From 1d52b6aaf41b32aaf8d1cdf5a3cd5ff4ecba28f4 Mon Sep 17 00:00:00 2001 From: Brian Date: Fri, 22 Jun 2007 09:47:30 -0600 Subject: [PATCH] fix bug rendering points with fragment program (see #11330) --- src/mesa/swrast/s_points.c | 20 +++++++++++++------- src/mesa/swrast/s_span.c | 7 +++++-- 2 files changed, 18 insertions(+), 9 deletions(-) diff --git a/src/mesa/swrast/s_points.c b/src/mesa/swrast/s_points.c index 02c9d9b4251..b91ce73d7a3 100644 --- a/src/mesa/swrast/s_points.c +++ b/src/mesa/swrast/s_points.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.1 + * Version: 7.1 * - * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -208,6 +208,14 @@ _swrast_choose_point( GLcontext *ctx ) GLboolean specular = (ctx->Fog.ColorSumEnabled || (ctx->Light.Enabled && ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)); + GLboolean attribs = (ctx->FragmentProgram._Current || + ctx->Texture._EnabledCoordUnits || + swrast->_FogEnabled || + specular); + + /* + * XXX this is a mess that should be cleaned up someday + */ if (ctx->RenderMode==GL_RENDER) { if (ctx->Point.PointSprite) { @@ -218,7 +226,7 @@ _swrast_choose_point( GLcontext *ctx ) else USE(sprite_point); } - else if (ctx->Point.SmoothFlag) { + else if (ctx->Point.SmoothFlag && !attribs) { /* Smooth points */ if (rgbMode) { if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled) { @@ -237,7 +245,7 @@ _swrast_choose_point( GLcontext *ctx ) } else if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled) { if (rgbMode) { - if (ctx->Texture._EnabledCoordUnits) { + if (attribs) { if (ctx->Point.SmoothFlag) { USE(atten_antialiased_rgba_point); } @@ -254,9 +262,7 @@ _swrast_choose_point( GLcontext *ctx ) USE(atten_general_ci_point); } } - else if ((ctx->Texture._EnabledCoordUnits - || specular - || swrast->_FogEnabled) && rgbMode) { + else if (attribs && rgbMode) { /* textured, fogged */ USE(textured_rgba_point); } diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c index 9777391ded2..4ab6e2e9fbf 100644 --- a/src/mesa/swrast/s_span.c +++ b/src/mesa/swrast/s_span.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.1 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * @@ -1178,7 +1178,10 @@ shade_texture_span(GLcontext *ctx, SWspan *span) if (span->primitive == GL_BITMAP && span->array->ChanType != GL_FLOAT) { convert_color_type(span, GL_FLOAT, 0); } - interpolate_active_attribs(ctx, span, ~0); + if (span->primitive != GL_POINT) { + /* for points, we populated the arrays already */ + interpolate_active_attribs(ctx, span, ~0); + } span->array->ChanType = GL_FLOAT; if (!(span->arrayMask & SPAN_Z)) -- 2.30.2