From 20021e3473ae6fae7d850425e031523b1983d4e5 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Fri, 28 Dec 2018 10:09:00 -0800 Subject: [PATCH] v3d: Add support for textureSize() on MSAA textures. Fixes failures in dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_1_texture_2d in the GLES3.1 suite. --- src/broadcom/compiler/nir_to_vir.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/broadcom/compiler/nir_to_vir.c b/src/broadcom/compiler/nir_to_vir.c index a5b7269441a..e01668c62c0 100644 --- a/src/broadcom/compiler/nir_to_vir.c +++ b/src/broadcom/compiler/nir_to_vir.c @@ -268,6 +268,7 @@ ntq_emit_txs(struct v3d_compile *c, nir_tex_instr *instr) switch (instr->sampler_dim) { case GLSL_SAMPLER_DIM_1D: case GLSL_SAMPLER_DIM_2D: + case GLSL_SAMPLER_DIM_MS: case GLSL_SAMPLER_DIM_3D: case GLSL_SAMPLER_DIM_CUBE: /* Don't minify the array size. */ -- 2.30.2