From 15a4b6db2192b0adc05c3dc07cf043316c556f2e Mon Sep 17 00:00:00 2001 From: =?utf8?q?Marek=20Ol=C5=A1=C3=A1k?= Date: Tue, 14 May 2013 17:58:32 +0200 Subject: [PATCH] mesa: declare UniformBufferBindings as an array with a static size Some Gallium drivers were crashing, because the array was not large enough. v2: clamp the per-shader maximum in st/mesa, then sum them all up NOTE: This is a candidate for the stable branches. --- src/mesa/main/bufferobj.c | 10 ++-------- src/mesa/main/config.h | 3 +++ src/mesa/main/mtypes.h | 3 ++- src/mesa/state_tracker/st_extensions.c | 7 ++----- 4 files changed, 9 insertions(+), 14 deletions(-) diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c index 1566cb4c509..ffb67b9b3e5 100644 --- a/src/mesa/main/bufferobj.c +++ b/src/mesa/main/bufferobj.c @@ -619,13 +619,10 @@ _mesa_init_buffer_objects( struct gl_context *ctx ) _mesa_reference_buffer_object(ctx, &ctx->CopyWriteBuffer, ctx->Shared->NullBufferObj); - ctx->UniformBufferBindings = calloc(ctx->Const.MaxUniformBufferBindings, - sizeof(*ctx->UniformBufferBindings)); - _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, ctx->Shared->NullBufferObj); - for (i = 0; i < ctx->Const.MaxUniformBufferBindings; i++) { + for (i = 0; i < MAX_COMBINED_UNIFORM_BUFFERS; i++) { _mesa_reference_buffer_object(ctx, &ctx->UniformBufferBindings[i].BufferObject, ctx->Shared->NullBufferObj); @@ -647,14 +644,11 @@ _mesa_free_buffer_objects( struct gl_context *ctx ) _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, NULL); - for (i = 0; i < ctx->Const.MaxUniformBufferBindings; i++) { + for (i = 0; i < MAX_COMBINED_UNIFORM_BUFFERS; i++) { _mesa_reference_buffer_object(ctx, &ctx->UniformBufferBindings[i].BufferObject, NULL); } - - free(ctx->UniformBufferBindings); - ctx->UniformBufferBindings = NULL; } static bool diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h index ea87b754a40..4a4fdc98c1d 100644 --- a/src/mesa/main/config.h +++ b/src/mesa/main/config.h @@ -168,6 +168,9 @@ /*@{*/ #define MAX_PROGRAM_LOCAL_PARAMS 4096 #define MAX_UNIFORMS 4096 +#define MAX_UNIFORM_BUFFERS 15 /* + 1 default uniform buffer */ +/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */ +#define MAX_COMBINED_UNIFORM_BUFFERS (MAX_UNIFORM_BUFFERS * 6) /*@}*/ /** diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 244bee2e670..40ffb929617 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -3544,7 +3544,8 @@ struct gl_context * associated with uniform blocks by glUniformBlockBinding()'s state in the * shader program. */ - struct gl_uniform_buffer_binding *UniformBufferBindings; + struct gl_uniform_buffer_binding + UniformBufferBindings[MAX_COMBINED_UNIFORM_BUFFERS]; /*@}*/ diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c index 982e652f1b0..46acc876378 100644 --- a/src/mesa/state_tracker/st_extensions.c +++ b/src/mesa/state_tracker/st_extensions.c @@ -197,6 +197,7 @@ void st_init_limits(struct st_context *st) screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONST_BUFFERS); if (pc->MaxUniformBlocks) pc->MaxUniformBlocks -= 1; /* The first one is for ordinary uniforms. */ + pc->MaxUniformBlocks = _min(pc->MaxUniformBlocks, MAX_UNIFORM_BUFFERS); pc->MaxCombinedUniformComponents = (pc->MaxUniformComponents + c->MaxUniformBlockSize / 4 * @@ -279,15 +280,11 @@ void st_init_limits(struct st_context *st) st->ctx->Extensions.ARB_uniform_buffer_object = GL_TRUE; c->UniformBufferOffsetAlignment = screen->get_param(screen, PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT); - /* FIXME: _mesa_init_buffer_objects() already has been, and - * ctx->UniformBufferBindings allocated, so unfortunately we can't just - * change MaxUniformBufferBindings a posteriori. */ -#if 0 c->MaxCombinedUniformBlocks = c->MaxUniformBufferBindings = c->VertexProgram.MaxUniformBlocks + c->GeometryProgram.MaxUniformBlocks + c->FragmentProgram.MaxUniformBlocks; -#endif + assert(c->MaxCombinedUniformBlocks <= MAX_COMBINED_UNIFORM_BUFFERS); } } -- 2.30.2