From 1da538f85bc327f4ae5e1a5b90c15b99f8cf48df Mon Sep 17 00:00:00 2001 From: Neha Bhende Date: Thu, 11 Aug 2016 16:30:14 -0700 Subject: [PATCH] svga: add new begin_blit() Saving all blitter states will be done in begin_blit() so that begin_blit() can be used before performing any blit operation. Reviewed-by: Brian Paul Reviewed-by: Charmaine Lee --- src/gallium/drivers/svga/svga_pipe_clear.c | 27 ++++++++++++++-------- 1 file changed, 18 insertions(+), 9 deletions(-) diff --git a/src/gallium/drivers/svga/svga_pipe_clear.c b/src/gallium/drivers/svga/svga_pipe_clear.c index c874726b6da..1eb37579002 100644 --- a/src/gallium/drivers/svga/svga_pipe_clear.c +++ b/src/gallium/drivers/svga/svga_pipe_clear.c @@ -35,18 +35,11 @@ /** - * Clear the whole color buffer(s) by drawing a quad. For VGPU10 we use - * this when clearing integer render targets. We'll also clear the - * depth and/or stencil buffers if the clear_buffers mask specifies them. + * Saving blitter states before doing any blitter operation */ static void -clear_buffers_with_quad(struct svga_context *svga, - unsigned clear_buffers, - const union pipe_color_union *color, - double depth, unsigned stencil) +begin_blit(struct svga_context *svga) { - const struct pipe_framebuffer_state *fb = &svga->curr.framebuffer; - util_blitter_save_vertex_buffer_slot(svga->blitter, svga->curr.vb); util_blitter_save_vertex_elements(svga->blitter, (void*)svga->curr.velems); util_blitter_save_vertex_shader(svga->blitter, svga->curr.vs); @@ -62,7 +55,23 @@ clear_buffers_with_quad(struct svga_context *svga, (void*)svga->curr.depth); util_blitter_save_stencil_ref(svga->blitter, &svga->curr.stencil_ref); util_blitter_save_sample_mask(svga->blitter, svga->curr.sample_mask); +} + + +/** + * Clear the whole color buffer(s) by drawing a quad. For VGPU10 we use + * this when clearing integer render targets. We'll also clear the + * depth and/or stencil buffers if the clear_buffers mask specifies them. + */ +static void +clear_buffers_with_quad(struct svga_context *svga, + unsigned clear_buffers, + const union pipe_color_union *color, + double depth, unsigned stencil) +{ + const struct pipe_framebuffer_state *fb = &svga->curr.framebuffer; + begin_blit(svga); util_blitter_clear(svga->blitter, fb->width, fb->height, 1, /* num_layers */ -- 2.30.2