From 1ee000a0b6737d6c140d4f07b6044908b8ebfdc7 Mon Sep 17 00:00:00 2001 From: Laura Ekstrand Date: Wed, 4 Mar 2015 10:49:55 -0800 Subject: [PATCH] main: _mesa_cube_level_complete checks NumLayers. _mesa_cube_level_complete now verifies that a cube map texture object actually has six texture images before proceeding. Reviewed-by: Anuj Phogat --- src/mesa/main/texobj.c | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index e018ab9103c..a99b108d35f 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -879,6 +879,10 @@ _mesa_cube_level_complete(const struct gl_texture_object *texObj, if (texObj->Target != GL_TEXTURE_CUBE_MAP) return GL_FALSE; + /* Make sure we have enough image planes for a cube map. */ + if (texObj->NumLayers < 6) + return GL_FALSE; + if ((level < 0) || (level >= MAX_TEXTURE_LEVELS)) return GL_FALSE; -- 2.30.2