From 16af0aca09029e647e4b7ae53ed94b089531c080 Mon Sep 17 00:00:00 2001 From: Chris Forbes Date: Sun, 25 Nov 2012 14:42:55 +1300 Subject: [PATCH] tests: add ARB_texture_multisample enums to table Signed-off-by: Chris Forbes Reviewed-by: Eric Anholt Reviewed-by: Paul Berry Reviewed-by: Ian Romanick --- src/mesa/main/tests/enum_strings.cpp | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) diff --git a/src/mesa/main/tests/enum_strings.cpp b/src/mesa/main/tests/enum_strings.cpp index 5d700072c72..1dae60f7fca 100644 --- a/src/mesa/main/tests/enum_strings.cpp +++ b/src/mesa/main/tests/enum_strings.cpp @@ -1786,6 +1786,10 @@ const struct enum_info everything[] = { { 0x8E4D, "GL_FIRST_VERTEX_CONVENTION" }, { 0x8E4E, "GL_LAST_VERTEX_CONVENTION" }, { 0x8E4F, "GL_PROVOKING_VERTEX" }, + { 0x8E50, "GL_SAMPLE_POSITION" }, + { 0x8E51, "GL_SAMPLE_MASK" }, + { 0x8E52, "GL_SAMPLE_MASK_VALUE" }, + { 0x8E59, "GL_MAX_SAMPLE_MASK_WORDS" }, { 0x8F36, "GL_COPY_READ_BUFFER" }, { 0x8F37, "GL_COPY_WRITE_BUFFER" }, { 0x8F90, "GL_RED_SNORM" }, @@ -1804,6 +1808,23 @@ const struct enum_info everything[] = { { 0x8F9D, "GL_PRIMITIVE_RESTART" }, { 0x8F9E, "GL_PRIMITIVE_RESTART_INDEX" }, { 0x906F, "GL_RGB10_A2UI" }, + { 0x9100, "GL_TEXTURE_2D_MULTISAMPLE" }, + { 0x9101, "GL_PROXY_TEXTURE_2D_MULTISAMPLE" }, + { 0x9102, "GL_TEXTURE_2D_MULTISAMPLE_ARRAY" }, + { 0x9103, "GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY" }, + { 0x9104, "GL_TEXTURE_BINDING_2D_MULTISAMPLE" }, + { 0x9105, "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY" }, + { 0x9106, "GL_TEXTURE_SAMPLES" }, + { 0x9107, "GL_TEXTURE_FIXED_SAMPLE_LOCATIONS" }, + { 0x9108, "GL_SAMPLER_2D_MULTISAMPLE" }, + { 0x9109, "GL_INT_SAMPLER_2D_MULTISAMPLE" }, + { 0x910A, "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE" }, + { 0x910B, "GL_SAMPLER_2D_MULTISAMPLE_ARRAY" }, + { 0x910C, "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY" }, + { 0x910D, "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY" }, + { 0x910E, "GL_MAX_COLOR_TEXTURE_SAMPLES" }, + { 0x910F, "GL_MAX_DEPTH_TEXTURE_SAMPLES" }, + { 0x9110, "GL_MAX_INTEGER_SAMPLES" }, { 0x9111, "GL_MAX_SERVER_WAIT_TIMEOUT" }, { 0x9112, "GL_OBJECT_TYPE" }, { 0x9113, "GL_SYNC_CONDITION" }, -- 2.30.2