From 1e64be6f91652e7e5ba60c86c379ee41bb7e4f81 Mon Sep 17 00:00:00 2001 From: Axel Davy Date: Sun, 4 Dec 2016 10:34:34 +0100 Subject: [PATCH] st/nine: Do not wait for DEFAULT lock for volumes when we can If the volumes (and the texture container) are not referenced, then they are no pending operations on them. We can lock directly. Signed-off-by: Axel Davy --- src/gallium/state_trackers/nine/volume9.c | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/src/gallium/state_trackers/nine/volume9.c b/src/gallium/state_trackers/nine/volume9.c index 29a1fcbbd03..11236a02e75 100644 --- a/src/gallium/state_trackers/nine/volume9.c +++ b/src/gallium/state_trackers/nine/volume9.c @@ -320,10 +320,17 @@ NineVolume9_LockBox( struct NineVolume9 *This, pLockedVolume->pBits = NineVolume9_GetSystemMemPointer(This, box.x, box.y, box.z); } else { - pipe = NineDevice9_GetPipe(This->base.device); + bool no_refs = !p_atomic_read(&This->base.bind) && + !p_atomic_read(&This->base.container->bind); + if (no_refs) + pipe = nine_context_get_pipe_acquire(This->base.device); + else + pipe = NineDevice9_GetPipe(This->base.device); pLockedVolume->pBits = pipe->transfer_map(pipe, resource, This->level, usage, &box, &This->transfer); + if (no_refs) + nine_context_get_pipe_release(This->base.device); if (!This->transfer) { if (Flags & D3DLOCK_DONOTWAIT) return D3DERR_WASSTILLDRAWING; -- 2.30.2