From 14c3db7bc59a6b10f5a13930c0274d4155cb8791 Mon Sep 17 00:00:00 2001 From: Iago Toral Quiroga Date: Fri, 16 Oct 2015 11:27:43 +0200 Subject: [PATCH] main: GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH is about UBOS, not SSBOs MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit Reviewed-by: Kristian Høgsberg Reviewed-by: Marek Olšák --- src/mesa/main/shaderapi.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 26995add386..18e463d4ccc 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -713,10 +713,10 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, if (!has_ubo) break; - for (i = 0; i < shProg->NumBufferInterfaceBlocks; i++) { + for (i = 0; i < shProg->NumUniformBlocks; i++) { /* Add one for the terminating NUL character. */ - const GLint len = strlen(shProg->BufferInterfaceBlocks[i].Name) + 1; + const GLint len = strlen(shProg->UniformBlocks[i]->Name) + 1; if (len > max_len) max_len = len; -- 2.30.2