From 184a575a00a7d325454bff8f352ab0f407ff19b1 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 29 Jan 2001 22:10:24 +0000 Subject: [PATCH] only compute separate specular if texturing really enabled --- src/mesa/tnl/t_vb_light.c | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/src/mesa/tnl/t_vb_light.c b/src/mesa/tnl/t_vb_light.c index a4f7cfa3c31..13ab9a395ba 100644 --- a/src/mesa/tnl/t_vb_light.c +++ b/src/mesa/tnl/t_vb_light.c @@ -1,4 +1,4 @@ -/* $Id: t_vb_light.c,v 1.5 2001/01/24 00:04:59 brianp Exp $ */ +/* $Id: t_vb_light.c,v 1.6 2001/01/29 22:10:24 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -170,7 +170,8 @@ static GLboolean run_validate_lighting( GLcontext *ctx, if (ctx->Visual.rgbMode) { if (ctx->Light._NeedVertices) { - if (ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) + if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR && + ctx->Texture._ReallyEnabled) tab = _tnl_light_spec_tab; else tab = _tnl_light_tab; @@ -267,7 +268,8 @@ static void check_lighting( GLcontext *ctx, struct gl_pipeline_stage *stage ) stage->inputs |= VERT_RGBA; stage->outputs = VERT_RGBA; - if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) + if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR && + ctx->Texture._ReallyEnabled) stage->outputs |= VERT_SPEC_RGB; } } -- 2.30.2