From 1dc5e56f3e48b629daa18c2d8631c96bda638eb6 Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Mon, 21 Apr 2008 20:25:47 +0100 Subject: [PATCH] cso: provide functions to bind fs/vs handles directly --- src/gallium/auxiliary/cso_cache/cso_context.c | 32 ++++++++++++++----- src/gallium/auxiliary/cso_cache/cso_context.h | 4 +++ 2 files changed, 28 insertions(+), 8 deletions(-) diff --git a/src/gallium/auxiliary/cso_cache/cso_context.c b/src/gallium/auxiliary/cso_cache/cso_context.c index 87995c80c31..e6366e7b147 100644 --- a/src/gallium/auxiliary/cso_cache/cso_context.c +++ b/src/gallium/auxiliary/cso_cache/cso_context.c @@ -422,6 +422,16 @@ void cso_restore_rasterizer(struct cso_context *ctx) } +void cso_set_fragment_shader_handle(struct cso_context *ctx, + void *handle ) +{ + if (ctx->fragment_shader != handle) { + ctx->fragment_shader = handle; + ctx->pipe->bind_fs_state(ctx->pipe, handle); + } +} + + void cso_set_fragment_shader(struct cso_context *ctx, const struct pipe_shader_state *templ) { @@ -453,10 +463,7 @@ void cso_set_fragment_shader(struct cso_context *ctx, handle = ((struct cso_fragment_shader *)cso_hash_iter_data(iter))->data; } - if (ctx->fragment_shader != handle) { - ctx->fragment_shader = handle; - ctx->pipe->bind_fs_state(ctx->pipe, handle); - } + cso_set_fragment_shader_handle( ctx, handle ); } void cso_save_fragment_shader(struct cso_context *ctx) @@ -476,6 +483,16 @@ void cso_restore_fragment_shader(struct cso_context *ctx) } +void cso_set_vertex_shader_handle(struct cso_context *ctx, + void *handle ) +{ + if (ctx->vertex_shader != handle) { + ctx->vertex_shader = handle; + ctx->pipe->bind_vs_state(ctx->pipe, handle); + } +} + + void cso_set_vertex_shader(struct cso_context *ctx, const struct pipe_shader_state *templ) @@ -503,12 +520,11 @@ void cso_set_vertex_shader(struct cso_context *ctx, handle = ((struct cso_vertex_shader *)cso_hash_iter_data(iter))->data; } - if (ctx->vertex_shader != handle) { - ctx->vertex_shader = handle; - ctx->pipe->bind_vs_state(ctx->pipe, handle); - } + cso_set_vertex_shader_handle( ctx, handle ); } + + void cso_save_vertex_shader(struct cso_context *ctx) { assert(!ctx->vertex_shader_saved); diff --git a/src/gallium/auxiliary/cso_cache/cso_context.h b/src/gallium/auxiliary/cso_cache/cso_context.h index 665e8d99110..945f4881a88 100644 --- a/src/gallium/auxiliary/cso_cache/cso_context.h +++ b/src/gallium/auxiliary/cso_cache/cso_context.h @@ -96,6 +96,8 @@ void cso_restore_sampler_textures( struct cso_context *cso ); * (eg mesa's internall-generated texenv programs), it will be up to * the state tracker to implement their own specialized caching. */ +void cso_set_fragment_shader_handle(struct cso_context *ctx, + void *handle ); void cso_set_fragment_shader( struct cso_context *cso, const struct pipe_shader_state *shader ); void cso_save_fragment_shader(struct cso_context *cso); @@ -103,6 +105,8 @@ void cso_restore_fragment_shader(struct cso_context *cso); +void cso_set_vertex_shader_handle(struct cso_context *ctx, + void *handle ); void cso_set_vertex_shader( struct cso_context *cso, const struct pipe_shader_state *shader ); void cso_save_vertex_shader(struct cso_context *cso); -- 2.30.2