Mesa 10.0.5 Release Notes / April 18, 2014
+ ++Mesa 10.0.5 is a bug fix release which fixes bugs found since the 10.0.4 release. +
++Mesa 10.0.5 implements the OpenGL 3.3 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 3.3. OpenGL +3.3 is only available if requested at context creation +because compatibility contexts not supported. +
+ + +MD5 checksums
++db606aadd0fe321f3664099677d159bc MesaLib-10.0.5.tar.gz +e6009ccd8898d7104bb325b6af9ec354 MesaLib-10.0.5.tar.bz2 +c8ab9e502542bf32299a4df85b0b704d MesaLib-10.0.5.zip ++ + +
New features
+None
+ +Bug fixes
+ +This list is likely incomplete.
+ +-
+
+
- Bug 58660 - CAYMAN broken with HyperZ on + +
- Bug 64471 - Radeon HD6570 lockup in Brütal Legend with HyperZ + +
- Bug 66352 - GPU lockup in L4D2 on TURKS with HyperZ + +
- Bug 68799 - [APITRACE] Hyper-Z lockup with Falcon BMS 4.32u6 on CAYMAN + +
- Bug 71547 - compilation failure :#error "SSE4.1 instruction set not enabled" + +
- Bug 72685 - [radeonsi hyperz] Artifacts in Unigine Sanctuary + +
- Bug 73088 - [HyperZ] Juniper (6770): Gone Home / Unigine Heaven 4.0 lock up system after several minutes of use + +
- Bug 74428 - hyperz causes gpu hang in Counter-strike: Source + +
- Bug 74803 - [r600g] HyperZ broken on RV630 (Cogs shadows are broken) + +
- Bug 74863 - [r600g] HyperZ broken on RV770 and CYPRESS (Left 4 Dead 2 trees corruption) bisected! + +
- Bug 74892 - HyperZ GPU lockup with radeonsi 7970M PITCAIRN and Distance Alpha game + +
- Bug 74988 - Buffer overrun (segfault) decompressing ETC2 texture in GLBenchmark 3.0 Manhattan + +
- Bug 75279 - XCloseDisplay() takes one minute around nouveau_dri.so, freezing Firefox startup + +
- Bug 77102 - gallium nouveau has no profile in vdpau and libva + +
- Bug 77207 - [ivb/hsw] batch overwritten with garbage + +
Changes
+ +The full set of changes can be viewed by using the following git command:
+ ++ git log mesa-10.0.4..mesa-10.0.5 ++ +
Alex Deucher (1):
+-
+
- radeon: reverse DBG_NO_HYPERZ logic +
Brian Paul (9):
+-
+
- mesa: add unpacking code for MESA_FORMAT_Z32_FLOAT_S8X24_UINT +
- mesa: fix copy & paste bugs in pack_ubyte_SARGB8() +
- mesa: fix copy & paste bugs in pack_ubyte_SRGB8() +
- mesa: fix unpack_Z32_FLOAT_X24S8() / unpack_Z32_FLOAT() mix-up +
- st/mesa: add null pointer checking in query object functions +
- mesa: fix glMultiDrawArrays inside a display list +
- cso: fix sampler view count in cso_set_sampler_views() +
- svga: replace sampler assertion with conditional +
- svga: move LIST_INITHEAD(dirty_buffers) earlier in svga_context_create() +
Carl Worth (3):
+-
+
- docs: Add md5sums for the 10.0.4 release. +
- Ignore patches which don't apply. +
- Update version to 10.0.5 +
Christian König (2):
+-
+
- st/mesa: recreate sampler view on context change v3 +
- st/mesa: fix sampler view handling with shared textures v4 +
Courtney Goeltzenleuchter (1):
+-
+
- mesa: add bounds checking to eliminate buffer overrun +
Emil Velikov (2):
+-
+
- mesa: return v.value_int64 when the requested type is TYPE_INT64 +
- glx: drop obsolete _XUnlock_Mutex in __glXInitialize error path +
Eric Anholt (1):
+-
+
- i965: Fix buffer overruns in MSAA MCS buffer clearing. +
Ilia Mirkin (6):
+-
+
- nouveau: fix fence waiting logic in screen destroy +
- nv50: adjust blit_3d handling of ms output textures +
- mesa/main: condition GL_DEPTH_STENCIL on ARB_depth_texture +
- nouveau: add forgotten GL_COMPRESSED_INTENSITY to texture format list +
- nouveau: there may not have been a texture if the fbo was incomplete +
- nouveau: fix firmware check on nvd7/nvd9 +
Johannes Nixdorf (1):
+-
+
- configure.ac: fix the detection of expat with pkg-config +
Jonathan Gray (1):
+-
+
- gallium: add endian detection for OpenBSD +
José Fonseca (1):
+-
+
- draw: Duplicate TGSI tokens in draw_pipe_pstipple module. +
Matt Turner (1):
+-
+
- mesa: Wrap SSE4.1 code in #ifdef __SSE4_1__. +
Paul Berry (1):
+-
+
- i965/gen7: Prefer vertical alignment of 4 when possible. +