From 1db9ed6495b7ec80980d51e390891841bf28023a Mon Sep 17 00:00:00 2001 From: Kevin Rogovin Date: Mon, 27 Jan 2014 12:16:19 +0200 Subject: [PATCH] mesa: Allow depth = 0 parameter for TexImage3D. Fixes the tests for the depth parameter for TexImage3D calls when the target type is GL_TEXTURE_2D_ARRAY or GL_TEXTURE_CUBE_MAP_ARRAY so that a depth value of 0 is accepted. Previously, the check incorrectly required the depth argument to be atleast 1. Reviewed-by: Matt Turner Reviewed-by: Ian Romanick --- src/mesa/main/teximage.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index a57c7da45ed..59a9870ed1b 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -1568,7 +1568,7 @@ _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target, return GL_FALSE; if (height < 2 * border || height > 2 * border + maxSize) return GL_FALSE; - if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers) + if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers) return GL_FALSE; if (!ctx->Extensions.ARB_texture_non_power_of_two) { if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) @@ -1585,7 +1585,7 @@ _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target, return GL_FALSE; if (height < 2 * border || height > 2 * border + maxSize) return GL_FALSE; - if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers || depth % 6) + if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers || depth % 6) return GL_FALSE; if (width != height) return GL_FALSE; -- 2.30.2