From 1db63713046efd49071aae448105df8a80e1e83d Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Thu, 18 Dec 2008 16:00:09 -0800 Subject: [PATCH] intel: Fix glBitmap top/bottom clipping. Bug #19139. --- .../drivers/dri/intel/intel_pixel_bitmap.c | 75 +++++++++---------- 1 file changed, 35 insertions(+), 40 deletions(-) diff --git a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c index f6713dbc7ba..fb1a051cdc8 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c +++ b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c @@ -150,8 +150,18 @@ static GLuint get_bitmap_rect(GLsizei width, GLsizei height, return count; } - - +/** + * Returns the low Y value of the vertical range given, flipped according to + * whether the framebuffer is or not. + */ +static inline int +y_flip(struct gl_framebuffer *fb, int y, int height) +{ + if (fb->Name != 0) + return y; + else + return fb->Height - y - height; +} /* * Render a bitmap. @@ -208,8 +218,6 @@ do_blit_bitmap( GLcontext *ctx, intel_get_cliprects(intel, &cliprects, &num_cliprects, &x_off, &y_off); if (num_cliprects != 0) { - drm_clip_rect_t dest_rect; - GLint srcx = 0, srcy = 0; GLuint i; GLint orig_dstx = dstx; GLint orig_dsty = dsty; @@ -220,45 +228,26 @@ do_blit_bitmap( GLcontext *ctx, &dstx, &dsty, &width, &height)) goto out; - /* Convert from GL to hardware coordinates. Transform original points - * along with it so that we can look at cliprects in hw coordinates and - * map back to points in the source space. - */ - if (fb->Name == 0) { - /* bitmap to a system framebuffer */ - dstx = x_off + dstx; - dsty = y_off + (fb->Height - dsty - height); - orig_dstx = x_off + orig_dstx; - orig_dsty = y_off + (fb->Height - orig_dsty - height); - } else { - /* bitmap to a user framebuffer object */ - dstx = x_off + dstx; - dsty = y_off + dsty; - orig_dstx = x_off + orig_dstx; - orig_dsty = y_off + orig_dsty; - } - - dest_rect.x1 = dstx; - dest_rect.y1 = dsty; - dest_rect.x2 = dstx + width; - dest_rect.y2 = dsty + height; + dstx = x_off + dstx; + dsty = y_off + y_flip(fb, dsty, height); for (i = 0; i < num_cliprects; i++) { - drm_clip_rect_t rect; - int box_w, box_h; + int box_x, box_y, box_w, box_h; GLint px, py; GLuint stipple[32]; - if (!intel_intersect_cliprects(&rect, &dest_rect, &cliprects[i])) - continue; + box_x = dstx; + box_y = dsty; + box_w = width; + box_h = height; - /* Now go back to GL coordinates to figure out what subset of - * the bitmap we are uploading for this cliprect: - */ - box_w = rect.x2 - rect.x1; - box_h = rect.y2 - rect.y1; - srcx = rect.x1 - orig_dstx; - srcy = rect.y1 - orig_dsty; + /* Clip to drawable cliprect */ + if (!_mesa_clip_to_region(cliprects[i].x1, + cliprects[i].y1, + cliprects[i].x2 - cliprects[i].x1, + cliprects[i].y2 - cliprects[i].y1, + &box_x, &box_y, &box_w, &box_h)) + continue; #define DY 32 #define DX 32 @@ -279,10 +268,16 @@ do_blit_bitmap( GLcontext *ctx, /* May need to adjust this when padding has been introduced in * sz above: + * + * Have to translate destination coordinates back into source + * coordinates. */ if (get_bitmap_rect(bitmap_width, bitmap_height, unpack, bitmap, - srcx + px, srcy + py, w, h, + -orig_dstx + (box_x + px - x_off), + -orig_dsty + y_flip(fb, + box_y + py - y_off, h), + w, h, (GLubyte *)stipple, 8, fb->Name == 0 ? GL_TRUE : GL_FALSE) == 0) @@ -299,8 +294,8 @@ do_blit_bitmap( GLcontext *ctx, dst->buffer, 0, dst->tiling, - rect.x1 + px, - rect.y2 - (py + h), + box_x + px, + box_y + py, w, h, logic_op); } -- 2.30.2