From 1f75915e1a661b0080cf23fa2ea9a55417701f59 Mon Sep 17 00:00:00 2001 From: Samuel Pitoiset Date: Tue, 23 May 2017 23:45:47 +0200 Subject: [PATCH] mesa: add set_image_binding() helper Signed-off-by: Samuel Pitoiset Reviewed-by: Timothy Arceri --- src/mesa/main/shaderimage.c | 70 ++++++++++++++++++------------------- 1 file changed, 34 insertions(+), 36 deletions(-) diff --git a/src/mesa/main/shaderimage.c b/src/mesa/main/shaderimage.c index 0b8cfe2468a..ad9fdb0e9bc 100644 --- a/src/mesa/main/shaderimage.c +++ b/src/mesa/main/shaderimage.c @@ -564,14 +564,38 @@ validate_bind_image_texture(struct gl_context *ctx, GLuint unit, return GL_TRUE; } +static void +set_image_binding(struct gl_image_unit *u, struct gl_texture_object *texObj, + GLint level, GLboolean layered, GLint layer, GLenum access, + GLenum format) +{ + u->Level = level; + u->Access = access; + u->Format = format; + u->_ActualFormat = _mesa_get_shader_image_format(format); + + if (texObj && _mesa_tex_target_is_layered(texObj->Target)) { + u->Layered = layered; + u->Layer = layer; + u->_Layer = (u->Layered ? 0 : u->Layer); + } else { + u->Layered = GL_FALSE; + u->Layer = 0; + } + + _mesa_reference_texobj(&u->TexObj, texObj); +} + void GLAPIENTRY _mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) { - GET_CURRENT_CONTEXT(ctx); + struct gl_texture_object *texObj = NULL; struct gl_image_unit *u; + GET_CURRENT_CONTEXT(ctx); + if (!validate_bind_image_texture(ctx, unit, texture, level, layer, access, format)) return; @@ -582,9 +606,9 @@ _mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level, ctx->NewDriverState |= ctx->DriverFlags.NewImageUnits; if (texture) { - struct gl_texture_object *t = _mesa_lookup_texture(ctx, texture); + texObj = _mesa_lookup_texture(ctx, texture); - if (!t) { + if (!texObj) { _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(texture)"); return; } @@ -599,31 +623,15 @@ _mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level, * recognizes that there is no way to create immutable buffer textures, * so those are excluded from this requirement. */ - if (_mesa_is_gles(ctx) && !t->Immutable && - t->Target != GL_TEXTURE_BUFFER) { + if (_mesa_is_gles(ctx) && !texObj->Immutable && + texObj->Target != GL_TEXTURE_BUFFER) { _mesa_error(ctx, GL_INVALID_OPERATION, "glBindImageTexture(!immutable)"); return; } - - _mesa_reference_texobj(&u->TexObj, t); - } else { - _mesa_reference_texobj(&u->TexObj, NULL); } - u->Level = level; - u->Access = access; - u->Format = format; - u->_ActualFormat = _mesa_get_shader_image_format(format); - - if (u->TexObj && _mesa_tex_target_is_layered(u->TexObj->Target)) { - u->Layered = layered; - u->Layer = layer; - u->_Layer = (u->Layered ? 0 : u->Layer); - } else { - u->Layered = GL_FALSE; - u->Layer = 0; - } + set_image_binding(u, texObj, level, layered, layer, access, format); } void GLAPIENTRY @@ -743,22 +751,12 @@ _mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures) } /* Update the texture binding */ - _mesa_reference_texobj(&u->TexObj, texObj); - u->Level = 0; - u->Layered = _mesa_tex_target_is_layered(texObj->Target); - u->_Layer = u->Layer = 0; - u->Access = GL_READ_WRITE; - u->Format = tex_format; - u->_ActualFormat = _mesa_get_shader_image_format(tex_format); + set_image_binding(u, texObj, 0, + _mesa_tex_target_is_layered(texObj->Target), + 0, GL_READ_WRITE, tex_format); } else { /* Unbind the texture from the unit */ - _mesa_reference_texobj(&u->TexObj, NULL); - u->Level = 0; - u->Layered = GL_FALSE; - u->_Layer = u->Layer = 0; - u->Access = GL_READ_ONLY; - u->Format = GL_R8; - u->_ActualFormat = MESA_FORMAT_R_UNORM8; + set_image_binding(u, NULL, 0, GL_FALSE, 0, GL_READ_ONLY, GL_R8); } } -- 2.30.2