, pname); + CHECK_EXT1(ATI_fragment_shader, "GetIntegerv"); params[0] = 6; break; case GL_NUM_FRAGMENT_CONSTANTS_ATI: - CHECK_EXTENSION_I(ATI_fragment_shader, pname); + CHECK_EXT1(ATI_fragment_shader, "GetIntegerv"); params[0] = 8; break; case GL_NUM_PASSES_ATI: - CHECK_EXTENSION_I(ATI_fragment_shader, pname); + CHECK_EXT1(ATI_fragment_shader, "GetIntegerv"); params[0] = 2; break; case GL_NUM_INSTRUCTIONS_PER_PASS_ATI: - CHECK_EXTENSION_I(ATI_fragment_shader, pname); + CHECK_EXT1(ATI_fragment_shader, "GetIntegerv"); params[0] = 8; break; case GL_NUM_INSTRUCTIONS_TOTAL_ATI: - CHECK_EXTENSION_I(ATI_fragment_shader, pname); + CHECK_EXT1(ATI_fragment_shader, "GetIntegerv"); params[0] = 16; break; case GL_COLOR_ALPHA_PAIRING_ATI: - CHECK_EXTENSION_I(ATI_fragment_shader, pname); + CHECK_EXT1(ATI_fragment_shader, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(GL_TRUE); break; case GL_NUM_LOOPBACK_COMPONENTS_ATI: - CHECK_EXTENSION_I(ATI_fragment_shader, pname); + CHECK_EXT1(ATI_fragment_shader, "GetIntegerv"); params[0] = 3; break; case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: - CHECK_EXTENSION_I(ATI_fragment_shader, pname); + CHECK_EXT1(ATI_fragment_shader, "GetIntegerv"); params[0] = 3; break; case GL_STENCIL_BACK_FUNC: @@ -5463,43 +5457,43 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) params[0] = ENUM_TO_INT(ctx->Stencil.ZPassFunc[1]); break; case GL_FRAMEBUFFER_BINDING_EXT: - CHECK_EXTENSION_I(EXT_framebuffer_object, pname); + CHECK_EXT1(EXT_framebuffer_object, "GetIntegerv"); params[0] = ctx->DrawBuffer->Name; break; case GL_RENDERBUFFER_BINDING_EXT: - CHECK_EXTENSION_I(EXT_framebuffer_object, pname); + CHECK_EXT1(EXT_framebuffer_object, "GetIntegerv"); params[0] = ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0; break; case GL_MAX_COLOR_ATTACHMENTS_EXT: - CHECK_EXTENSION_I(EXT_framebuffer_object, pname); + CHECK_EXT1(EXT_framebuffer_object, "GetIntegerv"); params[0] = ctx->Const.MaxColorAttachments; break; case GL_MAX_RENDERBUFFER_SIZE_EXT: - CHECK_EXTENSION_I(EXT_framebuffer_object, pname); + CHECK_EXT1(EXT_framebuffer_object, "GetIntegerv"); params[0] = ctx->Const.MaxRenderbufferSize; break; case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: - CHECK_EXTENSION_I(ARB_fragment_shader, pname); + CHECK_EXT1(ARB_fragment_shader, "GetIntegerv"); params[0] = MAX_FRAGMENT_UNIFORM_COMPONENTS; break; case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB: - CHECK_EXTENSION_I(ARB_fragment_shader, pname); + CHECK_EXT1(ARB_fragment_shader, "GetIntegerv"); params[0] = ENUM_TO_INT(ctx->Hint.FragmentShaderDerivative); break; case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB: - CHECK_EXTENSION_I(ARB_vertex_shader, pname); + CHECK_EXT1(ARB_vertex_shader, "GetIntegerv"); params[0] = MAX_VERTEX_UNIFORM_COMPONENTS; break; case GL_MAX_VARYING_FLOATS_ARB: - CHECK_EXTENSION_I(ARB_vertex_shader, pname); + CHECK_EXT1(ARB_vertex_shader, "GetIntegerv"); params[0] = MAX_VARYING_FLOATS; break; case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: - CHECK_EXTENSION_I(ARB_vertex_shader, pname); + CHECK_EXT1(ARB_vertex_shader, "GetIntegerv"); params[0] = MAX_VERTEX_TEXTURE_IMAGE_UNITS; break; case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB: - CHECK_EXTENSION_I(ARB_vertex_shader, pname); + CHECK_EXT1(ARB_vertex_shader, "GetIntegerv"); params[0] = MAX_COMBINED_TEXTURE_IMAGE_UNITS; break; default: diff --git a/src/mesa/main/get_gen.py b/src/mesa/main/get_gen.py index 1940b4d6c63..cf1e94334c3 100644 --- a/src/mesa/main/get_gen.py +++ b/src/mesa/main/get_gen.py @@ -496,27 +496,27 @@ StateVars = [ # GL_ARB_multitexture ( "GL_MAX_TEXTURE_UNITS_ARB", GLint, ["MIN2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits)"], - "", "ARB_multitexture" ), + "", ["ARB_multitexture"] ), ( "GL_ACTIVE_TEXTURE_ARB", GLint, - [ "GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit"], "", "ARB_multitexture" ), + [ "GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit"], "", ["ARB_multitexture"] ), ( "GL_CLIENT_ACTIVE_TEXTURE_ARB", GLint, - ["GL_TEXTURE0_ARB + ctx->Array.ActiveTexture"], "", "ARB_multitexture" ), + ["GL_TEXTURE0_ARB + ctx->Array.ActiveTexture"], "", ["ARB_multitexture"] ), # GL_ARB_texture_cube_map ( "GL_TEXTURE_CUBE_MAP_ARB", GLboolean, - ["_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB)"], "", "ARB_texture_cube_map" ), + ["_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB)"], "", ["ARB_texture_cube_map"] ), ( "GL_TEXTURE_BINDING_CUBE_MAP_ARB", GLint, ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name"], - "", "ARB_texture_cube_map" ), + "", ["ARB_texture_cube_map"] ), ( "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB", GLint, ["(1 << (ctx->Const.MaxCubeTextureLevels - 1))"], - "", "ARB_texture_cube_map"), + "", ["ARB_texture_cube_map"]), # GL_ARB_texture_compression */ ( "GL_TEXTURE_COMPRESSION_HINT_ARB", GLint, - ["ctx->Hint.TextureCompression"], "", "ARB_texture_compression" ), + ["ctx->Hint.TextureCompression"], "", ["ARB_texture_compression"] ), ( "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB", GLint, - ["_mesa_get_compressed_formats(ctx, NULL)"], "", "ARB_texture_compression" ), + ["_mesa_get_compressed_formats(ctx, NULL)"], "", ["ARB_texture_compression"] ), ( "GL_COMPRESSED_TEXTURE_FORMATS_ARB", GLenum, [], """GLint formats[100]; @@ -524,13 +524,13 @@ StateVars = [ ASSERT(n <= 100); for (i = 0; i < n; i++) params[i] = ENUM_TO_INT(formats[i]);""", - "ARB_texture_compression" ), + ["ARB_texture_compression"] ), # GL_EXT_compiled_vertex_array ( "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT", GLint, ["ctx->Array.LockFirst"], - "", "EXT_compiled_vertex_array" ), + "", ["EXT_compiled_vertex_array"] ), ( "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT", GLint, ["ctx->Array.LockCount"], - "", "EXT_compiled_vertex_array" ), + "", ["EXT_compiled_vertex_array"] ), # GL_ARB_transpose_matrix ( "GL_TRANSPOSE_COLOR_MATRIX_ARB", GLfloat, @@ -588,311 +588,315 @@ StateVars = [ # GL_EXT_convolution (also in 1.2 imaging) ( "GL_CONVOLUTION_1D_EXT", GLboolean, - ["ctx->Pixel.Convolution1DEnabled"], "", "EXT_convolution" ), + ["ctx->Pixel.Convolution1DEnabled"], "", ["EXT_convolution"] ), ( "GL_CONVOLUTION_2D_EXT", GLboolean, - ["ctx->Pixel.Convolution2DEnabled"], "", "EXT_convolution" ), + ["ctx->Pixel.Convolution2DEnabled"], "", ["EXT_convolution"] ), ( "GL_SEPARABLE_2D_EXT", GLboolean, - ["ctx->Pixel.Separable2DEnabled"], "", "EXT_convolution" ), + ["ctx->Pixel.Separable2DEnabled"], "", ["EXT_convolution"] ), ( "GL_POST_CONVOLUTION_RED_SCALE_EXT", GLfloat, - ["ctx->Pixel.PostConvolutionScale[0]"], "", "EXT_convolution" ), + ["ctx->Pixel.PostConvolutionScale[0]"], "", ["EXT_convolution"] ), ( "GL_POST_CONVOLUTION_GREEN_SCALE_EXT", GLfloat, - ["ctx->Pixel.PostConvolutionScale[1]"], "", "EXT_convolution" ), + ["ctx->Pixel.PostConvolutionScale[1]"], "", ["EXT_convolution"] ), ( "GL_POST_CONVOLUTION_BLUE_SCALE_EXT", GLfloat, - ["ctx->Pixel.PostConvolutionScale[2]"], "", "EXT_convolution" ), + ["ctx->Pixel.PostConvolutionScale[2]"], "", ["EXT_convolution"] ), ( "GL_POST_CONVOLUTION_ALPHA_SCALE_EXT", GLfloat, - ["ctx->Pixel.PostConvolutionScale[3]"], "", "EXT_convolution" ), + ["ctx->Pixel.PostConvolutionScale[3]"], "", ["EXT_convolution"] ), ( "GL_POST_CONVOLUTION_RED_BIAS_EXT", GLfloat, - ["ctx->Pixel.PostConvolutionBias[0]"], "", "EXT_convolution" ), + ["ctx->Pixel.PostConvolutionBias[0]"], "", ["EXT_convolution"] ), ( "GL_POST_CONVOLUTION_GREEN_BIAS_EXT", GLfloat, - ["ctx->Pixel.PostConvolutionBias[1]"], "", "EXT_convolution" ), + ["ctx->Pixel.PostConvolutionBias[1]"], "", ["EXT_convolution"] ), ( "GL_POST_CONVOLUTION_BLUE_BIAS_EXT", GLfloat, - ["ctx->Pixel.PostConvolutionBias[2]"], "", "EXT_convolution" ), + ["ctx->Pixel.PostConvolutionBias[2]"], "", ["EXT_convolution"] ), ( "GL_POST_CONVOLUTION_ALPHA_BIAS_EXT", GLfloat, - ["ctx->Pixel.PostConvolutionBias[3]"], "", "EXT_convolution" ), + ["ctx->Pixel.PostConvolutionBias[3]"], "", ["EXT_convolution"] ), # GL_EXT_histogram / GL_ARB_imaging ( "GL_HISTOGRAM", GLboolean, - [ "ctx->Pixel.HistogramEnabled" ], "", "EXT_histogram" ), + [ "ctx->Pixel.HistogramEnabled" ], "", ["EXT_histogram"] ), ( "GL_MINMAX", GLboolean, - [ "ctx->Pixel.MinMaxEnabled" ], "", "EXT_histogram" ), + [ "ctx->Pixel.MinMaxEnabled" ], "", ["EXT_histogram"] ), # GL_SGI_color_table / GL_ARB_imaging ( "GL_COLOR_TABLE_SGI", GLboolean, - ["ctx->Pixel.ColorTableEnabled"], "", "SGI_color_table" ), + ["ctx->Pixel.ColorTableEnabled"], "", ["SGI_color_table"] ), ( "GL_POST_CONVOLUTION_COLOR_TABLE_SGI", GLboolean, - ["ctx->Pixel.PostConvolutionColorTableEnabled"], "", "SGI_color_table" ), + ["ctx->Pixel.PostConvolutionColorTableEnabled"], "", ["SGI_color_table"] ), ( "GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI", GLboolean, - ["ctx->Pixel.PostColorMatrixColorTableEnabled"], "", "SGI_color_table" ), + ["ctx->Pixel.PostColorMatrixColorTableEnabled"], "", ["SGI_color_table"] ), # GL_SGI_texture_color_table ( "GL_TEXTURE_COLOR_TABLE_SGI", GLboolean, ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled"], - "", "SGI_texture_color_table" ), + "", ["SGI_texture_color_table"] ), # GL_EXT_secondary_color ( "GL_COLOR_SUM_EXT", GLboolean, - ["ctx->Fog.ColorSumEnabled"], "", "EXT_secondary_color" ), + ["ctx->Fog.ColorSumEnabled"], "", ["EXT_secondary_color"] ), ( "GL_CURRENT_SECONDARY_COLOR_EXT", GLfloatN, ["ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]", "ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]", "ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]", "ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]"], - "FLUSH_CURRENT(ctx, 0);", "EXT_secondary_color" ), + "FLUSH_CURRENT(ctx, 0);", ["EXT_secondary_color"] ), ( "GL_SECONDARY_COLOR_ARRAY_EXT", GLboolean, - ["ctx->Array.SecondaryColor.Enabled"], "", "EXT_secondary_color" ), + ["ctx->Array.SecondaryColor.Enabled"], "", ["EXT_secondary_color"] ), ( "GL_SECONDARY_COLOR_ARRAY_TYPE_EXT", GLenum, - ["ctx->Array.SecondaryColor.Type"], "", "EXT_secondary_color" ), + ["ctx->Array.SecondaryColor.Type"], "", ["EXT_secondary_color"] ), ( "GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT", GLint, - ["ctx->Array.SecondaryColor.Stride"], "", "EXT_secondary_color" ), + ["ctx->Array.SecondaryColor.Stride"], "", ["EXT_secondary_color"] ), ( "GL_SECONDARY_COLOR_ARRAY_SIZE_EXT", GLint, - ["ctx->Array.SecondaryColor.Size"], "", "EXT_secondary_color" ), + ["ctx->Array.SecondaryColor.Size"], "", ["EXT_secondary_color"] ), # GL_EXT_fog_coord ( "GL_CURRENT_FOG_COORDINATE_EXT", GLfloat, ["ctx->Current.Attrib[VERT_ATTRIB_FOG][0]"], - "FLUSH_CURRENT(ctx, 0);", "EXT_fog_coord" ), + "FLUSH_CURRENT(ctx, 0);", ["EXT_fog_coord"] ), ( "GL_FOG_COORDINATE_ARRAY_EXT", GLboolean, ["ctx->Array.FogCoord.Enabled"], - "", "EXT_fog_coord" ), + "", ["EXT_fog_coord"] ), ( "GL_FOG_COORDINATE_ARRAY_TYPE_EXT", GLenum, ["ctx->Array.FogCoord.Type"], - "", "EXT_fog_coord" ), + "", ["EXT_fog_coord"] ), ( "GL_FOG_COORDINATE_ARRAY_STRIDE_EXT", GLint, ["ctx->Array.FogCoord.Stride"], - "", "EXT_fog_coord" ), + "", ["EXT_fog_coord"] ), ( "GL_FOG_COORDINATE_SOURCE_EXT", GLenum, ["ctx->Fog.FogCoordinateSource"], - "", "EXT_fog_coord" ), + "", ["EXT_fog_coord"] ), # GL_EXT_texture_lod_bias ( "GL_MAX_TEXTURE_LOD_BIAS_EXT", GLfloat, - ["ctx->Const.MaxTextureLodBias"], "", "EXT_texture_lod_bias"), + ["ctx->Const.MaxTextureLodBias"], "", ["EXT_texture_lod_bias"]), # GL_EXT_texture_filter_anisotropic ( "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", GLfloat, - ["ctx->Const.MaxTextureMaxAnisotropy"], "", "EXT_texture_filter_anisotropic"), + ["ctx->Const.MaxTextureMaxAnisotropy"], "", ["EXT_texture_filter_anisotropic"]), # GL_ARB_multisample ( "GL_MULTISAMPLE_ARB", GLboolean, - ["ctx->Multisample.Enabled"], "", "ARB_multisample" ), + ["ctx->Multisample.Enabled"], "", ["ARB_multisample"] ), ( "GL_SAMPLE_ALPHA_TO_COVERAGE_ARB", GLboolean, - ["ctx->Multisample.SampleAlphaToCoverage"], "", "ARB_multisample" ), + ["ctx->Multisample.SampleAlphaToCoverage"], "", ["ARB_multisample"] ), ( "GL_SAMPLE_ALPHA_TO_ONE_ARB", GLboolean, - ["ctx->Multisample.SampleAlphaToOne"], "", "ARB_multisample" ), + ["ctx->Multisample.SampleAlphaToOne"], "", ["ARB_multisample"] ), ( "GL_SAMPLE_COVERAGE_ARB", GLboolean, - ["ctx->Multisample.SampleCoverage"], "", "ARB_multisample" ), + ["ctx->Multisample.SampleCoverage"], "", ["ARB_multisample"] ), ( "GL_SAMPLE_COVERAGE_VALUE_ARB", GLfloat, - ["ctx->Multisample.SampleCoverageValue"], "", "ARB_multisample" ), + ["ctx->Multisample.SampleCoverageValue"], "", ["ARB_multisample"] ), ( "GL_SAMPLE_COVERAGE_INVERT_ARB", GLboolean, - ["ctx->Multisample.SampleCoverageInvert"], "", "ARB_multisample" ), + ["ctx->Multisample.SampleCoverageInvert"], "", ["ARB_multisample"] ), ( "GL_SAMPLE_BUFFERS_ARB", GLint, - ["ctx->DrawBuffer->Visual.sampleBuffers"], "", "ARB_multisample" ), + ["ctx->DrawBuffer->Visual.sampleBuffers"], "", ["ARB_multisample"] ), ( "GL_SAMPLES_ARB", GLint, - ["ctx->DrawBuffer->Visual.samples"], "", "ARB_multisample" ), + ["ctx->DrawBuffer->Visual.samples"], "", ["ARB_multisample"] ), # GL_IBM_rasterpos_clip ( "GL_RASTER_POSITION_UNCLIPPED_IBM", GLboolean, - ["ctx->Transform.RasterPositionUnclipped"], "", "IBM_rasterpos_clip" ), + ["ctx->Transform.RasterPositionUnclipped"], "", ["IBM_rasterpos_clip"] ), # GL_NV_point_sprite ( "GL_POINT_SPRITE_NV", GLboolean, ["ctx->Point.PointSprite"], - "", "NV_point_sprite" ), # OR ARB_point_sprite + "", ["NV_point_sprite"] ), # OR ARB_point_sprite ( "GL_POINT_SPRITE_R_MODE_NV", GLenum, ["ctx->Point.SpriteRMode"], - "", "NV_point_sprite" ), # OR ARB_point_sprite + "", ["NV_point_sprite"] ), # OR ARB_point_sprite ( "GL_POINT_SPRITE_COORD_ORIGIN", GLenum, ["ctx->Point.SpriteOrigin"], - "", "NV_point_sprite" ), # OR ARB_point_sprite + "", ["NV_point_sprite"] ), # OR ARB_point_sprite # GL_SGIS_generate_mipmap ( "GL_GENERATE_MIPMAP_HINT_SGIS", GLenum, ["ctx->Hint.GenerateMipmap"], - "", "SGIS_generate_mipmap" ), + "", ["SGIS_generate_mipmap"] ), # GL_NV_vertex_program ( "GL_VERTEX_PROGRAM_NV", GLboolean, - ["ctx->VertexProgram.Enabled"], "", "NV_vertex_program" ), + ["ctx->VertexProgram.Enabled"], "", ["NV_vertex_program", "ARB_vertex_program"] ), ( "GL_VERTEX_PROGRAM_POINT_SIZE_NV", GLboolean, - ["ctx->VertexProgram.PointSizeEnabled"], "", "NV_vertex_program" ), + ["ctx->VertexProgram.PointSizeEnabled"], "", ["NV_vertex_program"] ), ( "GL_VERTEX_PROGRAM_TWO_SIDE_NV", GLboolean, - ["ctx->VertexProgram.TwoSideEnabled"], "", "NV_vertex_program" ), + ["ctx->VertexProgram.TwoSideEnabled"], "", ["NV_vertex_program"] ), ( "GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV", GLint, - ["ctx->Const.MaxProgramMatrixStackDepth"], "", "NV_vertex_program" ), + ["ctx->Const.MaxProgramMatrixStackDepth"], "", ["NV_vertex_program"] ), ( "GL_MAX_TRACK_MATRICES_NV", GLint, - ["ctx->Const.MaxProgramMatrices"], "", "NV_vertex_program" ), + ["ctx->Const.MaxProgramMatrices"], "", ["NV_vertex_program"] ), ( "GL_CURRENT_MATRIX_STACK_DEPTH_NV", GLboolean, - ["ctx->CurrentStack->Depth + 1"], "", "NV_vertex_program" ), + ["ctx->CurrentStack->Depth + 1"], "", ["NV_vertex_program"] ), ( "GL_CURRENT_MATRIX_NV", GLfloat, ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]", "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]", "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]", "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ], - "const GLfloat *matrix = ctx->CurrentStack->Top->m;", "NV_vertex_program" ), + "const GLfloat *matrix = ctx->CurrentStack->Top->m;", + ["NV_vertex_program"] ), ( "GL_VERTEX_PROGRAM_BINDING_NV", GLint, ["(ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0)"], - "", "NV_vertex_program" ), + "", ["NV_vertex_program"] ), ( "GL_PROGRAM_ERROR_POSITION_NV", GLint, - ["ctx->Program.ErrorPos"], "", "NV_vertex_program" ), + ["ctx->Program.ErrorPos"], "", ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY0_NV", GLboolean, - ["ctx->Array.VertexAttrib[0].Enabled"], "", "NV_vertex_program" ), + ["ctx->Array.VertexAttrib[0].Enabled"], "", ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY1_NV", GLboolean, - ["ctx->Array.VertexAttrib[1].Enabled"], "", "NV_vertex_program" ), + ["ctx->Array.VertexAttrib[1].Enabled"], "", ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY2_NV", GLboolean, - ["ctx->Array.VertexAttrib[2].Enabled"], "", "NV_vertex_program" ), + ["ctx->Array.VertexAttrib[2].Enabled"], "", ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY3_NV", GLboolean, - ["ctx->Array.VertexAttrib[3].Enabled"], "", "NV_vertex_program" ), + ["ctx->Array.VertexAttrib[3].Enabled"], "", ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY4_NV", GLboolean, - ["ctx->Array.VertexAttrib[4].Enabled"], "", "NV_vertex_program" ), + ["ctx->Array.VertexAttrib[4].Enabled"], "", ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY5_NV", GLboolean, - ["ctx->Array.VertexAttrib[5].Enabled"], "", "NV_vertex_program" ), + ["ctx->Array.VertexAttrib[5].Enabled"], "", ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY6_NV", GLboolean, - ["ctx->Array.VertexAttrib[6].Enabled"], "", "NV_vertex_program" ), + ["ctx->Array.VertexAttrib[6].Enabled"], "", ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY7_NV", GLboolean, - ["ctx->Array.VertexAttrib[7].Enabled"], "", "NV_vertex_program" ), + ["ctx->Array.VertexAttrib[7].Enabled"], "", ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY8_NV", GLboolean, - ["ctx->Array.VertexAttrib[8].Enabled"], "", "NV_vertex_program" ), + ["ctx->Array.VertexAttrib[8].Enabled"], "", ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY9_NV", GLboolean, - ["ctx->Array.VertexAttrib[9].Enabled"], "", "NV_vertex_program" ), + ["ctx->Array.VertexAttrib[9].Enabled"], "", ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY10_NV", GLboolean, - ["ctx->Array.VertexAttrib[10].Enabled"], "", "NV_vertex_program" ), + ["ctx->Array.VertexAttrib[10].Enabled"], "", ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY11_NV", GLboolean, - ["ctx->Array.VertexAttrib[11].Enabled"], "", "NV_vertex_program" ), + ["ctx->Array.VertexAttrib[11].Enabled"], "", ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY12_NV", GLboolean, - ["ctx->Array.VertexAttrib[12].Enabled"], "", "NV_vertex_program" ), + ["ctx->Array.VertexAttrib[12].Enabled"], "", ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY13_NV", GLboolean, - ["ctx->Array.VertexAttrib[13].Enabled"], "", "NV_vertex_program" ), + ["ctx->Array.VertexAttrib[13].Enabled"], "", ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY14_NV", GLboolean, - ["ctx->Array.VertexAttrib[14].Enabled"], "", "NV_vertex_program" ), + ["ctx->Array.VertexAttrib[14].Enabled"], "", ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY15_NV", GLboolean, - ["ctx->Array.VertexAttrib[15].Enabled"], "", "NV_vertex_program" ), + ["ctx->Array.VertexAttrib[15].Enabled"], "", ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB0_4_NV", GLboolean, - ["ctx->Eval.Map1Attrib[0]"], "", "NV_vertex_program" ), + ["ctx->Eval.Map1Attrib[0]"], "", ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB1_4_NV", GLboolean, - ["ctx->Eval.Map1Attrib[1]"], "", "NV_vertex_program" ), + ["ctx->Eval.Map1Attrib[1]"], "", ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB2_4_NV", GLboolean, - ["ctx->Eval.Map1Attrib[2]"], "", "NV_vertex_program" ), + ["ctx->Eval.Map1Attrib[2]"], "", ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB3_4_NV", GLboolean, - ["ctx->Eval.Map1Attrib[3]"], "", "NV_vertex_program" ), + ["ctx->Eval.Map1Attrib[3]"], "", ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB4_4_NV", GLboolean, - ["ctx->Eval.Map1Attrib[4]"], "", "NV_vertex_program" ), + ["ctx->Eval.Map1Attrib[4]"], "", ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB5_4_NV", GLboolean, - ["ctx->Eval.Map1Attrib[5]"], "", "NV_vertex_program" ), + ["ctx->Eval.Map1Attrib[5]"], "", ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB6_4_NV", GLboolean, - ["ctx->Eval.Map1Attrib[6]"], "", "NV_vertex_program" ), + ["ctx->Eval.Map1Attrib[6]"], "", ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB7_4_NV", GLboolean, - ["ctx->Eval.Map1Attrib[7]"], "", "NV_vertex_program" ), + ["ctx->Eval.Map1Attrib[7]"], "", ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB8_4_NV", GLboolean, - ["ctx->Eval.Map1Attrib[8]"], "", "NV_vertex_program" ), + ["ctx->Eval.Map1Attrib[8]"], "", ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB9_4_NV", GLboolean, - ["ctx->Eval.Map1Attrib[9]"], "", "NV_vertex_program" ), + ["ctx->Eval.Map1Attrib[9]"], "", ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB10_4_NV", GLboolean, - ["ctx->Eval.Map1Attrib[10]"], "", "NV_vertex_program" ), + ["ctx->Eval.Map1Attrib[10]"], "", ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB11_4_NV", GLboolean, - ["ctx->Eval.Map1Attrib[11]"], "", "NV_vertex_program" ), + ["ctx->Eval.Map1Attrib[11]"], "", ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB12_4_NV", GLboolean, - ["ctx->Eval.Map1Attrib[12]"], "", "NV_vertex_program" ), + ["ctx->Eval.Map1Attrib[12]"], "", ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB13_4_NV", GLboolean, - ["ctx->Eval.Map1Attrib[13]"], "", "NV_vertex_program" ), + ["ctx->Eval.Map1Attrib[13]"], "", ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB14_4_NV", GLboolean, - ["ctx->Eval.Map1Attrib[14]"], "", "NV_vertex_program" ), + ["ctx->Eval.Map1Attrib[14]"], "", ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB15_4_NV", GLboolean, - ["ctx->Eval.Map1Attrib[15]"], "", "NV_vertex_program" ), + ["ctx->Eval.Map1Attrib[15]"], "", ["NV_vertex_program"] ), # GL_NV_fragment_program ( "GL_FRAGMENT_PROGRAM_NV", GLboolean, - ["ctx->FragmentProgram.Enabled"], "", "NV_fragment_program" ), + ["ctx->FragmentProgram.Enabled"], "", ["NV_fragment_program"] ), ( "GL_MAX_TEXTURE_COORDS_NV", GLint, - ["ctx->Const.MaxTextureCoordUnits"], "", "NV_fragment_program" ), + ["ctx->Const.MaxTextureCoordUnits"], "", ["NV_fragment_program"] ), ( "GL_MAX_TEXTURE_IMAGE_UNITS_NV", GLint, - ["ctx->Const.MaxTextureImageUnits"], "", "NV_fragment_program" ), + ["ctx->Const.MaxTextureImageUnits"], "", ["NV_fragment_program"] ), ( "GL_FRAGMENT_PROGRAM_BINDING_NV", GLint, ["ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0"], - "", "NV_fragment_program" ), + "", ["NV_fragment_program"] ), ( "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV", GLint, - ["MAX_NV_FRAGMENT_PROGRAM_PARAMS"], "", "NV_fragment_program" ), + ["MAX_NV_FRAGMENT_PROGRAM_PARAMS"], "", ["NV_fragment_program"] ), # GL_NV_texture_rectangle ( "GL_TEXTURE_RECTANGLE_NV", GLboolean, - ["_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV)"], "", "NV_texture_rectangle" ), + ["_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV)"], "", ["NV_texture_rectangle"] ), ( "GL_TEXTURE_BINDING_RECTANGLE_NV", GLint, ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name"], - "", "NV_texture_rectangle" ), + "", ["NV_texture_rectangle"] ), ( "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV", GLint, - ["ctx->Const.MaxTextureRectSize"], "", "NV_texture_rectangle" ), + ["ctx->Const.MaxTextureRectSize"], "", ["NV_texture_rectangle"] ), # GL_EXT_stencil_two_side ( "GL_STENCIL_TEST_TWO_SIDE_EXT", GLboolean, - ["ctx->Stencil.TestTwoSide"], "", "EXT_stencil_two_side" ), + ["ctx->Stencil.TestTwoSide"], "", ["EXT_stencil_two_side"] ), ( "GL_ACTIVE_STENCIL_FACE_EXT", GLenum, ["ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT"], - "", "EXT_stencil_two_side" ), + "", ["EXT_stencil_two_side"] ), # GL_NV_light_max_exponent ( "GL_MAX_SHININESS_NV", GLfloat, - ["ctx->Const.MaxShininess"], "", "NV_light_max_exponent" ), + ["ctx->Const.MaxShininess"], "", ["NV_light_max_exponent"] ), ( "GL_MAX_SPOT_EXPONENT_NV", GLfloat, - ["ctx->Const.MaxSpotExponent"], "", "NV_light_max_exponent" ), + ["ctx->Const.MaxSpotExponent"], "", ["NV_light_max_exponent"] ), # GL_ARB_vertex_buffer_object ( "GL_ARRAY_BUFFER_BINDING_ARB", GLint, - ["ctx->Array.ArrayBufferObj->Name"], "", "ARB_vertex_buffer_object" ), + ["ctx->Array.ArrayBufferObj->Name"], "", ["ARB_vertex_buffer_object"] ), ( "GL_VERTEX_ARRAY_BUFFER_BINDING_ARB", GLint, - ["ctx->Array.Vertex.BufferObj->Name"], "", "ARB_vertex_buffer_object" ), + ["ctx->Array.Vertex.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ), ( "GL_NORMAL_ARRAY_BUFFER_BINDING_ARB", GLint, - ["ctx->Array.Normal.BufferObj->Name"], "", "ARB_vertex_buffer_object" ), + ["ctx->Array.Normal.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ), ( "GL_COLOR_ARRAY_BUFFER_BINDING_ARB", GLint, - ["ctx->Array.Color.BufferObj->Name"], "", "ARB_vertex_buffer_object" ), + ["ctx->Array.Color.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ), ( "GL_INDEX_ARRAY_BUFFER_BINDING_ARB", GLint, - ["ctx->Array.Index.BufferObj->Name"], "", "ARB_vertex_buffer_object" ), + ["ctx->Array.Index.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ), ( "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB", GLint, ["ctx->Array.TexCoord[ctx->Array.ActiveTexture].BufferObj->Name"], - "", "ARB_vertex_buffer_object" ), + "", ["ARB_vertex_buffer_object"] ), ( "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB", GLint, - ["ctx->Array.EdgeFlag.BufferObj->Name"], "", "ARB_vertex_buffer_object" ), + ["ctx->Array.EdgeFlag.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ), ( "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB", GLint, ["ctx->Array.SecondaryColor.BufferObj->Name"], - "", "ARB_vertex_buffer_object" ), + "", ["ARB_vertex_buffer_object"] ), ( "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB", GLint, - ["ctx->Array.FogCoord.BufferObj->Name"], "", "ARB_vertex_buffer_object" ), + ["ctx->Array.FogCoord.BufferObj->Name"], + "", ["ARB_vertex_buffer_object"] ), # GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported ( "GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB", GLint, - ["ctx->Array.ElementArrayBufferObj->Name"], "", "ARB_vertex_buffer_object" ), + ["ctx->Array.ElementArrayBufferObj->Name"], + "", ["ARB_vertex_buffer_object"] ), # GL_EXT_pixel_buffer_object ( "GL_PIXEL_PACK_BUFFER_BINDING_EXT", GLint, - ["ctx->Pack.BufferObj->Name"], "", "EXT_pixel_buffer_object" ), + ["ctx->Pack.BufferObj->Name"], "", ["EXT_pixel_buffer_object"] ), ( "GL_PIXEL_UNPACK_BUFFER_BINDING_EXT", GLint, - ["ctx->Unpack.BufferObj->Name"], "", "EXT_pixel_buffer_object" ), + ["ctx->Unpack.BufferObj->Name"], "", ["EXT_pixel_buffer_object"] ), # GL_ARB_vertex_program ( "GL_MAX_VERTEX_ATTRIBS_ARB", GLint, - ["ctx->Const.VertexProgram.MaxAttribs"], "", "ARB_vertex_program" ), + ["ctx->Const.VertexProgram.MaxAttribs"], "", ["ARB_vertex_program"] ), # GL_ARB_fragment_program ( "GL_FRAGMENT_PROGRAM_ARB", GLboolean, - ["ctx->FragmentProgram.Enabled"], "", "ARB_fragment_program" ), + ["ctx->FragmentProgram.Enabled"], "", ["ARB_fragment_program"] ), ( "GL_TRANSPOSE_CURRENT_MATRIX_ARB", GLfloat, ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]", "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]", "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]", "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"], - "const GLfloat *matrix = ctx->CurrentStack->Top->m;", "ARB_fragment_program" ), + "const GLfloat *matrix = ctx->CurrentStack->Top->m;", + ["ARB_fragment_program"] ), # GL_EXT_depth_bounds_test ( "GL_DEPTH_BOUNDS_TEST_EXT", GLboolean, - ["ctx->Depth.BoundsTest"], "", "EXT_depth_bounds_test" ), + ["ctx->Depth.BoundsTest"], "", ["EXT_depth_bounds_test"] ), ( "GL_DEPTH_BOUNDS_EXT", GLfloat, ["ctx->Depth.BoundsMin", "ctx->Depth.BoundsMax"], - "", "EXT_depth_bounds_test" ), + "", ["EXT_depth_bounds_test"] ), # GL_MESA_program_debug ( "GL_FRAGMENT_PROGRAM_CALLBACK_MESA", GLboolean, - ["ctx->FragmentProgram.CallbackEnabled"], "", "MESA_program_debug" ), + ["ctx->FragmentProgram.CallbackEnabled"], "", ["MESA_program_debug"] ), ( "GL_VERTEX_PROGRAM_CALLBACK_MESA", GLboolean, - ["ctx->VertexProgram.CallbackEnabled"], "", "MESA_program_debug" ), + ["ctx->VertexProgram.CallbackEnabled"], "", ["MESA_program_debug"] ), ( "GL_FRAGMENT_PROGRAM_POSITION_MESA", GLint, - ["ctx->FragmentProgram.CurrentPosition"], "", "MESA_program_debug" ), + ["ctx->FragmentProgram.CurrentPosition"], "", ["MESA_program_debug"] ), ( "GL_VERTEX_PROGRAM_POSITION_MESA", GLint, - ["ctx->VertexProgram.CurrentPosition"], "", "MESA_program_debug" ), + ["ctx->VertexProgram.CurrentPosition"], "", ["MESA_program_debug"] ), # GL_ARB_draw_buffers ( "GL_MAX_DRAW_BUFFERS_ARB", GLint, - ["ctx->Const.MaxDrawBuffers"], "", "ARB_draw_buffers" ), + ["ctx->Const.MaxDrawBuffers"], "", ["ARB_draw_buffers"] ), ( "GL_DRAW_BUFFER0_ARB", GLenum, - ["ctx->Color.DrawBuffer[0]"], "", "ARB_draw_buffers" ), + ["ctx->Color.DrawBuffer[0]"], "", ["ARB_draw_buffers"] ), ( "GL_DRAW_BUFFER1_ARB", GLenum, ["buffer"], """GLenum buffer; @@ -900,7 +904,7 @@ StateVars = [ _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)"); return; } - buffer = ctx->Color.DrawBuffer[1];""", "ARB_draw_buffers" ), + buffer = ctx->Color.DrawBuffer[1];""", ["ARB_draw_buffers"] ), ( "GL_DRAW_BUFFER2_ARB", GLenum, ["buffer"], """GLenum buffer; @@ -908,7 +912,7 @@ StateVars = [ _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)"); return; } - buffer = ctx->Color.DrawBuffer[2];""", "ARB_draw_buffers" ), + buffer = ctx->Color.DrawBuffer[2];""", ["ARB_draw_buffers"] ), ( "GL_DRAW_BUFFER3_ARB", GLenum, ["buffer"], """GLenum buffer; @@ -916,24 +920,24 @@ StateVars = [ _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)"); return; } - buffer = ctx->Color.DrawBuffer[3];""", "ARB_draw_buffers" ), + buffer = ctx->Color.DrawBuffer[3];""", ["ARB_draw_buffers"] ), # XXX Add more GL_DRAW_BUFFERn_ARB entries as needed in the future # GL_OES_read_format ( "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES", GLint, - ["ctx->Const.ColorReadType"], "", "OES_read_format" ), + ["ctx->Const.ColorReadType"], "", ["OES_read_format"] ), ( "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES", GLint, - ["ctx->Const.ColorReadFormat"], "", "OES_read_format" ), + ["ctx->Const.ColorReadFormat"], "", ["OES_read_format"] ), # GL_ATI_fragment_shader - ( "GL_NUM_FRAGMENT_REGISTERS_ATI", GLint, ["6"], "", "ATI_fragment_shader" ), - ( "GL_NUM_FRAGMENT_CONSTANTS_ATI", GLint, ["8"], "", "ATI_fragment_shader" ), - ( "GL_NUM_PASSES_ATI", GLint, ["2"], "", "ATI_fragment_shader" ), - ( "GL_NUM_INSTRUCTIONS_PER_PASS_ATI", GLint, ["8"], "", "ATI_fragment_shader" ), - ( "GL_NUM_INSTRUCTIONS_TOTAL_ATI", GLint, ["16"], "", "ATI_fragment_shader" ), - ( "GL_COLOR_ALPHA_PAIRING_ATI", GLboolean, ["GL_TRUE"], "", "ATI_fragment_shader" ), - ( "GL_NUM_LOOPBACK_COMPONENTS_ATI", GLint, ["3"], "", "ATI_fragment_shader" ), - ( "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI", GLint, ["3"], "", "ATI_fragment_shader" ), + ( "GL_NUM_FRAGMENT_REGISTERS_ATI", GLint, ["6"], "", ["ATI_fragment_shader"] ), + ( "GL_NUM_FRAGMENT_CONSTANTS_ATI", GLint, ["8"], "", ["ATI_fragment_shader"] ), + ( "GL_NUM_PASSES_ATI", GLint, ["2"], "", ["ATI_fragment_shader"] ), + ( "GL_NUM_INSTRUCTIONS_PER_PASS_ATI", GLint, ["8"], "", ["ATI_fragment_shader"] ), + ( "GL_NUM_INSTRUCTIONS_TOTAL_ATI", GLint, ["16"], "", ["ATI_fragment_shader"] ), + ( "GL_COLOR_ALPHA_PAIRING_ATI", GLboolean, ["GL_TRUE"], "", ["ATI_fragment_shader"] ), + ( "GL_NUM_LOOPBACK_COMPONENTS_ATI", GLint, ["3"], "", ["ATI_fragment_shader"] ), + ( "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI", GLint, ["3"], "", ["ATI_fragment_shader"] ), # OpenGL 2.0 ( "GL_STENCIL_BACK_FUNC", GLenum, ["ctx->Stencil.Function[1]"], "", None ), @@ -945,31 +949,32 @@ StateVars = [ # GL_EXT_framebuffer_object ( "GL_FRAMEBUFFER_BINDING_EXT", GLint, ["ctx->DrawBuffer->Name"], "", - "EXT_framebuffer_object" ), + ["EXT_framebuffer_object"] ), ( "GL_RENDERBUFFER_BINDING_EXT", GLint, ["ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0"], "", - "EXT_framebuffer_object" ), + ["EXT_framebuffer_object"] ), ( "GL_MAX_COLOR_ATTACHMENTS_EXT", GLint, ["ctx->Const.MaxColorAttachments"], "", - "EXT_framebuffer_object" ), + ["EXT_framebuffer_object"] ), ( "GL_MAX_RENDERBUFFER_SIZE_EXT", GLint, ["ctx->Const.MaxRenderbufferSize"], "", - "EXT_framebuffer_object" ), + ["EXT_framebuffer_object"] ), # GL_ARB_fragment_shader - ( "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", GLint, ["MAX_FRAGMENT_UNIFORM_COMPONENTS"], "", - "ARB_fragment_shader" ), - ( "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB", GLenum, ["ctx->Hint.FragmentShaderDerivative"], "", - "ARB_fragment_shader" ), - - # GL_ARB_vertex_shader - ( "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB", GLint, ["MAX_VERTEX_UNIFORM_COMPONENTS"], "", - "ARB_vertex_shader" ), - ( "GL_MAX_VARYING_FLOATS_ARB", GLint, ["MAX_VARYING_FLOATS"], "", "ARB_vertex_shader" ), - ( "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", GLint, ["MAX_VERTEX_TEXTURE_IMAGE_UNITS"], "", - "ARB_vertex_shader" ), - ( "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB", GLint, ["MAX_COMBINED_TEXTURE_IMAGE_UNITS"], "", - "ARB_vertex_shader" ) + ( "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", GLint, + ["MAX_FRAGMENT_UNIFORM_COMPONENTS"], "", ["ARB_fragment_shader"] ), + ( "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB", GLenum, + ["ctx->Hint.FragmentShaderDerivative"], "", ["ARB_fragment_shader"] ), + + # GL_ARB_vertex_shader + ( "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB", GLint, + ["MAX_VERTEX_UNIFORM_COMPONENTS"], "", ["ARB_vertex_shader"] ), + ( "GL_MAX_VARYING_FLOATS_ARB", GLint, + ["MAX_VARYING_FLOATS"], "", ["ARB_vertex_shader"] ), + ( "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", GLint, + ["MAX_VERTEX_TEXTURE_IMAGE_UNITS"], "", ["ARB_vertex_shader"] ), + ( "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB", GLint, + ["MAX_COMBINED_TEXTURE_IMAGE_UNITS"], "", ["ARB_vertex_shader"] ) ] @@ -1003,11 +1008,15 @@ def EmitGetFunction(stateVars, returnType): # Capitalize first letter of return type if returnType == GLint: function = "GetIntegerv" + elif returnType == GLboolean: + function = "GetBooleanv" + elif returnType == GLfloat: + function = "GetFloatv" else: - function = "Get" + string.upper(strType[2]) + strType[3:] + "v" - + abort() + print "void GLAPIENTRY" - print "_mesa_%s( GLenum pname, %s *params )" % (function, TypeStrings[returnType]) + print "_mesa_%s( GLenum pname, %s *params )" % (function, strType) print "{" print " GET_CURRENT_CONTEXT(ctx);" print " ASSERT_OUTSIDE_BEGIN_END(ctx);" @@ -1024,12 +1033,16 @@ def EmitGetFunction(stateVars, returnType): print "" print " switch (pname) {" - extCheck = "CHECK_EXTENSION_%s" % string.upper(TypeStrings[returnType][2]) - - for (name, varType, state, optionalCode, extension) in stateVars: + for (name, varType, state, optionalCode, extensions) in stateVars: print " case " + name + ":" - if extension: - print " %s(%s, pname);" % (extCheck, extension) + if extensions: + if len(extensions) == 1: + print (' CHECK_EXT1(%s, "%s");' % + (extensions[0], function)) + else: + assert len(extensions) == 2 + print (' CHECK_EXT2(%s, %s, "%s");' % + (extensions[0], extensions[1], function)) if optionalCode: print " {" print " " + optionalCode @@ -1084,30 +1097,24 @@ def EmitHeader(): #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F ) -/* Check if named extension is enabled, if not generate error and return */ - -#define CHECK1(E1, str, PNAME) \\ - if (!ctx->Extensions.E1) { \\ - _mesa_error(ctx, GL_INVALID_VALUE, \\ - "glGet" str "v(0x%x)", (int) PNAME); \\ - return; \\ - } - -#define CHECK2(E1, E2, str, PNAME) \\ - if (!ctx->Extensions.E1 && !ctx->Extensions.E2) { \\ - _mesa_error(ctx, GL_INVALID_VALUE, \\ - "glGet" str "v(0x%x)", (int) PNAME); \\ - return; \\ +/* + * Check if named extension is enabled, if not generate error and return. + */ +#define CHECK_EXT1(EXT1, FUNC) \\ + if (!ctx->Extensions.EXT1) { \\ + _mesa_error(ctx, GL_INVALID_VALUE, FUNC "(0x%x)", (int) pname); \\ + return; \\ } - -#define CHECK_EXTENSION_B(EXTNAME, PNAME) \\ - CHECK1(EXTNAME, "Boolean", PNAME ) -#define CHECK_EXTENSION_I(EXTNAME, PNAME) \\ - CHECK1(EXTNAME, "Integer", PNAME ) +/* + * Check if either of two extensions is enabled. + */ +#define CHECK_EXT2(EXT1, EXT2, FUNC) \\ + if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \\ + _mesa_error(ctx, GL_INVALID_VALUE, FUNC "(0x%x)", (int) pname); \\ + return; \\ + } -#define CHECK_EXTENSION_F(EXTNAME, PNAME) \\ - CHECK1(EXTNAME, "Float", PNAME ) """ return -- 2.30.2