From 1e2f5fb05a3f6720a1e7aa02e7ce12304991c6c7 Mon Sep 17 00:00:00 2001 From: Jerome Glisse Date: Fri, 8 Feb 2008 18:25:49 +0100 Subject: [PATCH] failover: several fixes to failover pipe module --- src/mesa/pipe/failover/fo_context.c | 2 + src/mesa/pipe/failover/fo_state.c | 79 ++++++++++++++++++++--------- 2 files changed, 57 insertions(+), 24 deletions(-) diff --git a/src/mesa/pipe/failover/fo_context.c b/src/mesa/pipe/failover/fo_context.c index cf6c9fed502..7ce4a7df17e 100644 --- a/src/mesa/pipe/failover/fo_context.c +++ b/src/mesa/pipe/failover/fo_context.c @@ -114,6 +114,8 @@ struct pipe_context *failover_create( struct pipe_context *hw, if (failover == NULL) return NULL; + failover->hw = hw; + failover->sw = sw; failover->pipe.winsys = hw->winsys; failover->pipe.destroy = failover_destroy; failover->pipe.is_format_supported = hw->is_format_supported; diff --git a/src/mesa/pipe/failover/fo_state.c b/src/mesa/pipe/failover/fo_state.c index fa700b9674f..0fc5568da11 100644 --- a/src/mesa/pipe/failover/fo_state.c +++ b/src/mesa/pipe/failover/fo_state.c @@ -54,8 +54,8 @@ failover_create_blend_state( struct pipe_context *pipe, struct fo_state *state = malloc(sizeof(struct fo_state)); struct failover_context *failover = failover_context(pipe); - state->sw_state = failover->sw->create_blend_state(pipe, blend); - state->hw_state = failover->hw->create_blend_state(pipe, blend); + state->sw_state = failover->sw->create_blend_state(failover->sw, blend); + state->hw_state = failover->hw->create_blend_state(failover->hw, blend); return state; } @@ -68,6 +68,7 @@ failover_bind_blend_state( struct pipe_context *pipe, struct fo_state *state = (struct fo_state *)blend; failover->blend = state; failover->dirty |= FO_NEW_BLEND; + failover->sw->bind_blend_state( failover->sw, state->sw_state ); failover->hw->bind_blend_state( failover->hw, state->hw_state ); } @@ -78,8 +79,8 @@ failover_delete_blend_state( struct pipe_context *pipe, struct fo_state *state = (struct fo_state*)blend; struct failover_context *failover = failover_context(pipe); - failover->sw->delete_blend_state(pipe, state->sw_state); - failover->hw->delete_blend_state(pipe, state->hw_state); + failover->sw->delete_blend_state(failover->sw, state->sw_state); + failover->hw->delete_blend_state(failover->hw, state->hw_state); state->sw_state = 0; state->hw_state = 0; free(state); @@ -93,6 +94,7 @@ failover_set_blend_color( struct pipe_context *pipe, failover->blend_color = *blend_color; failover->dirty |= FO_NEW_BLEND_COLOR; + failover->sw->set_blend_color( failover->sw, blend_color ); failover->hw->set_blend_color( failover->hw, blend_color ); } @@ -104,6 +106,7 @@ failover_set_clip_state( struct pipe_context *pipe, failover->clip = *clip; failover->dirty |= FO_NEW_CLIP; + failover->sw->set_clip_state( failover->sw, clip ); failover->hw->set_clip_state( failover->hw, clip ); } @@ -115,8 +118,8 @@ failover_create_depth_stencil_state(struct pipe_context *pipe, struct fo_state *state = malloc(sizeof(struct fo_state)); struct failover_context *failover = failover_context(pipe); - state->sw_state = failover->sw->create_depth_stencil_alpha_state(pipe, templ); - state->hw_state = failover->hw->create_depth_stencil_alpha_state(pipe, templ); + state->sw_state = failover->sw->create_depth_stencil_alpha_state(failover->sw, templ); + state->hw_state = failover->hw->create_depth_stencil_alpha_state(failover->hw, templ); return state; } @@ -129,6 +132,7 @@ failover_bind_depth_stencil_state(struct pipe_context *pipe, struct fo_state *state = (struct fo_state *)depth_stencil; failover->depth_stencil = state; failover->dirty |= FO_NEW_DEPTH_STENCIL; + failover->sw->bind_depth_stencil_alpha_state(failover->sw, state->sw_state); failover->hw->bind_depth_stencil_alpha_state(failover->hw, state->hw_state); } @@ -139,8 +143,8 @@ failover_delete_depth_stencil_state(struct pipe_context *pipe, struct fo_state *state = (struct fo_state*)ds; struct failover_context *failover = failover_context(pipe); - failover->sw->delete_depth_stencil_alpha_state(pipe, state->sw_state); - failover->hw->delete_depth_stencil_alpha_state(pipe, state->hw_state); + failover->sw->delete_depth_stencil_alpha_state(failover->sw, state->sw_state); + failover->hw->delete_depth_stencil_alpha_state(failover->hw, state->hw_state); state->sw_state = 0; state->hw_state = 0; free(state); @@ -154,6 +158,7 @@ failover_set_framebuffer_state(struct pipe_context *pipe, failover->framebuffer = *framebuffer; failover->dirty |= FO_NEW_FRAMEBUFFER; + failover->sw->set_framebuffer_state( failover->sw, framebuffer ); failover->hw->set_framebuffer_state( failover->hw, framebuffer ); } @@ -165,8 +170,8 @@ failover_create_fs_state(struct pipe_context *pipe, struct fo_state *state = malloc(sizeof(struct fo_state)); struct failover_context *failover = failover_context(pipe); - state->sw_state = failover->sw->create_fs_state(pipe, templ); - state->hw_state = failover->hw->create_fs_state(pipe, templ); + state->sw_state = failover->sw->create_fs_state(failover->sw, templ); + state->hw_state = failover->hw->create_fs_state(failover->hw, templ); return state; } @@ -178,6 +183,7 @@ failover_bind_fs_state(struct pipe_context *pipe, void *fs) struct fo_state *state = (struct fo_state*)fs; failover->fragment_shader = state; failover->dirty |= FO_NEW_FRAGMENT_SHADER; + failover->sw->bind_fs_state(failover->sw, state->sw_state); failover->hw->bind_fs_state(failover->hw, state->hw_state); } @@ -188,8 +194,8 @@ failover_delete_fs_state(struct pipe_context *pipe, struct fo_state *state = (struct fo_state*)fs; struct failover_context *failover = failover_context(pipe); - failover->sw->delete_fs_state(pipe, state->sw_state); - failover->hw->delete_fs_state(pipe, state->hw_state); + failover->sw->delete_fs_state(failover->sw, state->sw_state); + failover->hw->delete_fs_state(failover->hw, state->hw_state); state->sw_state = 0; state->hw_state = 0; free(state); @@ -202,8 +208,8 @@ failover_create_vs_state(struct pipe_context *pipe, struct fo_state *state = malloc(sizeof(struct fo_state)); struct failover_context *failover = failover_context(pipe); - state->sw_state = failover->sw->create_vs_state(pipe, templ); - state->hw_state = failover->hw->create_vs_state(pipe, templ); + state->sw_state = failover->sw->create_vs_state(failover->sw, templ); + state->hw_state = failover->hw->create_vs_state(failover->hw, templ); return state; } @@ -217,6 +223,7 @@ failover_bind_vs_state(struct pipe_context *pipe, struct fo_state *state = (struct fo_state*)vs; failover->vertex_shader = state; failover->dirty |= FO_NEW_VERTEX_SHADER; + failover->sw->bind_vs_state(failover->sw, state->sw_state); failover->hw->bind_vs_state(failover->hw, state->hw_state); } @@ -227,8 +234,8 @@ failover_delete_vs_state(struct pipe_context *pipe, struct fo_state *state = (struct fo_state*)vs; struct failover_context *failover = failover_context(pipe); - failover->sw->delete_vs_state(pipe, state->sw_state); - failover->hw->delete_vs_state(pipe, state->hw_state); + failover->sw->delete_vs_state(failover->sw, state->sw_state); + failover->hw->delete_vs_state(failover->hw, state->hw_state); state->sw_state = 0; state->hw_state = 0; free(state); @@ -242,6 +249,7 @@ failover_set_polygon_stipple( struct pipe_context *pipe, failover->poly_stipple = *stipple; failover->dirty |= FO_NEW_STIPPLE; + failover->sw->set_polygon_stipple( failover->sw, stipple ); failover->hw->set_polygon_stipple( failover->hw, stipple ); } @@ -253,8 +261,8 @@ failover_create_rasterizer_state(struct pipe_context *pipe, struct fo_state *state = malloc(sizeof(struct fo_state)); struct failover_context *failover = failover_context(pipe); - state->sw_state = failover->sw->create_rasterizer_state(pipe, templ); - state->hw_state = failover->hw->create_rasterizer_state(pipe, templ); + state->sw_state = failover->sw->create_rasterizer_state(failover->sw, templ); + state->hw_state = failover->hw->create_rasterizer_state(failover->hw, templ); return state; } @@ -268,6 +276,7 @@ failover_bind_rasterizer_state(struct pipe_context *pipe, struct fo_state *state = (struct fo_state*)raster; failover->rasterizer = state; failover->dirty |= FO_NEW_RASTERIZER; + failover->sw->bind_rasterizer_state(failover->sw, state->sw_state); failover->hw->bind_rasterizer_state(failover->hw, state->hw_state); } @@ -278,8 +287,8 @@ failover_delete_rasterizer_state(struct pipe_context *pipe, struct fo_state *state = (struct fo_state*)raster; struct failover_context *failover = failover_context(pipe); - failover->sw->delete_rasterizer_state(pipe, state->sw_state); - failover->hw->delete_rasterizer_state(pipe, state->hw_state); + failover->sw->delete_rasterizer_state(failover->sw, state->sw_state); + failover->hw->delete_rasterizer_state(failover->hw, state->hw_state); state->sw_state = 0; state->hw_state = 0; free(state); @@ -294,6 +303,7 @@ failover_set_scissor_state( struct pipe_context *pipe, failover->scissor = *scissor; failover->dirty |= FO_NEW_SCISSOR; + failover->sw->set_scissor_state( failover->sw, scissor ); failover->hw->set_scissor_state( failover->hw, scissor ); } @@ -305,8 +315,8 @@ failover_create_sampler_state(struct pipe_context *pipe, struct fo_state *state = malloc(sizeof(struct fo_state)); struct failover_context *failover = failover_context(pipe); - state->sw_state = failover->sw->create_sampler_state(pipe, templ); - state->hw_state = failover->hw->create_sampler_state(pipe, templ); + state->sw_state = failover->sw->create_sampler_state(failover->sw, templ); + state->hw_state = failover->hw->create_sampler_state(failover->hw, templ); return state; } @@ -320,6 +330,8 @@ failover_bind_sampler_state(struct pipe_context *pipe, failover->sampler[unit] = state; failover->dirty |= FO_NEW_SAMPLER; failover->dirty_sampler |= (1<sw->bind_sampler_state(failover->sw, unit, + state->sw_state); failover->hw->bind_sampler_state(failover->hw, unit, state->hw_state); } @@ -330,8 +342,8 @@ failover_delete_sampler_state(struct pipe_context *pipe, void *sampler) struct fo_state *state = (struct fo_state*)sampler; struct failover_context *failover = failover_context(pipe); - failover->sw->delete_sampler_state(pipe, state->sw_state); - failover->hw->delete_sampler_state(pipe, state->hw_state); + failover->sw->delete_sampler_state(failover->sw, state->sw_state); + failover->hw->delete_sampler_state(failover->hw, state->hw_state); state->sw_state = 0; state->hw_state = 0; free(state); @@ -348,6 +360,7 @@ failover_set_sampler_texture(struct pipe_context *pipe, failover->texture[unit] = texture; failover->dirty |= FO_NEW_TEXTURE; failover->dirty_texture |= (1<sw->set_sampler_texture( failover->sw, unit, texture ); failover->hw->set_sampler_texture( failover->hw, unit, texture ); } @@ -360,6 +373,7 @@ failover_set_viewport_state( struct pipe_context *pipe, failover->viewport = *viewport; failover->dirty |= FO_NEW_VIEWPORT; + failover->sw->set_viewport_state( failover->sw, viewport ); failover->hw->set_viewport_state( failover->hw, viewport ); } @@ -374,6 +388,7 @@ failover_set_vertex_buffer(struct pipe_context *pipe, failover->vertex_buffer[unit] = *vertex_buffer; failover->dirty |= FO_NEW_VERTEX_BUFFER; failover->dirty_vertex_buffer |= (1<sw->set_vertex_buffer( failover->sw, unit, vertex_buffer ); failover->hw->set_vertex_buffer( failover->hw, unit, vertex_buffer ); } @@ -388,9 +403,24 @@ failover_set_vertex_element(struct pipe_context *pipe, failover->vertex_element[unit] = *vertex_element; failover->dirty |= FO_NEW_VERTEX_ELEMENT; failover->dirty_vertex_element |= (1<sw->set_vertex_element( failover->sw, unit, vertex_element ); failover->hw->set_vertex_element( failover->hw, unit, vertex_element ); } +void +failover_set_constant_buffer(struct pipe_context *pipe, + uint shader, uint index, + const struct pipe_constant_buffer *buf) +{ + struct failover_context *failover = failover_context(pipe); + + assert(shader < PIPE_SHADER_TYPES); + assert(index == 0); + + failover->sw->set_constant_buffer(failover->sw, shader, index, buf); + failover->hw->set_constant_buffer(failover->hw, shader, index, buf); +} + void failover_init_state_functions( struct failover_context *failover ) @@ -423,4 +453,5 @@ failover_init_state_functions( struct failover_context *failover ) failover->pipe.set_viewport_state = failover_set_viewport_state; failover->pipe.set_vertex_buffer = failover_set_vertex_buffer; failover->pipe.set_vertex_element = failover_set_vertex_element; + failover->pipe.set_constant_buffer = failover_set_constant_buffer; } -- 2.30.2