From 1488d079cb5dd625881204677fde9bf34f185c78 Mon Sep 17 00:00:00 2001 From: Jason Ekstrand Date: Tue, 7 Mar 2017 09:14:34 -0800 Subject: [PATCH] anv: Remove a pointless finishme We've been supporting multiple shaders per module for some time now. Reviewed-by: Lionel Landwerlin --- src/intel/vulkan/anv_pipeline.c | 4 ---- 1 file changed, 4 deletions(-) diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c index 64e409b7d42..0db9f689268 100644 --- a/src/intel/vulkan/anv_pipeline.c +++ b/src/intel/vulkan/anv_pipeline.c @@ -93,10 +93,6 @@ anv_shader_compile_to_nir(struct anv_device *device, gl_shader_stage stage, const VkSpecializationInfo *spec_info) { - if (strcmp(entrypoint_name, "main") != 0) { - anv_finishme("Multiple shaders per module not really supported"); - } - const struct brw_compiler *compiler = device->instance->physicalDevice.compiler; const nir_shader_compiler_options *nir_options = -- 2.30.2