From 16867154d8c7bb6b2b46f00203ed94a4a810abde Mon Sep 17 00:00:00 2001 From: Jordan Justen Date: Mon, 2 Oct 2017 00:17:22 -0700 Subject: [PATCH] glsl_to_nir: Zero nir_variable struct for valgrind & nir_serialize Signed-off-by: Jordan Justen Reviewed-by: Timothy Arceri Reviewed-by: Kenneth Graunke Reviewed-by: Jason Ekstrand --- src/compiler/glsl/glsl_to_nir.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp index 63694fd41f4..1d1085ffbcf 100644 --- a/src/compiler/glsl/glsl_to_nir.cpp +++ b/src/compiler/glsl/glsl_to_nir.cpp @@ -311,7 +311,7 @@ nir_visitor::visit(ir_variable *ir) if (ir->data.mode == ir_var_shader_shared) return; - nir_variable *var = ralloc(shader, nir_variable); + nir_variable *var = rzalloc(shader, nir_variable); var->type = ir->type; var->name = ralloc_strdup(var, ir->name); -- 2.30.2