From 15d60294d6587eeb5c8c814f96d925fbbe05c56b Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 21 Apr 2010 10:30:53 -0600 Subject: [PATCH] llvmpipe: consolidate texture memory allocation code And fix incorrect allocation of linear memory for display targets. This fixes fd.o bugs 27761 and 27762. --- src/gallium/drivers/llvmpipe/lp_texture.c | 59 ++++++++++++++++++----- 1 file changed, 48 insertions(+), 11 deletions(-) diff --git a/src/gallium/drivers/llvmpipe/lp_texture.c b/src/gallium/drivers/llvmpipe/lp_texture.c index f2d964bb5d9..cee170ec834 100644 --- a/src/gallium/drivers/llvmpipe/lp_texture.c +++ b/src/gallium/drivers/llvmpipe/lp_texture.c @@ -160,6 +160,7 @@ llvmpipe_displaytarget_layout(struct llvmpipe_screen *screen, lpr->img_stride[0] = 0; lpr->layout[0] = alloc_layout_array(1, width, height); + //lpr->layout[0][0] = LP_TEX_LAYOUT_LINEAR; lpr->dt = winsys->displaytarget_create(winsys, lpr->base.bind, @@ -307,6 +308,7 @@ llvmpipe_resource_map(struct pipe_resource *resource, struct llvmpipe_screen *screen = llvmpipe_screen(resource->screen); struct sw_winsys *winsys = screen->winsys; unsigned dt_usage; + uint8_t *map2; if (tex_usage == LP_TEX_USAGE_READ) { dt_usage = PIPE_TRANSFER_READ; @@ -325,11 +327,12 @@ llvmpipe_resource_map(struct pipe_resource *resource, /* install this linear image in texture data structure */ lpr->linear[level].data = map; - map = llvmpipe_get_texture_image(lpr, face + zslice, level, - tex_usage, layout); - assert(map); + /* make sure tiled data gets converted to linear data */ + map2 = llvmpipe_get_texture_image(lpr, 0, 0, tex_usage, layout); + if (layout == LP_TEX_LAYOUT_LINEAR) + assert(map == map2); - return map; + return map2; } else if (resource_is_texture(resource)) { /* regular texture */ @@ -841,6 +844,43 @@ llvmpipe_set_texture_image_layout(struct llvmpipe_resource *lpr, } +/** + * Allocate storage for a linear or tile texture image (all cube + * faces and all 3D slices. + */ +static void +alloc_image_data(struct llvmpipe_resource *lpr, unsigned level, + enum lp_texture_layout layout) +{ + if (lpr->dt) + assert(level == 0); + + if (layout == LP_TEX_LAYOUT_TILED) { + /* tiled data is stored in regular memory */ + uint buffer_size = tex_image_size(lpr, level, layout); + lpr->tiled[level].data = align_malloc(buffer_size, 16); + } + else { + assert(layout == LP_TEX_LAYOUT_LINEAR); + if (lpr->dt) { + /* we get the linear memory from the winsys */ + struct llvmpipe_screen *screen = llvmpipe_screen(lpr->base.screen); + struct sw_winsys *winsys = screen->winsys; + + lpr->linear[0].data = + winsys->displaytarget_map(winsys, lpr->dt, + PIPE_TRANSFER_READ_WRITE); + } + else { + /* not a display target - allocate regular memory */ + uint buffer_size = tex_image_size(lpr, level, LP_TEX_LAYOUT_LINEAR); + lpr->linear[level].data = align_malloc(buffer_size, 16); + } + } +} + + + /** * Return pointer to texture image data (either linear or tiled layout) * for a particular cube face or 3D texture slice. @@ -910,8 +950,7 @@ llvmpipe_get_texture_image(struct llvmpipe_resource *lpr, if (!target_data) { /* allocate memory for the target image now */ - unsigned buffer_size = tex_image_size(lpr, level, layout); - target_img->data = align_malloc(buffer_size, 16); + alloc_image_data(lpr, level, layout); target_data = target_img->data; } @@ -1032,9 +1071,8 @@ llvmpipe_get_texture_tile_linear(struct llvmpipe_resource *lpr, assert(y % TILE_SIZE == 0); if (!linear_img->data) { - /* allocate memory for the tiled image now */ - unsigned buffer_size = tex_image_size(lpr, level, LP_TEX_LAYOUT_LINEAR); - linear_img->data = align_malloc(buffer_size, 16); + /* allocate memory for the linear image now */ + alloc_image_data(lpr, level, LP_TEX_LAYOUT_LINEAR); } /* compute address of the slice/face of the image that contains the tile */ @@ -1084,8 +1122,7 @@ llvmpipe_get_texture_tile(struct llvmpipe_resource *lpr, if (!tiled_img->data) { /* allocate memory for the tiled image now */ - unsigned buffer_size = tex_image_size(lpr, level, LP_TEX_LAYOUT_TILED); - tiled_img->data = align_malloc(buffer_size, 16); + alloc_image_data(lpr, level, LP_TEX_LAYOUT_TILED); } /* compute address of the slice/face of the image that contains the tile */ -- 2.30.2