From 1a03a644d2f933fbbbe535e584a92fdf1ad619f1 Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Fri, 16 Jul 2010 15:52:40 -0700 Subject: [PATCH] linker: Remove redundant check for 'main' in shaders This is now handled in link_intrastage_shaders. --- src/glsl/linker.cpp | 10 ---------- 1 file changed, 10 deletions(-) diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 4933686b5e9..a4776b1941c 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -192,11 +192,6 @@ validate_vertex_shader_executable(struct gl_shader_program *prog, if (shader == NULL) return true; - if (!shader->symbols->get_function("main")) { - linker_error_printf(prog, "vertex shader lacks `main'\n"); - return false; - } - find_assignment_visitor find("gl_Position"); find.run(shader->ir); if (!find.variable_found()) { @@ -221,11 +216,6 @@ validate_fragment_shader_executable(struct gl_shader_program *prog, if (shader == NULL) return true; - if (!shader->symbols->get_function("main")) { - linker_error_printf(prog, "fragment shader lacks `main'\n"); - return false; - } - find_assignment_visitor frag_color("gl_FragColor"); find_assignment_visitor frag_data("gl_FragData"); -- 2.30.2