From 1c95cea40b518166bfa8d6925d58adf4e73d74fa Mon Sep 17 00:00:00 2001 From: Kenneth Graunke Date: Wed, 17 Apr 2013 17:30:20 -0700 Subject: [PATCH] glsl: Copy _mesa_shader_type_to_index() to standalone scaffolding. We can't include shaderobj.h from the standalone utilities, so we unfortunately have to copy this function. Signed-off-by: Kenneth Graunke Reviewed-by: Ian Romanick Reviewed-by: Eric Anholt --- src/glsl/standalone_scaffolding.h | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) diff --git a/src/glsl/standalone_scaffolding.h b/src/glsl/standalone_scaffolding.h index 0a2cde8a348..7afb1c313e6 100644 --- a/src/glsl/standalone_scaffolding.h +++ b/src/glsl/standalone_scaffolding.h @@ -31,6 +31,7 @@ #ifndef STANDALONE_SCAFFOLDING_H #define STANDALONE_SCAFFOLDING_H +#include #include "main/mtypes.h" extern "C" void @@ -47,6 +48,22 @@ extern "C" void _mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id, const char *msg, int len); +static inline gl_shader_type +_mesa_shader_type_to_index(GLenum v) +{ + switch (v) { + case GL_VERTEX_SHADER: + return MESA_SHADER_VERTEX; + case GL_FRAGMENT_SHADER: + return MESA_SHADER_FRAGMENT; + case GL_GEOMETRY_SHADER: + return MESA_SHADER_GEOMETRY; + default: + assert(!"bad value in _mesa_shader_type_to_index()"); + return MESA_SHADER_TYPES; + } +} + /** * Initialize the given gl_context structure to a reasonable set of * defaults representing the minimum capabilities required by the -- 2.30.2