From 17fbb1ef74ee89badbea91c03458f77dc7cc26ea Mon Sep 17 00:00:00 2001 From: "Juan A. Suarez Romero" Date: Fri, 21 Sep 2018 12:38:01 +0200 Subject: [PATCH] docs: add release notes for 18.2.1 Signed-off-by: Juan A. Suarez Romero (cherry picked from commit 3c8c851fe46b1924d84b04c49c60885452c4fbe2) --- docs/relnotes/18.2.1.html | 226 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 226 insertions(+) create mode 100644 docs/relnotes/18.2.1.html diff --git a/docs/relnotes/18.2.1.html b/docs/relnotes/18.2.1.html new file mode 100644 index 00000000000..1a70c68387f --- /dev/null +++ b/docs/relnotes/18.2.1.html @@ -0,0 +1,226 @@ + + + + + Mesa Release Notes + + + + +
+

The Mesa 3D Graphics Library

+
+ + +
+ +

Mesa 18.2.1 Release Notes / September 21, 2018

+ +

+Mesa 18.2.1 is a bug fix release which fixes bugs found since the 18.2.0 release. +

+

+Mesa 18.2.0 implements the OpenGL 4.5 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.5. OpenGL +4.5 is only available if requested at context creation. +Compatibility contexts may report a lower version depending on each driver. +

+ + +

SHA256 checksums

+
+TBD
+
+ + +

New features

+

None

+ + +

Bug fixes

+ +
    + +
  • Bug 103241 - Anv crashes when using 64-bit vertex inputs
  • + +
  • Bug 107280 - [DXVK] Batman: Arkham City with tessellation enabled hangs on SKL GT4
  • + +
  • Bug 107772 - Mesa preprocessor matches if(def)s & endifs incorrectly
  • + +
  • Bug 107779 - Access violation with some games
  • + +
  • Bug 107810 - The 'va_end' call is missed after 'va_copy' in 'util_vsnprintf' function under windows
  • + +
  • Bug 107832 - Gallium picking A16L16 formats when emulating INTENSITY16 conflicts with mesa
  • + +
  • Bug 107843 - 32bit Mesa build failes with meson.
  • + +
  • Bug 107879 - crash happens when link program
  • + +
  • Bug 107891 - [wine, regression, bisected] RAGE, Wolfenstein The New Order hangs in menu
  • + +
+ + +

Changes

+ +

Andres Gomez (3):

+
    +
  • docs: add sha256 checksums for 18.2.0
  • +
  • Revert "Revert "glsl: skip stringification in preprocessor if in unreachable branch""
  • +
  • cherry-ignore: i965/tools: 32bit compilation with meson
  • +
+ +

Andrii Simiklit (4):

+
    +
  • apple/glx/log: added missing va_end() after va_copy()
  • +
  • mesa/util: don't use the same 'va_list' instance twice
  • +
  • mesa/util: don't ignore NULL returned from 'malloc'
  • +
  • mesa/util: add missing va_end() after va_copy()
  • +
+ +

Bas Nieuwenhuizen (5):

+
    +
  • radv: Support v3 of VK_EXT_vertex_attribute_divisor.
  • +
  • radv: Set the user SGPR MSB for Vega.
  • +
  • radv: Only allow 16 user SGPRs for compute on GFX9+.
  • +
  • radv: Use build ID if available for cache UUID.
  • +
  • radv: Fix driver UUID SHA1 init.
  • +
+ +

Christopher Egert (1):

+
    +
  • radeon: fix ColorMask
  • +
+ +

Dave Airlie (1):

+
    +
  • virgl: don't send a shader create with no data. (v2)
  • +
+ +

Dylan Baker (1):

+
    +
  • meson: Print a message about why a libdrm version was selected
  • +
+ +

Eric Anholt (2):

+
    +
  • v3d: Fix SRC_ALPHA_SATURATE blending for RTs without alpha.
  • +
  • v3d: Fix setup of the VCM cache size.
  • +
+ +

Erik Faye-Lund (2):

+
    +
  • winsys/virgl: avoid unintended behavior
  • +
  • virgl: adjust strides when mapping temp-resources
  • +
+ +

Fritz Koenig (2):

+
    +
  • mesa: Additional FlipY applications
  • +
  • mesa: FramebufferParameteri parameter checking
  • +
+ +

Gert Wollny (2):

+
    +
  • winsys/virgl: correct resource and handle allocation (v2)
  • +
  • mesa/texture: Also check for LA texture when querying intensity component size
  • +
+ +

Ian Romanick (1):

+
    +
  • i965/fs: Don't propagate conditional modifiers from integer compares to adds
  • +
+ +

Jason Ekstrand (11):

+
    +
  • anv/pipeline: Only consider double elements which actually exist
  • +
  • i965: Workaround the gen9 hw astc5x5 sampler bug
  • +
  • anv: Re-emit vertex buffers when the pipeline changes
  • +
  • anv: Disable the vertex cache when tessellating on SKL GT4
  • +
  • anv: Clamp scissors to the framebuffer boundary
  • +
  • vulkan: Update the XML and headers to 1.1.84
  • +
  • anv: Support v3 of VK_EXT_vertex_attribute_divisor
  • +
  • anv/query: Write both dwords in emit_zero_queries
  • +
  • nir: Add a small pass to rematerialize derefs per-block
  • +
  • nir/loop_unroll: Re-materialize derefs in use blocks before unrolling
  • +
  • nir/opt_if: Re-materialize derefs in use blocks before peeling loops
  • +
+ +

Josh Pieper (1):

+
    +
  • st/mesa: Validate the result of pipe_transfer_map in make_texture (v2)
  • +
+ +

Juan A. Suarez Romero (2):

+
    +
  • cherry-ignore: radv: fix descriptor pool allocation size
  • +
  • Update version to 18.2.1
  • +
+ +

Kenneth Feng (1):

+
    +
  • amd: Add Picasso device id
  • +
+ +

Marek Olšák (5):

+
    +
  • radeonsi: fix HTILE for NPOT textures with mipmapping on SI/CI
  • +
  • winsys/radeon: fix CMASK fast clear for NPOT textures with mipmapping on SI/CI
  • +
  • r600: fix HTILE for NPOT textures with mipmapping
  • +
  • radeonsi: fix printing a BO list into ddebug reports
  • +
  • ac: revert new LLVM 7.0 behavior for fdiv
  • +
+ +

Mathias Fröhlich (1):

+
    +
  • tnl: Fix green gun regression in xonotic.
  • +
+ +

Mauro Rossi (3):

+
    +
  • android: broadcom/genxml: fix collision with intel/genxml header-gen macro
  • +
  • android: broadcom/cle: add gallium include path
  • +
  • android: broadcom/cle: export the broadcom top level path headers
  • +
+ +

Michel Dänzer (1):

+
    +
  • loader/dri3: Only wait for back buffer fences in dri3_get_buffer
  • +
+ +

Pierre Moreau (1):

+
    +
  • nvir: Always split 64-bit IMAD/IMUL operations
  • +
+ +

Samuel Pitoiset (7):

+
    +
  • radv: fix function names for VK_EXT_conditional_rendering
  • +
  • radv: fix VK_EXT_conditional_rendering visibility
  • +
  • radv: bump the maximum number of arguments to 64
  • +
  • radv: handle loc->indirect correctly for the first descriptor
  • +
  • radv: fix GPU hangs with 32-bit indirect descriptors
  • +
  • radv: fix flushing indirect descriptors
  • +
  • radv: fix setting global locations for indirect descriptors
  • +
+ +

Sergii Romantsov (3):

+
    +
  • intel: compiler option msse2 and mstackrealign
  • +
  • i965/tools: 32bit compilation with meson
  • +
  • mesa/meson: 32bit xmlconfig linkage
  • +
+ +

Timothy Arceri (2):

+
    +
  • glsl: fixer lexer for unreachable defines
  • +
  • Revert "radeonsi: avoid syncing the driver thread in si_fence_finish"
  • +
+ + +
+ + -- 2.30.2