From 1575070bfeedbc7decb7e44ac81abaeec0497a07 Mon Sep 17 00:00:00 2001 From: Carl Worth Date: Mon, 2 Aug 2010 17:27:56 -0700 Subject: [PATCH] glsl2: Use talloc_zero_size instead of talloc_size to allocate ast_node objects. This is a zero-ing function, (like calloc), to avoid bugs due to accessing uninitialized values. Thanks to valgrind for noticing the use of uninitialized values. --- src/glsl/ast.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/glsl/ast.h b/src/glsl/ast.h index 1de285bb461..7ce879bb79d 100644 --- a/src/glsl/ast.h +++ b/src/glsl/ast.h @@ -42,7 +42,7 @@ public: { void *node; - node = talloc_size(ctx, size); + node = talloc_zero_size(ctx, size); assert(node != NULL); return node; -- 2.30.2