From 1cb7cd1292dc8592d4912194d91355eb61361be5 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 2 Feb 2009 16:29:08 -0700 Subject: [PATCH] glsl: update program->InputsRead when referencing input attributes This info will be used in the linker for allocating generic vertex attribs. --- src/mesa/shader/slang/slang_emit.c | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/mesa/shader/slang/slang_emit.c b/src/mesa/shader/slang/slang_emit.c index ea446fa5d49..2dd122c9a54 100644 --- a/src/mesa/shader/slang/slang_emit.c +++ b/src/mesa/shader/slang/slang_emit.c @@ -2120,6 +2120,10 @@ emit_var_ref(slang_emit_info *emitInfo, slang_ir_node *n) /* mark var as used */ _mesa_use_uniform(emitInfo->prog->Parameters, (char *) n->Var->a_name); } + else if (n->Store->File == PROGRAM_INPUT) { + assert(n->Store->Index >= 0); + emitInfo->prog->InputsRead |= (1 << n->Store->Index); + } if (n->Store->Index < 0) { /* probably ran out of registers */ -- 2.30.2