From 203c8794a1debc0e45019fe945d1cc55459e6c6f Mon Sep 17 00:00:00 2001 From: Timothy Arceri Date: Mon, 7 Nov 2016 14:47:18 +1100 Subject: [PATCH] st/mesa/glsl/nir/i965: make use of new gl_shader_program_data in gl_shader_program Reviewed-by: Emil Velikov --- src/compiler/glsl/link_atomics.cpp | 20 +-- .../glsl/link_uniform_initializers.cpp | 9 +- src/compiler/glsl/link_uniforms.cpp | 100 ++++++++------- src/compiler/glsl/linker.cpp | 116 +++++++++--------- src/compiler/glsl/standalone.cpp | 14 ++- src/compiler/glsl/standalone_scaffolding.cpp | 26 ++-- .../tests/set_uniform_initializer_tests.cpp | 47 +++---- src/compiler/nir/nir_lower_atomics.c | 2 +- src/compiler/nir/nir_lower_samplers.c | 6 +- src/mesa/drivers/common/meta.c | 5 +- src/mesa/drivers/dri/i965/brw_cs.c | 8 +- src/mesa/drivers/dri/i965/brw_gs.c | 2 +- .../drivers/dri/i965/brw_nir_uniforms.cpp | 5 +- src/mesa/drivers/dri/i965/brw_tcs.c | 4 +- src/mesa/drivers/dri/i965/brw_tes.c | 4 +- src/mesa/drivers/dri/i965/brw_vs.c | 4 +- src/mesa/drivers/dri/i965/brw_wm.c | 4 +- src/mesa/drivers/dri/i965/gen7_l3_state.c | 4 +- src/mesa/main/ff_fragment_shader.cpp | 6 +- src/mesa/main/mtypes.h | 18 +-- src/mesa/main/pipelineobj.c | 4 +- src/mesa/main/program_resource.c | 2 +- src/mesa/main/shader_query.cpp | 20 +-- src/mesa/main/shaderapi.c | 70 +++++------ src/mesa/main/shaderobj.c | 46 ++++--- src/mesa/main/state.c | 12 +- src/mesa/main/texstate.c | 2 +- src/mesa/main/uniform_query.cpp | 8 +- src/mesa/main/uniforms.c | 20 +-- src/mesa/program/ir_to_mesa.cpp | 34 ++--- src/mesa/state_tracker/st_atom_atomicbuf.c | 4 +- src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 12 +- 32 files changed, 323 insertions(+), 315 deletions(-) diff --git a/src/compiler/glsl/link_atomics.cpp b/src/compiler/glsl/link_atomics.cpp index 46a8843d2cb..d26e62a35b3 100644 --- a/src/compiler/glsl/link_atomics.cpp +++ b/src/compiler/glsl/link_atomics.cpp @@ -118,7 +118,7 @@ namespace { } else { active_atomic_buffer *buf = &buffers[var->data.binding]; gl_uniform_storage *const storage = - &prog->UniformStorage[*uniform_loc]; + &prog->data->UniformStorage[*uniform_loc]; /* If this is the first time the buffer is used, increment * the counter of buffers used. @@ -207,9 +207,9 @@ link_assign_atomic_counter_resources(struct gl_context *ctx, active_atomic_buffer *abs = find_active_atomic_counters(ctx, prog, &num_buffers); - prog->AtomicBuffers = rzalloc_array(prog, gl_active_atomic_buffer, - num_buffers); - prog->NumAtomicBuffers = num_buffers; + prog->data->AtomicBuffers = rzalloc_array(prog, gl_active_atomic_buffer, + num_buffers); + prog->data->NumAtomicBuffers = num_buffers; unsigned i = 0; for (unsigned binding = 0; @@ -222,12 +222,12 @@ link_assign_atomic_counter_resources(struct gl_context *ctx, continue; active_atomic_buffer &ab = abs[binding]; - gl_active_atomic_buffer &mab = prog->AtomicBuffers[i]; + gl_active_atomic_buffer &mab = prog->data->AtomicBuffers[i]; /* Assign buffer-specific fields. */ mab.Binding = binding; mab.MinimumSize = ab.size; - mab.Uniforms = rzalloc_array(prog->AtomicBuffers, GLuint, + mab.Uniforms = rzalloc_array(prog->data->AtomicBuffers, GLuint, ab.num_uniforms); mab.NumUniforms = ab.num_uniforms; @@ -235,7 +235,7 @@ link_assign_atomic_counter_resources(struct gl_context *ctx, for (unsigned j = 0; j < ab.num_uniforms; j++) { ir_variable *const var = ab.uniforms[j].var; gl_uniform_storage *const storage = - &prog->UniformStorage[ab.uniforms[j].uniform_loc]; + &prog->data->UniformStorage[ab.uniforms[j].uniform_loc]; mab.Uniforms[j] = ab.uniforms[j].uniform_loc; if (!var->data.explicit_binding) @@ -276,14 +276,14 @@ link_assign_atomic_counter_resources(struct gl_context *ctx, unsigned intra_stage_idx = 0; for (unsigned i = 0; i < num_buffers; i++) { struct gl_active_atomic_buffer *atomic_buffer = - &prog->AtomicBuffers[i]; + &prog->data->AtomicBuffers[i]; if (atomic_buffer->StageReferences[j]) { gl_prog->sh.AtomicBuffers[intra_stage_idx] = atomic_buffer; for (unsigned u = 0; u < atomic_buffer->NumUniforms; u++) { - prog->UniformStorage[atomic_buffer->Uniforms[u]].opaque[j].index = + prog->data->UniformStorage[atomic_buffer->Uniforms[u]].opaque[j].index = intra_stage_idx; - prog->UniformStorage[atomic_buffer->Uniforms[u]].opaque[j].active = + prog->data->UniformStorage[atomic_buffer->Uniforms[u]].opaque[j].active = true; } diff --git a/src/compiler/glsl/link_uniform_initializers.cpp b/src/compiler/glsl/link_uniform_initializers.cpp index 68ba167e478..93340baf61f 100644 --- a/src/compiler/glsl/link_uniform_initializers.cpp +++ b/src/compiler/glsl/link_uniform_initializers.cpp @@ -38,7 +38,7 @@ get_storage(struct gl_shader_program *prog, const char *name) { unsigned id; if (prog->UniformHash->get(id, name)) - return &prog->UniformStorage[id]; + return &prog->data->UniformStorage[id]; assert(!"No uniform storage found!"); return NULL; @@ -155,10 +155,11 @@ void set_block_binding(gl_shader_program *prog, const char *block_name, unsigned mode, int binding) { - unsigned num_blocks = mode == ir_var_uniform ? prog->NumUniformBlocks : - prog->NumShaderStorageBlocks; + unsigned num_blocks = mode == ir_var_uniform ? + prog->data->NumUniformBlocks : + prog->data->NumShaderStorageBlocks; struct gl_uniform_block *blks = mode == ir_var_uniform ? - prog->UniformBlocks : prog->ShaderStorageBlocks; + prog->data->UniformBlocks : prog->data->ShaderStorageBlocks; for (unsigned i = 0; i < num_blocks; i++) { if (!strcmp(blks[i].Name, block_name)) { diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp index 8e411f7d58f..f27109398ed 100644 --- a/src/compiler/glsl/link_uniforms.cpp +++ b/src/compiler/glsl/link_uniforms.cpp @@ -454,9 +454,9 @@ public: buffer_block_index = -1; if (var->is_in_buffer_block()) { struct gl_uniform_block *blks = var->is_in_shader_storage_block() ? - prog->ShaderStorageBlocks : prog->UniformBlocks; + prog->data->ShaderStorageBlocks : prog->data->UniformBlocks; unsigned num_blks = var->is_in_shader_storage_block() ? - prog->NumShaderStorageBlocks : prog->NumUniformBlocks; + prog->data->NumShaderStorageBlocks : prog->data->NumUniformBlocks; if (var->is_interface_instance() && var->type->is_array()) { unsigned l = strlen(var->get_interface_type()->name); @@ -1042,49 +1042,53 @@ link_setup_uniform_remap_tables(struct gl_context *ctx, prog->NumUniformRemapTable - num_explicit_uniform_locs; /* Reserve all the explicit locations of the active uniforms. */ - for (unsigned i = 0; i < prog->NumUniformStorage; i++) { - if (prog->UniformStorage[i].type->is_subroutine() || - prog->UniformStorage[i].is_shader_storage) + for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) { + if (prog->data->UniformStorage[i].type->is_subroutine() || + prog->data->UniformStorage[i].is_shader_storage) continue; - if (prog->UniformStorage[i].remap_location != UNMAPPED_UNIFORM_LOC) { + if (prog->data->UniformStorage[i].remap_location != + UNMAPPED_UNIFORM_LOC) { /* How many new entries for this uniform? */ const unsigned entries = - MAX2(1, prog->UniformStorage[i].array_elements); + MAX2(1, prog->data->UniformStorage[i].array_elements); /* Set remap table entries point to correct gl_uniform_storage. */ for (unsigned j = 0; j < entries; j++) { - unsigned element_loc = prog->UniformStorage[i].remap_location + j; + unsigned element_loc = + prog->data->UniformStorage[i].remap_location + j; assert(prog->UniformRemapTable[element_loc] == INACTIVE_UNIFORM_EXPLICIT_LOCATION); - prog->UniformRemapTable[element_loc] = &prog->UniformStorage[i]; + prog->UniformRemapTable[element_loc] = + &prog->data->UniformStorage[i]; } } } /* Reserve locations for rest of the uniforms. */ - for (unsigned i = 0; i < prog->NumUniformStorage; i++) { + for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) { - if (prog->UniformStorage[i].type->is_subroutine() || - prog->UniformStorage[i].is_shader_storage) + if (prog->data->UniformStorage[i].type->is_subroutine() || + prog->data->UniformStorage[i].is_shader_storage) continue; /* Built-in uniforms should not get any location. */ - if (prog->UniformStorage[i].builtin) + if (prog->data->UniformStorage[i].builtin) continue; /* Explicit ones have been set already. */ - if (prog->UniformStorage[i].remap_location != UNMAPPED_UNIFORM_LOC) + if (prog->data->UniformStorage[i].remap_location != UNMAPPED_UNIFORM_LOC) continue; /* how many new entries for this uniform? */ - const unsigned entries = MAX2(1, prog->UniformStorage[i].array_elements); + const unsigned entries = + MAX2(1, prog->data->UniformStorage[i].array_elements); /* Find UniformRemapTable for empty blocks where we can fit this uniform. */ int chosen_location = -1; if (empty_locs) - chosen_location = find_empty_block(prog, &prog->UniformStorage[i]); + chosen_location = find_empty_block(prog, &prog->data->UniformStorage[i]); /* Add new entries to the total amount of entries. */ total_entries += entries; @@ -1106,10 +1110,10 @@ link_setup_uniform_remap_tables(struct gl_context *ctx, /* set pointers for this uniform */ for (unsigned j = 0; j < entries; j++) prog->UniformRemapTable[chosen_location + j] = - &prog->UniformStorage[i]; + &prog->data->UniformStorage[i]; /* set the base location in remap table for the uniform */ - prog->UniformStorage[i].remap_location = chosen_location; + prog->data->UniformStorage[i].remap_location = chosen_location; } /* Verify that total amount of entries for explicit and implicit locations @@ -1123,53 +1127,55 @@ link_setup_uniform_remap_tables(struct gl_context *ctx, } /* Reserve all the explicit locations of the active subroutine uniforms. */ - for (unsigned i = 0; i < prog->NumUniformStorage; i++) { - if (!prog->UniformStorage[i].type->is_subroutine()) + for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) { + if (!prog->data->UniformStorage[i].type->is_subroutine()) continue; - if (prog->UniformStorage[i].remap_location == UNMAPPED_UNIFORM_LOC) + if (prog->data->UniformStorage[i].remap_location == UNMAPPED_UNIFORM_LOC) continue; /* How many new entries for this uniform? */ const unsigned entries = - MAX2(1, prog->UniformStorage[i].array_elements); + MAX2(1, prog->data->UniformStorage[i].array_elements); for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) { struct gl_linked_shader *sh = prog->_LinkedShaders[j]; if (!sh) continue; - if (!prog->UniformStorage[i].opaque[j].active) + if (!prog->data->UniformStorage[i].opaque[j].active) continue; /* Set remap table entries point to correct gl_uniform_storage. */ for (unsigned k = 0; k < entries; k++) { - unsigned element_loc = prog->UniformStorage[i].remap_location + k; + unsigned element_loc = + prog->data->UniformStorage[i].remap_location + k; assert(sh->SubroutineUniformRemapTable[element_loc] == INACTIVE_UNIFORM_EXPLICIT_LOCATION); sh->SubroutineUniformRemapTable[element_loc] = - &prog->UniformStorage[i]; + &prog->data->UniformStorage[i]; } } } /* reserve subroutine locations */ - for (unsigned i = 0; i < prog->NumUniformStorage; i++) { - if (!prog->UniformStorage[i].type->is_subroutine()) + for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) { + if (!prog->data->UniformStorage[i].type->is_subroutine()) continue; - if (prog->UniformStorage[i].remap_location != UNMAPPED_UNIFORM_LOC) + if (prog->data->UniformStorage[i].remap_location != + UNMAPPED_UNIFORM_LOC) continue; const unsigned entries = - MAX2(1, prog->UniformStorage[i].array_elements); + MAX2(1, prog->data->UniformStorage[i].array_elements); for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) { struct gl_linked_shader *sh = prog->_LinkedShaders[j]; if (!sh) continue; - if (!prog->UniformStorage[i].opaque[j].active) + if (!prog->data->UniformStorage[i].opaque[j].active) continue; sh->SubroutineUniformRemapTable = @@ -1180,9 +1186,9 @@ link_setup_uniform_remap_tables(struct gl_context *ctx, for (unsigned k = 0; k < entries; k++) { sh->SubroutineUniformRemapTable[sh->NumSubroutineUniformRemapTable + k] = - &prog->UniformStorage[i]; + &prog->data->UniformStorage[i]; } - prog->UniformStorage[i].remap_location = + prog->data->UniformStorage[i].remap_location = sh->NumSubroutineUniformRemapTable; sh->NumSubroutineUniformRemapTable += entries; } @@ -1197,14 +1203,14 @@ link_assign_uniform_storage(struct gl_context *ctx, { /* On the outside chance that there were no uniforms, bail out. */ - if (prog->NumUniformStorage == 0) + if (prog->data->NumUniformStorage == 0) return; unsigned int boolean_true = ctx->Const.UniformBooleanTrue; - prog->UniformStorage = rzalloc_array(prog, struct gl_uniform_storage, - prog->NumUniformStorage); - union gl_constant_value *data = rzalloc_array(prog->UniformStorage, + prog->data->UniformStorage = rzalloc_array(prog, struct gl_uniform_storage, + prog->data->NumUniformStorage); + union gl_constant_value *data = rzalloc_array(prog->data->UniformStorage, union gl_constant_value, num_data_slots); #ifndef NDEBUG @@ -1212,7 +1218,7 @@ link_assign_uniform_storage(struct gl_context *ctx, #endif parcel_out_uniform_storage parcel(prog, prog->UniformHash, - prog->UniformStorage, data); + prog->data->UniformStorage, data); for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { if (prog->_LinkedShaders[i] == NULL) @@ -1240,11 +1246,11 @@ link_assign_uniform_storage(struct gl_context *ctx, } #ifndef NDEBUG - for (unsigned i = 0; i < prog->NumUniformStorage; i++) { - assert(prog->UniformStorage[i].storage != NULL || - prog->UniformStorage[i].builtin || - prog->UniformStorage[i].is_shader_storage || - prog->UniformStorage[i].block_index != -1); + for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) { + assert(prog->data->UniformStorage[i].storage != NULL || + prog->data->UniformStorage[i].builtin || + prog->data->UniformStorage[i].is_shader_storage || + prog->data->UniformStorage[i].block_index != -1); } assert(parcel.values == data_end); @@ -1260,9 +1266,9 @@ link_assign_uniform_locations(struct gl_shader_program *prog, struct gl_context *ctx, unsigned int num_explicit_uniform_locs) { - ralloc_free(prog->UniformStorage); - prog->UniformStorage = NULL; - prog->NumUniformStorage = 0; + ralloc_free(prog->data->UniformStorage); + prog->data->UniformStorage = NULL; + prog->data->NumUniformStorage = 0; if (prog->UniformHash != NULL) { prog->UniformHash->clear(); @@ -1324,8 +1330,8 @@ link_assign_uniform_locations(struct gl_shader_program *prog, } } - prog->NumUniformStorage = uniform_size.num_active_uniforms; - prog->NumHiddenUniforms = uniform_size.num_hidden_uniforms; + prog->data->NumUniformStorage = uniform_size.num_active_uniforms; + prog->data->NumHiddenUniforms = uniform_size.num_hidden_uniforms; /* assign hidden uniforms a slot id */ hiddenUniforms->iterate(assign_hidden_uniform_slot_id, &uniform_size); diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index e34cf286b54..61a029c6c56 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -415,12 +415,12 @@ linker_error(gl_shader_program *prog, const char *fmt, ...) { va_list ap; - ralloc_strcat(&prog->InfoLog, "error: "); + ralloc_strcat(&prog->data->InfoLog, "error: "); va_start(ap, fmt); - ralloc_vasprintf_append(&prog->InfoLog, fmt, ap); + ralloc_vasprintf_append(&prog->data->InfoLog, fmt, ap); va_end(ap); - prog->LinkStatus = false; + prog->data->LinkStatus = false; } @@ -429,9 +429,9 @@ linker_warning(gl_shader_program *prog, const char *fmt, ...) { va_list ap; - ralloc_strcat(&prog->InfoLog, "warning: "); + ralloc_strcat(&prog->data->InfoLog, "warning: "); va_start(ap, fmt); - ralloc_vasprintf_append(&prog->InfoLog, fmt, ap); + ralloc_vasprintf_append(&prog->data->InfoLog, fmt, ap); va_end(ap); } @@ -1128,8 +1128,8 @@ interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog, { int *InterfaceBlockStageIndex[MESA_SHADER_STAGES]; struct gl_uniform_block *blks = NULL; - unsigned *num_blks = validate_ssbo ? &prog->NumShaderStorageBlocks : - &prog->NumUniformBlocks; + unsigned *num_blks = validate_ssbo ? &prog->data->NumShaderStorageBlocks : + &prog->data->NumUniformBlocks; unsigned max_num_buffer_blocks = 0; for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { @@ -1206,9 +1206,9 @@ interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog, } if (validate_ssbo) - prog->ShaderStorageBlocks = blks; + prog->data->ShaderStorageBlocks = blks; else - prog->UniformBlocks = blks; + prog->data->UniformBlocks = blks; return true; } @@ -2116,14 +2116,14 @@ link_intrastage_shaders(void *mem_ctx, cross_validate_globals(prog, shader_list[i]->ir, &variables, false); } - if (!prog->LinkStatus) + if (!prog->data->LinkStatus) return NULL; /* Check that interface blocks defined in multiple shaders are consistent. */ validate_intrastage_interface_blocks(prog, (const gl_shader **)shader_list, num_shaders); - if (!prog->LinkStatus) + if (!prog->data->LinkStatus) return NULL; /* Check that there is only a single definition of each function signature @@ -2195,7 +2195,7 @@ link_intrastage_shaders(void *mem_ctx, _mesa_shader_stage_to_program(shader_list[0]->Stage), prog->Name); if (!prog) { - prog->LinkStatus = false; + prog->data->LinkStatus = false; _mesa_delete_linked_shader(ctx, linked); return NULL; } @@ -2256,7 +2256,7 @@ link_intrastage_shaders(void *mem_ctx, link_uniform_blocks(mem_ctx, ctx, prog, linked, &ubo_blocks, &num_ubo_blocks, &ssbo_blocks, &num_ssbo_blocks); - if (!prog->LinkStatus) { + if (!prog->data->LinkStatus) { _mesa_delete_linked_shader(ctx, linked); return NULL; } @@ -3110,22 +3110,22 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog) ctx->Const.MaxCombinedShaderStorageBlocks); } - for (unsigned i = 0; i < prog->NumUniformBlocks; i++) { - if (prog->UniformBlocks[i].UniformBufferSize > + for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) { + if (prog->data->UniformBlocks[i].UniformBufferSize > ctx->Const.MaxUniformBlockSize) { linker_error(prog, "Uniform block %s too big (%d/%d)\n", - prog->UniformBlocks[i].Name, - prog->UniformBlocks[i].UniformBufferSize, + prog->data->UniformBlocks[i].Name, + prog->data->UniformBlocks[i].UniformBufferSize, ctx->Const.MaxUniformBlockSize); } } - for (unsigned i = 0; i < prog->NumShaderStorageBlocks; i++) { - if (prog->ShaderStorageBlocks[i].UniformBufferSize > + for (unsigned i = 0; i < prog->data->NumShaderStorageBlocks; i++) { + if (prog->data->ShaderStorageBlocks[i].UniformBufferSize > ctx->Const.MaxShaderStorageBlockSize) { linker_error(prog, "Shader storage block %s too big (%d/%d)\n", - prog->ShaderStorageBlocks[i].Name, - prog->ShaderStorageBlocks[i].UniformBufferSize, + prog->data->ShaderStorageBlocks[i].Name, + prog->data->ShaderStorageBlocks[i].UniformBufferSize, ctx->Const.MaxShaderStorageBlockSize); } } @@ -3441,8 +3441,8 @@ should_add_buffer_variable(struct gl_shader_program *shProg, if (type != GL_BUFFER_VARIABLE) return true; - for (unsigned i = 0; i < shProg->NumShaderStorageBlocks; i++) { - const char *block_name = shProg->ShaderStorageBlocks[i].Name; + for (unsigned i = 0; i < shProg->data->NumShaderStorageBlocks; i++) { + const char *block_name = shProg->data->ShaderStorageBlocks[i].Name; block_name_len = strlen(block_name); const char *block_square_bracket = strchr(block_name, '['); @@ -4097,8 +4097,8 @@ calculate_array_size_and_stride(struct gl_shader_program *shProg, char *var_name = get_top_level_name(uni->name); char *interface_name = get_top_level_name(uni->is_shader_storage ? - shProg->ShaderStorageBlocks[block_index].Name : - shProg->UniformBlocks[block_index].Name); + shProg->data->ShaderStorageBlocks[block_index].Name : + shProg->data->UniformBlocks[block_index].Name); if (strcmp(var_name, interface_name) == 0) { /* Deal with instanced array of SSBOs */ @@ -4235,73 +4235,75 @@ build_program_resource_list(struct gl_context *ctx, } /* Add uniforms from uniform storage. */ - for (unsigned i = 0; i < shProg->NumUniformStorage; i++) { + for (unsigned i = 0; i < shProg->data->NumUniformStorage; i++) { /* Do not add uniforms internally used by Mesa. */ - if (shProg->UniformStorage[i].hidden) + if (shProg->data->UniformStorage[i].hidden) continue; uint8_t stageref = - build_stageref(shProg, shProg->UniformStorage[i].name, + build_stageref(shProg, shProg->data->UniformStorage[i].name, ir_var_uniform); /* Add stagereferences for uniforms in a uniform block. */ - bool is_shader_storage = shProg->UniformStorage[i].is_shader_storage; - int block_index = shProg->UniformStorage[i].block_index; + bool is_shader_storage = + shProg->data->UniformStorage[i].is_shader_storage; + int block_index = shProg->data->UniformStorage[i].block_index; if (block_index != -1) { stageref |= is_shader_storage ? - shProg->ShaderStorageBlocks[block_index].stageref : - shProg->UniformBlocks[block_index].stageref; + shProg->data->ShaderStorageBlocks[block_index].stageref : + shProg->data->UniformBlocks[block_index].stageref; } GLenum type = is_shader_storage ? GL_BUFFER_VARIABLE : GL_UNIFORM; if (!should_add_buffer_variable(shProg, type, - shProg->UniformStorage[i].name)) + shProg->data->UniformStorage[i].name)) continue; if (is_shader_storage) { - calculate_array_size_and_stride(shProg, &shProg->UniformStorage[i]); + calculate_array_size_and_stride(shProg, + &shProg->data->UniformStorage[i]); } if (!add_program_resource(shProg, resource_set, type, - &shProg->UniformStorage[i], stageref)) + &shProg->data->UniformStorage[i], stageref)) return; } /* Add program uniform blocks. */ - for (unsigned i = 0; i < shProg->NumUniformBlocks; i++) { + for (unsigned i = 0; i < shProg->data->NumUniformBlocks; i++) { if (!add_program_resource(shProg, resource_set, GL_UNIFORM_BLOCK, - &shProg->UniformBlocks[i], 0)) + &shProg->data->UniformBlocks[i], 0)) return; } /* Add program shader storage blocks. */ - for (unsigned i = 0; i < shProg->NumShaderStorageBlocks; i++) { + for (unsigned i = 0; i < shProg->data->NumShaderStorageBlocks; i++) { if (!add_program_resource(shProg, resource_set, GL_SHADER_STORAGE_BLOCK, - &shProg->ShaderStorageBlocks[i], 0)) + &shProg->data->ShaderStorageBlocks[i], 0)) return; } /* Add atomic counter buffers. */ - for (unsigned i = 0; i < shProg->NumAtomicBuffers; i++) { + for (unsigned i = 0; i < shProg->data->NumAtomicBuffers; i++) { if (!add_program_resource(shProg, resource_set, GL_ATOMIC_COUNTER_BUFFER, - &shProg->AtomicBuffers[i], 0)) + &shProg->data->AtomicBuffers[i], 0)) return; } - for (unsigned i = 0; i < shProg->NumUniformStorage; i++) { + for (unsigned i = 0; i < shProg->data->NumUniformStorage; i++) { GLenum type; - if (!shProg->UniformStorage[i].hidden) + if (!shProg->data->UniformStorage[i].hidden) continue; for (int j = MESA_SHADER_VERTEX; j < MESA_SHADER_STAGES; j++) { - if (!shProg->UniformStorage[i].opaque[j].active || - !shProg->UniformStorage[i].type->is_subroutine()) + if (!shProg->data->UniformStorage[i].opaque[j].active || + !shProg->data->UniformStorage[i].type->is_subroutine()) continue; type = _mesa_shader_stage_to_subroutine_uniform((gl_shader_stage)j); /* add shader subroutines */ if (!add_program_resource(shProg, resource_set, - type, &shProg->UniformStorage[i], 0)) + type, &shProg->data->UniformStorage[i], 0)) return; } } @@ -4686,7 +4688,7 @@ link_varyings_and_uniforms(unsigned first, unsigned last, check_image_resources(ctx, prog); link_check_atomic_counter_resources(ctx, prog); - if (!prog->LinkStatus) + if (!prog->data->LinkStatus) return false; for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { @@ -4714,8 +4716,8 @@ link_varyings_and_uniforms(unsigned first, unsigned last, void link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) { - prog->LinkStatus = true; /* All error paths will set this to false */ - prog->Validated = false; + prog->data->LinkStatus = true; /* All error paths will set this to false */ + prog->data->Validated = false; prog->_Used = false; /* Section 7.3 (Program Objects) of the OpenGL 4.5 Core Profile spec says: @@ -4848,7 +4850,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) link_intrastage_shaders(mem_ctx, ctx, prog, shader_list[stage], num_shaders[stage], false); - if (!prog->LinkStatus) { + if (!prog->data->LinkStatus) { if (sh) _mesa_delete_linked_shader(ctx, sh); goto done; @@ -4871,7 +4873,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) validate_fragment_shader_executable(prog, sh); break; } - if (!prog->LinkStatus) { + if (!prog->data->LinkStatus) { if (sh) _mesa_delete_linked_shader(ctx, sh); goto done; @@ -4900,7 +4902,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) * varyings. */ cross_validate_uniforms(prog); - if (!prog->LinkStatus) + if (!prog->data->LinkStatus) goto done; unsigned first, last, prev; @@ -4920,7 +4922,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) num_explicit_uniform_locs = check_explicit_uniform_locations(ctx, prog); link_assign_subroutine_types(prog); - if (!prog->LinkStatus) + if (!prog->data->LinkStatus) goto done; resize_tes_inputs(ctx, prog); @@ -4935,13 +4937,13 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) validate_interstage_inout_blocks(prog, prog->_LinkedShaders[prev], prog->_LinkedShaders[i]); - if (!prog->LinkStatus) + if (!prog->data->LinkStatus) goto done; cross_validate_outputs_to_inputs(prog, prog->_LinkedShaders[prev], prog->_LinkedShaders[i]); - if (!prog->LinkStatus) + if (!prog->data->LinkStatus) goto done; prev = i; @@ -4949,7 +4951,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) /* Cross-validate uniform blocks between shader stages */ validate_interstage_uniform_blocks(prog, prog->_LinkedShaders); - if (!prog->LinkStatus) + if (!prog->data->LinkStatus) goto done; for (unsigned int i = 0; i < MESA_SHADER_STAGES; i++) { @@ -4990,7 +4992,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) continue; detect_recursion_linked(prog, prog->_LinkedShaders[i]->ir); - if (!prog->LinkStatus) + if (!prog->data->LinkStatus) goto done; if (ctx->Const.ShaderCompilerOptions[i].LowerCombinedClipCullDistance) { diff --git a/src/compiler/glsl/standalone.cpp b/src/compiler/glsl/standalone.cpp index 41f122af566..00c9500d871 100644 --- a/src/compiler/glsl/standalone.cpp +++ b/src/compiler/glsl/standalone.cpp @@ -439,7 +439,9 @@ standalone_compile_shader(const struct standalone_options *_options, whole_program = rzalloc (NULL, struct gl_shader_program); assert(whole_program != NULL); - whole_program->InfoLog = ralloc_strdup(whole_program, ""); + whole_program->data = rzalloc(whole_program, struct gl_shader_program_data); + assert(whole_program->data != NULL); + whole_program->data->InfoLog = ralloc_strdup(whole_program->data, ""); /* Created just to avoid segmentation faults */ whole_program->AttributeBindings = new string_to_uint_map; @@ -510,7 +512,7 @@ standalone_compile_shader(const struct standalone_options *_options, } else { const gl_shader_stage stage = whole_program->Shaders[0]->Stage; - whole_program->LinkStatus = GL_TRUE; + whole_program->data->LinkStatus = GL_TRUE; whole_program->_LinkedShaders[stage] = link_intrastage_shaders(whole_program /* mem_ctx */, ctx, @@ -523,7 +525,7 @@ standalone_compile_shader(const struct standalone_options *_options, * references. */ if (whole_program->_LinkedShaders[stage] != NULL) { - assert(whole_program->LinkStatus); + assert(whole_program->data->LinkStatus); struct gl_shader_compiler_options *const compiler_options = &ctx->Const.ShaderCompilerOptions[stage]; @@ -545,13 +547,13 @@ standalone_compile_shader(const struct standalone_options *_options, } } - status = (whole_program->LinkStatus) ? EXIT_SUCCESS : EXIT_FAILURE; + status = (whole_program->data->LinkStatus) ? EXIT_SUCCESS : EXIT_FAILURE; - if (strlen(whole_program->InfoLog) > 0) { + if (strlen(whole_program->data->InfoLog) > 0) { printf("\n"); if (!options->just_log) printf("Info log for linking:\n"); - printf("%s", whole_program->InfoLog); + printf("%s", whole_program->data->InfoLog); if (!options->just_log) printf("\n"); } diff --git a/src/compiler/glsl/standalone_scaffolding.cpp b/src/compiler/glsl/standalone_scaffolding.cpp index 6d17e387785..11134269c90 100644 --- a/src/compiler/glsl/standalone_scaffolding.cpp +++ b/src/compiler/glsl/standalone_scaffolding.cpp @@ -141,26 +141,26 @@ _mesa_clear_shader_program_data(struct gl_context *ctx, } } - shProg->NumUniformStorage = 0; - shProg->UniformStorage = NULL; + shProg->data->NumUniformStorage = 0; + shProg->data->UniformStorage = NULL; shProg->NumUniformRemapTable = 0; shProg->UniformRemapTable = NULL; shProg->UniformHash = NULL; - ralloc_free(shProg->InfoLog); - shProg->InfoLog = ralloc_strdup(shProg, ""); + ralloc_free(shProg->data->InfoLog); + shProg->data->InfoLog = ralloc_strdup(shProg->data, ""); - ralloc_free(shProg->UniformBlocks); - shProg->UniformBlocks = NULL; - shProg->NumUniformBlocks = 0; + ralloc_free(shProg->data->UniformBlocks); + shProg->data->UniformBlocks = NULL; + shProg->data->NumUniformBlocks = 0; - ralloc_free(shProg->ShaderStorageBlocks); - shProg->ShaderStorageBlocks = NULL; - shProg->NumShaderStorageBlocks = 0; + ralloc_free(shProg->data->ShaderStorageBlocks); + shProg->data->ShaderStorageBlocks = NULL; + shProg->data->NumShaderStorageBlocks = 0; - ralloc_free(shProg->AtomicBuffers); - shProg->AtomicBuffers = NULL; - shProg->NumAtomicBuffers = 0; + ralloc_free(shProg->data->AtomicBuffers); + shProg->data->AtomicBuffers = NULL; + shProg->data->NumAtomicBuffers = 0; } void initialize_context_to_defaults(struct gl_context *ctx, gl_api api) diff --git a/src/compiler/glsl/tests/set_uniform_initializer_tests.cpp b/src/compiler/glsl/tests/set_uniform_initializer_tests.cpp index 245494c739b..d30abc320b3 100644 --- a/src/compiler/glsl/tests/set_uniform_initializer_tests.cpp +++ b/src/compiler/glsl/tests/set_uniform_initializer_tests.cpp @@ -70,6 +70,7 @@ set_uniform_initializer::SetUp() { this->mem_ctx = ralloc_context(NULL); this->prog = rzalloc(NULL, struct gl_shader_program); + this->prog->data = rzalloc(this->prog, struct gl_shader_program_data); /* Set default values used by the test cases. */ @@ -110,43 +111,43 @@ establish_uniform_storage(struct gl_shader_program *prog, unsigned num_storage, const unsigned red_zone_components = total_components - data_components; prog->UniformHash = new string_to_uint_map; - prog->UniformStorage = rzalloc_array(prog, struct gl_uniform_storage, - num_storage); - prog->NumUniformStorage = num_storage; + prog->data->UniformStorage = rzalloc_array(prog, struct gl_uniform_storage, + num_storage); + prog->data->NumUniformStorage = num_storage; - prog->UniformStorage[index_to_set].name = (char *) name; - prog->UniformStorage[index_to_set].type = type; - prog->UniformStorage[index_to_set].array_elements = array_size; + prog->data->UniformStorage[index_to_set].name = (char *) name; + prog->data->UniformStorage[index_to_set].type = type; + prog->data->UniformStorage[index_to_set].array_elements = array_size; for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) { - prog->UniformStorage[index_to_set].opaque[sh].index = ~0; - prog->UniformStorage[index_to_set].opaque[sh].active = false; + prog->data->UniformStorage[index_to_set].opaque[sh].index = ~0; + prog->data->UniformStorage[index_to_set].opaque[sh].active = false; } - prog->UniformStorage[index_to_set].num_driver_storage = 0; - prog->UniformStorage[index_to_set].driver_storage = NULL; - prog->UniformStorage[index_to_set].storage = + prog->data->UniformStorage[index_to_set].num_driver_storage = 0; + prog->data->UniformStorage[index_to_set].driver_storage = NULL; + prog->data->UniformStorage[index_to_set].storage = rzalloc_array(prog, union gl_constant_value, total_components); - fill_storage_array_with_sentinels(prog->UniformStorage[index_to_set].storage, + fill_storage_array_with_sentinels(prog->data->UniformStorage[index_to_set].storage, data_components, red_zone_components); prog->UniformHash->put(index_to_set, - prog->UniformStorage[index_to_set].name); + prog->data->UniformStorage[index_to_set].name); for (unsigned i = 0; i < num_storage; i++) { if (i == index_to_set) continue; - prog->UniformStorage[i].name = (char *) "invalid slot"; - prog->UniformStorage[i].type = glsl_type::void_type; - prog->UniformStorage[i].array_elements = 0; + prog->data->UniformStorage[i].name = (char *) "invalid slot"; + prog->data->UniformStorage[i].type = glsl_type::void_type; + prog->data->UniformStorage[i].array_elements = 0; for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) { - prog->UniformStorage[i].opaque[sh].index = ~0; - prog->UniformStorage[i].opaque[sh].active = false; + prog->data->UniformStorage[i].opaque[sh].index = ~0; + prog->data->UniformStorage[i].opaque[sh].active = false; } - prog->UniformStorage[i].num_driver_storage = 0; - prog->UniformStorage[i].driver_storage = NULL; - prog->UniformStorage[i].storage = NULL; + prog->data->UniformStorage[i].num_driver_storage = 0; + prog->data->UniformStorage[i].driver_storage = NULL; + prog->data->UniformStorage[i].storage = NULL; } return red_zone_components; @@ -169,7 +170,7 @@ non_array_test(void *mem_ctx, struct gl_shader_program *prog, linker::set_uniform_initializer(mem_ctx, prog, name, type, val, 0xF00F); - verify_data(prog->UniformStorage[actual_index].storage, 0, val, + verify_data(prog->data->UniformStorage[actual_index].storage, 0, val, red_zone_components, 0xF00F); } @@ -325,7 +326,7 @@ array_test(void *mem_ctx, struct gl_shader_program *prog, linker::set_uniform_initializer(mem_ctx, prog, name, element_type, val, 0xF00F); - verify_data(prog->UniformStorage[actual_index].storage, array_size, + verify_data(prog->data->UniformStorage[actual_index].storage, array_size, val, red_zone_components, 0xF00F); } diff --git a/src/compiler/nir/nir_lower_atomics.c b/src/compiler/nir/nir_lower_atomics.c index 6fea8f468f2..7a213fcb46e 100644 --- a/src/compiler/nir/nir_lower_atomics.c +++ b/src/compiler/nir/nir_lower_atomics.c @@ -100,7 +100,7 @@ lower_instr(nir_intrinsic_instr *instr, nir_intrinsic_instr *new_instr = nir_intrinsic_instr_create(mem_ctx, op); nir_intrinsic_set_base(new_instr, - shader_program->UniformStorage[uniform_loc].opaque[shader->stage].index); + shader_program->data->UniformStorage[uniform_loc].opaque[shader->stage].index); nir_load_const_instr *offset_const = nir_load_const_instr_create(mem_ctx, 1, 32); diff --git a/src/compiler/nir/nir_lower_samplers.c b/src/compiler/nir/nir_lower_samplers.c index e878edd9b54..9debfb2eaf9 100644 --- a/src/compiler/nir/nir_lower_samplers.c +++ b/src/compiler/nir/nir_lower_samplers.c @@ -140,14 +140,14 @@ lower_sampler(nir_tex_instr *instr, const struct gl_shader_program *shader_progr instr->texture_array_size = array_elements; } - if (location > shader_program->NumUniformStorage - 1 || - !shader_program->UniformStorage[location].opaque[stage].active) { + if (location > shader_program->data->NumUniformStorage - 1 || + !shader_program->data->UniformStorage[location].opaque[stage].active) { assert(!"cannot return a sampler"); return; } instr->texture_index += - shader_program->UniformStorage[location].opaque[stage].index; + shader_program->data->UniformStorage[location].opaque[stage].index; instr->sampler_index = instr->texture_index; diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 99c85cff17b..0d5661ba062 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -153,8 +153,9 @@ _mesa_meta_link_program_with_debug(struct gl_context *ctx, { _mesa_link_program(ctx, sh_prog); - if (!sh_prog->LinkStatus) { - _mesa_problem(ctx, "meta program link failed:\n%s", sh_prog->InfoLog); + if (!sh_prog->data->LinkStatus) { + _mesa_problem(ctx, "meta program link failed:\n%s", + sh_prog->data->InfoLog); } } diff --git a/src/mesa/drivers/dri/i965/brw_cs.c b/src/mesa/drivers/dri/i965/brw_cs.c index 72b2dbee51c..4516f1f33a2 100644 --- a/src/mesa/drivers/dri/i965/brw_cs.c +++ b/src/mesa/drivers/dri/i965/brw_cs.c @@ -73,10 +73,10 @@ brw_codegen_cs_prog(struct brw_context *brw, memset(&prog_data, 0, sizeof(prog_data)); if (prog->Comp.SharedSize > 64 * 1024) { - prog->LinkStatus = false; + prog->data->LinkStatus = false; const char *error_str = "Compute shader used more than 64KB of shared variables"; - ralloc_strcat(&prog->InfoLog, error_str); + ralloc_strcat(&prog->data->InfoLog, error_str); _mesa_problem(NULL, "Failed to link compute shader: %s\n", error_str); ralloc_free(mem_ctx); @@ -126,8 +126,8 @@ brw_codegen_cs_prog(struct brw_context *brw, &prog_data, cp->program.nir, st_index, &program_size, &error_str); if (program == NULL) { - prog->LinkStatus = false; - ralloc_strcat(&prog->InfoLog, error_str); + prog->data->LinkStatus = false; + ralloc_strcat(&prog->data->InfoLog, error_str); _mesa_problem(NULL, "Failed to compile compute shader: %s\n", error_str); ralloc_free(mem_ctx); diff --git a/src/mesa/drivers/dri/i965/brw_gs.c b/src/mesa/drivers/dri/i965/brw_gs.c index 6bdedb96574..b83fdb4bae8 100644 --- a/src/mesa/drivers/dri/i965/brw_gs.c +++ b/src/mesa/drivers/dri/i965/brw_gs.c @@ -161,7 +161,7 @@ brw_codegen_gs_prog(struct brw_context *brw, &prog_data, gs->Program->nir, prog, st_index, &program_size, &error_str); if (program == NULL) { - ralloc_strcat(&prog->InfoLog, error_str); + ralloc_strcat(&prog->data->InfoLog, error_str); _mesa_problem(NULL, "Failed to compile geometry shader: %s\n", error_str); ralloc_free(mem_ctx); diff --git a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp index b752ad5610b..15a608c857a 100644 --- a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp +++ b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp @@ -81,8 +81,9 @@ brw_nir_setup_glsl_uniform(gl_shader_stage stage, nir_variable *var, * with our name, or the prefix of a component that starts with our name. */ unsigned uniform_index = var->data.driver_location / 4; - for (unsigned u = 0; u < shader_prog->NumUniformStorage; u++) { - struct gl_uniform_storage *storage = &shader_prog->UniformStorage[u]; + for (unsigned u = 0; u < shader_prog->data->NumUniformStorage; u++) { + struct gl_uniform_storage *storage = + &shader_prog->data->UniformStorage[u]; if (storage->builtin) continue; diff --git a/src/mesa/drivers/dri/i965/brw_tcs.c b/src/mesa/drivers/dri/i965/brw_tcs.c index 87a956faf50..95926dbe1a6 100644 --- a/src/mesa/drivers/dri/i965/brw_tcs.c +++ b/src/mesa/drivers/dri/i965/brw_tcs.c @@ -265,8 +265,8 @@ brw_codegen_tcs_prog(struct brw_context *brw, &program_size, &error_str); if (program == NULL) { if (shader_prog) { - shader_prog->LinkStatus = false; - ralloc_strcat(&shader_prog->InfoLog, error_str); + shader_prog->data->LinkStatus = false; + ralloc_strcat(&shader_prog->data->InfoLog, error_str); } _mesa_problem(NULL, "Failed to compile tessellation control shader: " diff --git a/src/mesa/drivers/dri/i965/brw_tes.c b/src/mesa/drivers/dri/i965/brw_tes.c index b2d41c15557..414e90f09d2 100644 --- a/src/mesa/drivers/dri/i965/brw_tes.c +++ b/src/mesa/drivers/dri/i965/brw_tes.c @@ -187,8 +187,8 @@ brw_codegen_tes_prog(struct brw_context *brw, shader_prog, st_index, &program_size, &error_str); if (program == NULL) { if (shader_prog) { - shader_prog->LinkStatus = false; - ralloc_strcat(&shader_prog->InfoLog, error_str); + shader_prog->data->LinkStatus = false; + ralloc_strcat(&shader_prog->data->InfoLog, error_str); } _mesa_problem(NULL, "Failed to compile tessellation evaluation shader: " diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c index 86cd1bf8bca..a6ffa835066 100644 --- a/src/mesa/drivers/dri/i965/brw_vs.c +++ b/src/mesa/drivers/dri/i965/brw_vs.c @@ -198,8 +198,8 @@ brw_codegen_vs_prog(struct brw_context *brw, st_index, &program_size, &error_str); if (program == NULL) { if (prog) { - prog->LinkStatus = false; - ralloc_strcat(&prog->InfoLog, error_str); + prog->data->LinkStatus = false; + ralloc_strcat(&prog->data->InfoLog, error_str); } _mesa_problem(NULL, "Failed to compile vertex shader: %s\n", error_str); diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c index dab2e330583..a3a0fd24788 100644 --- a/src/mesa/drivers/dri/i965/brw_wm.c +++ b/src/mesa/drivers/dri/i965/brw_wm.c @@ -151,8 +151,8 @@ brw_codegen_wm_prog(struct brw_context *brw, if (program == NULL) { if (prog) { - prog->LinkStatus = false; - ralloc_strcat(&prog->InfoLog, error_str); + prog->data->LinkStatus = false; + ralloc_strcat(&prog->data->InfoLog, error_str); } _mesa_problem(NULL, "Failed to compile fragment shader: %s\n", error_str); diff --git a/src/mesa/drivers/dri/i965/gen7_l3_state.c b/src/mesa/drivers/dri/i965/gen7_l3_state.c index 0692b081b83..e746b995c1e 100644 --- a/src/mesa/drivers/dri/i965/gen7_l3_state.c +++ b/src/mesa/drivers/dri/i965/gen7_l3_state.c @@ -53,8 +53,8 @@ get_pipeline_state_l3_weights(const struct brw_context *brw) brw->ctx._Shader->CurrentProgram[stage_states[i]->stage]; const struct brw_stage_prog_data *prog_data = stage_states[i]->prog_data; - needs_dc |= (prog && (prog->NumAtomicBuffers || - prog->NumShaderStorageBlocks)) || + needs_dc |= (prog && (prog->data->NumAtomicBuffers || + prog->data->NumShaderStorageBlocks)) || (prog_data && (prog_data->total_scratch || prog_data->nr_image_params)); needs_slm |= prog_data && prog_data->total_shared; } diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp index 9aa1dc15cdc..e00eac55beb 100644 --- a/src/mesa/main/ff_fragment_shader.cpp +++ b/src/mesa/main/ff_fragment_shader.cpp @@ -301,7 +301,7 @@ static GLbitfield get_fp_input_mask( struct gl_context *ctx ) /* _NEW_PROGRAM */ const GLboolean vertexShader = (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX] && - ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]->LinkStatus && + ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]->data->LinkStatus && ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]->_LinkedShaders[MESA_SHADER_VERTEX]); const GLboolean vertexProgram = ctx->VertexProgram._Enabled; GLbitfield fp_inputs = 0x0; @@ -1266,9 +1266,9 @@ create_new_program(struct gl_context *ctx, struct state_key *key) _mesa_glsl_link_shader(ctx, p.shader_program); - if (!p.shader_program->LinkStatus) + if (!p.shader_program->data->LinkStatus) _mesa_problem(ctx, "Failed to link fixed function fragment shader: %s\n", - p.shader_program->InfoLog); + p.shader_program->data->InfoLog); ralloc_free(p.mem_ctx); return p.shader_program; diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index aa4d1d5e8f0..e87005326b6 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2781,10 +2781,8 @@ struct gl_shader_program bool LocalSizeVariable; } Comp; - /* post-link info: */ - unsigned NumUniformStorage; - unsigned NumHiddenUniforms; - struct gl_uniform_storage *UniformStorage; + /** Data shared by gl_program and gl_shader_program */ + struct gl_shader_program_data *data; /** * Mapping from GL uniform locations returned by \c glUniformLocation to @@ -2808,12 +2806,6 @@ struct gl_shader_program unsigned LastClipDistanceArraySize; unsigned LastCullDistanceArraySize; - unsigned NumUniformBlocks; - struct gl_uniform_block *UniformBlocks; - - unsigned NumShaderStorageBlocks; - struct gl_uniform_block *ShaderStorageBlocks; - /** * Map of active uniform names to locations * @@ -2824,14 +2816,8 @@ struct gl_shader_program */ struct string_to_uint_map *UniformHash; - struct gl_active_atomic_buffer *AtomicBuffers; - unsigned NumAtomicBuffers; - - GLboolean LinkStatus; /**< GL_LINK_STATUS */ - GLboolean Validated; GLboolean _Used; /**< Ever used for drawing? */ GLboolean SamplersValidated; /**< Samplers validated against texture units? */ - GLchar *InfoLog; unsigned Version; /**< GLSL version used for linking */ bool IsES; /**< True if this program uses GLSL ES */ diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c index 310b745ebc8..35d416dc9df 100644 --- a/src/mesa/main/pipelineobj.c +++ b/src/mesa/main/pipelineobj.c @@ -297,7 +297,7 @@ _mesa_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) * shader stages in the pipeline program pipeline object are not * modified." */ - if (!shProg->LinkStatus) { + if (!shProg->data->LinkStatus) { _mesa_error(ctx, GL_INVALID_OPERATION, "glUseProgramStages(program not linked)"); return; @@ -376,7 +376,7 @@ _mesa_ActiveShaderProgram(GLuint pipeline, GLuint program) */ pipe->EverBound = GL_TRUE; - if ((shProg != NULL) && !shProg->LinkStatus) { + if ((shProg != NULL) && !shProg->data->LinkStatus) { _mesa_error(ctx, GL_INVALID_OPERATION, "glActiveShaderProgram(program %u not linked)", shProg->Name); return; diff --git a/src/mesa/main/program_resource.c b/src/mesa/main/program_resource.c index 19aaf48f984..859bda2c4dd 100644 --- a/src/mesa/main/program_resource.c +++ b/src/mesa/main/program_resource.c @@ -78,7 +78,7 @@ lookup_linked_program(GLuint program, if (!prog) return NULL; - if (prog->LinkStatus == GL_FALSE) { + if (prog->data->LinkStatus == GL_FALSE) { if (raise_link_error) _mesa_error(ctx, GL_INVALID_OPERATION, "%s(program not linked)", caller); diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp index 5c42006b5dc..e4a8773e09c 100644 --- a/src/mesa/main/shader_query.cpp +++ b/src/mesa/main/shader_query.cpp @@ -118,7 +118,7 @@ _mesa_GetActiveAttrib(GLuint program, GLuint desired_index, if (!shProg) return; - if (!shProg->LinkStatus) { + if (!shProg->data->LinkStatus) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(program not linked)"); return; @@ -165,7 +165,7 @@ _mesa_GetAttribLocation(GLuint program, const GLchar * name) return -1; } - if (!shProg->LinkStatus) { + if (!shProg->data->LinkStatus) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetAttribLocation(program not linked)"); return -1; @@ -193,7 +193,7 @@ _mesa_GetAttribLocation(GLuint program, const GLchar * name) unsigned _mesa_count_active_attribs(struct gl_shader_program *shProg) { - if (!shProg->LinkStatus + if (!shProg->data->LinkStatus || shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) { return 0; } @@ -212,7 +212,7 @@ _mesa_count_active_attribs(struct gl_shader_program *shProg) size_t _mesa_longest_attribute_name_length(struct gl_shader_program *shProg) { - if (!shProg->LinkStatus + if (!shProg->data->LinkStatus || shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) { return 0; } @@ -297,7 +297,7 @@ _mesa_GetFragDataIndex(GLuint program, const GLchar *name) return -1; } - if (!shProg->LinkStatus) { + if (!shProg->data->LinkStatus) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetFragDataIndex(program not linked)"); return -1; @@ -332,7 +332,7 @@ _mesa_GetFragDataLocation(GLuint program, const GLchar *name) return -1; } - if (!shProg->LinkStatus) { + if (!shProg->data->LinkStatus) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetFragDataLocation(program not linked)"); return -1; @@ -591,7 +591,7 @@ _mesa_program_resource_index(struct gl_shader_program *shProg, switch (res->Type) { case GL_ATOMIC_COUNTER_BUFFER: - return RESOURCE_ATC(res) - shProg->AtomicBuffers; + return RESOURCE_ATC(res) - shProg->data->AtomicBuffers; case GL_VERTEX_SUBROUTINE: case GL_GEOMETRY_SUBROUTINE: case GL_FRAGMENT_SUBROUTINE: @@ -931,10 +931,10 @@ is_resource_referenced(struct gl_shader_program *shProg, return RESOURCE_ATC(res)->StageReferences[stage]; if (res->Type == GL_UNIFORM_BLOCK) - return shProg->UniformBlocks[index].stageref & (1 << stage); + return shProg->data->UniformBlocks[index].stageref & (1 << stage); if (res->Type == GL_SHADER_STORAGE_BLOCK) - return shProg->ShaderStorageBlocks[index].stageref & (1 << stage); + return shProg->data->ShaderStorageBlocks[index].stageref & (1 << stage); return res->StageReferences & (1 << stage); } @@ -1043,7 +1043,7 @@ get_buffer_property(struct gl_shader_program *shProg, unsigned idx = RESOURCE_ATC(res)->Uniforms[i]; struct gl_program_resource *uni = program_resource_find_data(shProg, - &shProg->UniformStorage[idx]); + &shProg->data->UniformStorage[idx]); assert(uni); *val++ = _mesa_program_resource_index(shProg, uni); } diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index aebd81214e7..ab153009e27 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -532,7 +532,7 @@ get_handle(struct gl_context *ctx, GLenum pname) static bool check_gs_query(struct gl_context *ctx, const struct gl_shader_program *shProg) { - if (shProg->LinkStatus && + if (shProg->data->LinkStatus && shProg->_LinkedShaders[MESA_SHADER_GEOMETRY] != NULL) { return true; } @@ -557,7 +557,7 @@ check_gs_query(struct gl_context *ctx, const struct gl_shader_program *shProg) static bool check_tcs_query(struct gl_context *ctx, const struct gl_shader_program *shProg) { - if (shProg->LinkStatus && + if (shProg->data->LinkStatus && shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL] != NULL) { return true; } @@ -583,7 +583,7 @@ check_tcs_query(struct gl_context *ctx, const struct gl_shader_program *shProg) static bool check_tes_query(struct gl_context *ctx, const struct gl_shader_program *shProg) { - if (shProg->LinkStatus && + if (shProg->data->LinkStatus && shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL] != NULL) { return true; } @@ -636,14 +636,14 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, *params = shProg->DeletePending; return; case GL_LINK_STATUS: - *params = shProg->LinkStatus; + *params = shProg->data->LinkStatus; return; case GL_VALIDATE_STATUS: - *params = shProg->Validated; + *params = shProg->data->Validated; return; case GL_INFO_LOG_LENGTH: - *params = (shProg->InfoLog && shProg->InfoLog[0] != '\0') ? - strlen(shProg->InfoLog) + 1 : 0; + *params = (shProg->data->InfoLog && shProg->data->InfoLog[0] != '\0') ? + strlen(shProg->data->InfoLog) + 1 : 0; return; case GL_ATTACHED_SHADERS: *params = shProg->NumShaders; @@ -657,9 +657,9 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, case GL_ACTIVE_UNIFORMS: { unsigned i; const unsigned num_uniforms = - shProg->NumUniformStorage - shProg->NumHiddenUniforms; + shProg->data->NumUniformStorage - shProg->data->NumHiddenUniforms; for (*params = 0, i = 0; i < num_uniforms; i++) { - if (!shProg->UniformStorage[i].is_shader_storage) + if (!shProg->data->UniformStorage[i].is_shader_storage) (*params)++; } return; @@ -668,17 +668,17 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, unsigned i; GLint max_len = 0; const unsigned num_uniforms = - shProg->NumUniformStorage - shProg->NumHiddenUniforms; + shProg->data->NumUniformStorage - shProg->data->NumHiddenUniforms; for (i = 0; i < num_uniforms; i++) { - if (shProg->UniformStorage[i].is_shader_storage) + if (shProg->data->UniformStorage[i].is_shader_storage) continue; /* Add one for the terminating NUL character for a non-array, and * 4 for the "[0]" and the NUL for an array. */ - const GLint len = strlen(shProg->UniformStorage[i].name) + 1 + - ((shProg->UniformStorage[i].array_elements != 0) ? 3 : 0); + const GLint len = strlen(shProg->data->UniformStorage[i].name) + 1 + + ((shProg->data->UniformStorage[i].array_elements != 0) ? 3 : 0); if (len > max_len) max_len = len; @@ -755,10 +755,10 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, if (!has_ubo) break; - for (i = 0; i < shProg->NumUniformBlocks; i++) { + for (i = 0; i < shProg->data->NumUniformBlocks; i++) { /* Add one for the terminating NUL character. */ - const GLint len = strlen(shProg->UniformBlocks[i].Name) + 1; + const GLint len = strlen(shProg->data->UniformBlocks[i].Name) + 1; if (len > max_len) max_len = len; @@ -771,7 +771,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, if (!has_ubo) break; - *params = shProg->NumUniformBlocks; + *params = shProg->data->NumUniformBlocks; return; case GL_PROGRAM_BINARY_RETRIEVABLE_HINT: /* This enum isn't part of the OES extension for OpenGL ES 2.0. It is @@ -792,13 +792,13 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, if (!ctx->Extensions.ARB_shader_atomic_counters) break; - *params = shProg->NumAtomicBuffers; + *params = shProg->data->NumAtomicBuffers; return; case GL_COMPUTE_WORK_GROUP_SIZE: { int i; if (!_mesa_has_compute_shaders(ctx)) break; - if (!shProg->LinkStatus) { + if (!shProg->data->LinkStatus) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(program not " "linked)"); return; @@ -814,7 +814,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, } case GL_PROGRAM_SEPARABLE: /* If the program has not been linked, return initial value 0. */ - *params = (shProg->LinkStatus == GL_FALSE) ? 0 : shProg->SeparateShader; + *params = (shProg->data->LinkStatus == GL_FALSE) ? 0 : shProg->SeparateShader; return; /* ARB_tessellation_shader */ @@ -927,7 +927,7 @@ get_program_info_log(struct gl_context *ctx, GLuint program, GLsizei bufSize, return; } - _mesa_copy_string(infoLog, bufSize, length, shProg->InfoLog); + _mesa_copy_string(infoLog, bufSize, length, shProg->data->InfoLog); } @@ -1115,10 +1115,10 @@ _mesa_link_program(struct gl_context *ctx, struct gl_shader_program *shProg) ralloc_free(filename); } - if (shProg->LinkStatus == GL_FALSE && + if (shProg->data->LinkStatus == GL_FALSE && (ctx->_Shader->Flags & GLSL_REPORT_ERRORS)) { _mesa_debug(ctx, "Error linking program %u:\n%s\n", - shProg->Name, shProg->InfoLog); + shProg->Name, shProg->data->InfoLog); } /* debug code */ @@ -1127,7 +1127,7 @@ _mesa_link_program(struct gl_context *ctx, struct gl_shader_program *shProg) printf("Link %u shaders in program %u: %s\n", shProg->NumShaders, shProg->Name, - shProg->LinkStatus ? "Success" : "Failed"); + shProg->data->LinkStatus ? "Success" : "Failed"); for (i = 0; i < shProg->NumShaders; i++) { printf(" shader %u, stage %u\n", @@ -1178,7 +1178,7 @@ void _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg, const char *caller) { - if ((shProg != NULL) && !shProg->LinkStatus) { + if ((shProg != NULL) && !shProg->data->LinkStatus) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(program %u not linked)", caller, shProg->Name); return; @@ -1259,7 +1259,7 @@ static GLboolean validate_shader_program(const struct gl_shader_program *shProg, char *errMsg) { - if (!shProg->LinkStatus) { + if (!shProg->data->LinkStatus) { return GL_FALSE; } @@ -1303,13 +1303,13 @@ validate_program(struct gl_context *ctx, GLuint program) return; } - shProg->Validated = validate_shader_program(shProg, errMsg); - if (!shProg->Validated) { + shProg->data->Validated = validate_shader_program(shProg, errMsg); + if (!shProg->data->Validated) { /* update info log */ - if (shProg->InfoLog) { - ralloc_free(shProg->InfoLog); + if (shProg->data->InfoLog) { + ralloc_free(shProg->data->InfoLog); } - shProg->InfoLog = ralloc_strdup(shProg, errMsg); + shProg->data->InfoLog = ralloc_strdup(shProg->data, errMsg); } } @@ -1815,7 +1815,7 @@ _mesa_UseProgram(GLuint program) if (!shProg) { return; } - if (!shProg->LinkStatus) { + if (!shProg->data->LinkStatus) { _mesa_error(ctx, GL_INVALID_OPERATION, "glUseProgram(program %u not linked)", program); return; @@ -1992,7 +1992,7 @@ _mesa_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, * length is zero, and a call to GetProgramBinary will generate an * INVALID_OPERATION error. */ - if (!shProg->LinkStatus) { + if (!shProg->data->LinkStatus) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramBinary(program %u not linked)", shProg->Name); @@ -2044,7 +2044,7 @@ _mesa_ProgramBinary(GLuint program, GLenum binaryFormat, * Since any value of binaryFormat passed "is not one of those specified as * allowable for [this] command, an INVALID_ENUM error is generated." */ - shProg->LinkStatus = GL_FALSE; + shProg->data->LinkStatus = GL_FALSE; _mesa_error(ctx, GL_INVALID_ENUM, "glProgramBinary"); } @@ -2246,12 +2246,12 @@ _mesa_CreateShaderProgramv(GLenum type, GLsizei count, /* Possibly... */ if (active-user-defined-varyings-in-linked-program) { append-error-to-info-log; - shProg->LinkStatus = GL_FALSE; + shProg->data->LinkStatus = GL_FALSE; } #endif } if (sh->InfoLog) - ralloc_strcat(&shProg->InfoLog, sh->InfoLog); + ralloc_strcat(&shProg->data->InfoLog, sh->InfoLog); } delete_shader(ctx, shader); diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c index fe0b45f57e8..167431dfe67 100644 --- a/src/mesa/main/shaderobj.c +++ b/src/mesa/main/shaderobj.c @@ -307,7 +307,7 @@ init_shader_program(struct gl_shader_program *prog) exec_list_make_empty(&prog->EmptyUniformLocations); - prog->InfoLog = ralloc_strdup(prog, ""); + prog->data->InfoLog = ralloc_strdup(prog->data, ""); } /** @@ -320,6 +320,11 @@ _mesa_new_shader_program(GLuint name) shProg = rzalloc(NULL, struct gl_shader_program); if (shProg) { shProg->Name = name; + shProg->data = create_shader_program_data(); + if (!shProg->data) { + ralloc_free(shProg); + return NULL; + } init_shader_program(shProg); } return shProg; @@ -340,12 +345,13 @@ _mesa_clear_shader_program_data(struct gl_context *ctx, } } - if (shProg->UniformStorage) { - for (unsigned i = 0; i < shProg->NumUniformStorage; ++i) - _mesa_uniform_detach_all_driver_storage(&shProg->UniformStorage[i]); - ralloc_free(shProg->UniformStorage); - shProg->NumUniformStorage = 0; - shProg->UniformStorage = NULL; + if (shProg->data->UniformStorage) { + for (unsigned i = 0; i < shProg->data->NumUniformStorage; ++i) + _mesa_uniform_detach_all_driver_storage(&shProg->data-> + UniformStorage[i]); + ralloc_free(shProg->data->UniformStorage); + shProg->data->NumUniformStorage = 0; + shProg->data->UniformStorage = NULL; } if (shProg->UniformRemapTable) { @@ -359,21 +365,21 @@ _mesa_clear_shader_program_data(struct gl_context *ctx, shProg->UniformHash = NULL; } - assert(shProg->InfoLog != NULL); - ralloc_free(shProg->InfoLog); - shProg->InfoLog = ralloc_strdup(shProg, ""); + assert(shProg->data->InfoLog != NULL); + ralloc_free(shProg->data->InfoLog); + shProg->data->InfoLog = ralloc_strdup(shProg->data, ""); - ralloc_free(shProg->UniformBlocks); - shProg->UniformBlocks = NULL; - shProg->NumUniformBlocks = 0; + ralloc_free(shProg->data->UniformBlocks); + shProg->data->UniformBlocks = NULL; + shProg->data->NumUniformBlocks = 0; - ralloc_free(shProg->ShaderStorageBlocks); - shProg->ShaderStorageBlocks = NULL; - shProg->NumShaderStorageBlocks = 0; + ralloc_free(shProg->data->ShaderStorageBlocks); + shProg->data->ShaderStorageBlocks = NULL; + shProg->data->NumShaderStorageBlocks = 0; - ralloc_free(shProg->AtomicBuffers); - shProg->AtomicBuffers = NULL; - shProg->NumAtomicBuffers = 0; + ralloc_free(shProg->data->AtomicBuffers); + shProg->data->AtomicBuffers = NULL; + shProg->data->NumAtomicBuffers = 0; if (shProg->ProgramResourceList) { ralloc_free(shProg->ProgramResourceList); @@ -442,7 +448,7 @@ _mesa_delete_shader_program(struct gl_context *ctx, struct gl_shader_program *shProg) { _mesa_free_shader_program_data(ctx, shProg); - + _mesa_reference_shader_program_data(ctx, &shProg->data, NULL); ralloc_free(shProg); } diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 42956fd5d91..e56f6e136d3 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -132,7 +132,7 @@ update_program(struct gl_context *ctx) * come up, or matter. */ - if (fsProg && fsProg->LinkStatus + if (fsProg && fsProg->data->LinkStatus && fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]) { /* Use GLSL fragment shader */ _mesa_reference_shader_program(ctx, @@ -183,7 +183,7 @@ update_program(struct gl_context *ctx) NULL); } - if (gsProg && gsProg->LinkStatus + if (gsProg && gsProg->data->LinkStatus && gsProg->_LinkedShaders[MESA_SHADER_GEOMETRY]) { /* Use GLSL geometry shader */ _mesa_reference_program(ctx, &ctx->GeometryProgram._Current, @@ -193,7 +193,7 @@ update_program(struct gl_context *ctx) _mesa_reference_program(ctx, &ctx->GeometryProgram._Current, NULL); } - if (tesProg && tesProg->LinkStatus + if (tesProg && tesProg->data->LinkStatus && tesProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]) { /* Use GLSL tessellation evaluation shader */ _mesa_reference_program(ctx, &ctx->TessEvalProgram._Current, @@ -204,7 +204,7 @@ update_program(struct gl_context *ctx) _mesa_reference_program(ctx, &ctx->TessEvalProgram._Current, NULL); } - if (tcsProg && tcsProg->LinkStatus + if (tcsProg && tcsProg->data->LinkStatus && tcsProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]) { /* Use GLSL tessellation control shader */ _mesa_reference_program(ctx, &ctx->TessCtrlProgram._Current, @@ -219,7 +219,7 @@ update_program(struct gl_context *ctx) * _mesa_get_fixed_func_vertex_program() needs to know active * fragprog inputs. */ - if (vsProg && vsProg->LinkStatus + if (vsProg && vsProg->data->LinkStatus && vsProg->_LinkedShaders[MESA_SHADER_VERTEX]) { /* Use GLSL vertex shader */ _mesa_reference_program(ctx, &ctx->VertexProgram._Current, @@ -242,7 +242,7 @@ update_program(struct gl_context *ctx) _mesa_reference_program(ctx, &ctx->VertexProgram._Current, NULL); } - if (csProg && csProg->LinkStatus + if (csProg && csProg->data->LinkStatus && csProg->_LinkedShaders[MESA_SHADER_COMPUTE]) { /* Use GLSL compute shader */ _mesa_reference_program(ctx, &ctx->ComputeProgram._Current, diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index 56446c3af09..4676d4aa0d9 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -701,7 +701,7 @@ update_texture_state( struct gl_context *ctx ) for (i = 0; i < MESA_SHADER_STAGES; i++) { if (ctx->_Shader->CurrentProgram[i] && - ctx->_Shader->CurrentProgram[i]->LinkStatus) { + ctx->_Shader->CurrentProgram[i]->data->LinkStatus) { prog[i] = ctx->_Shader->CurrentProgram[i]->_LinkedShaders[i]->Program; } else { if (i == MESA_SHADER_FRAGMENT && ctx->FragmentProgram._Enabled) diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp index db700df91e4..3108d348d6f 100644 --- a/src/mesa/main/uniform_query.cpp +++ b/src/mesa/main/uniform_query.cpp @@ -179,10 +179,10 @@ validate_uniform_parameters(struct gl_context *ctx, /* Check that the given location is in bounds of uniform remap table. * Unlinked programs will have NumUniformRemapTable == 0, so we can take - * the shProg->LinkStatus check out of the main path. + * the shProg->data->LinkStatus check out of the main path. */ if (unlikely(location >= (GLint) shProg->NumUniformRemapTable)) { - if (!shProg->LinkStatus) + if (!shProg->data->LinkStatus) _mesa_error(ctx, GL_INVALID_OPERATION, "%s(program not linked)", caller); else @@ -193,7 +193,7 @@ validate_uniform_parameters(struct gl_context *ctx, } if (location == -1) { - if (!shProg->LinkStatus) + if (!shProg->data->LinkStatus) _mesa_error(ctx, GL_INVALID_OPERATION, "%s(program not linked)", caller); @@ -1068,7 +1068,7 @@ _mesa_sampler_uniforms_are_valid(const struct gl_shader_program *shProg, char *errMsg, size_t errMsgLength) { /* Shader does not have samplers. */ - if (shProg->NumUniformStorage == 0) + if (shProg->data->NumUniformStorage == 0) return true; if (!shProg->SamplersValidated) { diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c index 3921644892c..f26fd784e71 100644 --- a/src/mesa/main/uniforms.c +++ b/src/mesa/main/uniforms.c @@ -915,7 +915,7 @@ _mesa_GetUniformLocation(GLuint programObj, const GLcharARB *name) * "If program has not been successfully linked, the error * INVALID_OPERATION is generated." */ - if (shProg->LinkStatus == GL_FALSE) { + if (shProg->data->LinkStatus == GL_FALSE) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformLocation(program not linked)"); return -1; @@ -1002,10 +1002,10 @@ _mesa_UniformBlockBinding(GLuint program, if (!shProg) return; - if (uniformBlockIndex >= shProg->NumUniformBlocks) { + if (uniformBlockIndex >= shProg->data->NumUniformBlocks) { _mesa_error(ctx, GL_INVALID_VALUE, "glUniformBlockBinding(block index %u >= %u)", - uniformBlockIndex, shProg->NumUniformBlocks); + uniformBlockIndex, shProg->data->NumUniformBlocks); return; } @@ -1016,13 +1016,14 @@ _mesa_UniformBlockBinding(GLuint program, return; } - if (shProg->UniformBlocks[uniformBlockIndex].Binding != + if (shProg->data->UniformBlocks[uniformBlockIndex].Binding != uniformBlockBinding) { FLUSH_VERTICES(ctx, 0); ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer; - shProg->UniformBlocks[uniformBlockIndex].Binding = uniformBlockBinding; + shProg->data->UniformBlocks[uniformBlockIndex].Binding = + uniformBlockBinding; } } @@ -1044,10 +1045,11 @@ _mesa_ShaderStorageBlockBinding(GLuint program, if (!shProg) return; - if (shaderStorageBlockIndex >= shProg->NumShaderStorageBlocks) { + if (shaderStorageBlockIndex >= shProg->data->NumShaderStorageBlocks) { _mesa_error(ctx, GL_INVALID_VALUE, "glShaderStorageBlockBinding(block index %u >= %u)", - shaderStorageBlockIndex, shProg->NumShaderStorageBlocks); + shaderStorageBlockIndex, + shProg->data->NumShaderStorageBlocks); return; } @@ -1059,13 +1061,13 @@ _mesa_ShaderStorageBlockBinding(GLuint program, return; } - if (shProg->ShaderStorageBlocks[shaderStorageBlockIndex].Binding != + if (shProg->data->ShaderStorageBlocks[shaderStorageBlockIndex].Binding != shaderStorageBlockBinding) { FLUSH_VERTICES(ctx, 0); ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer; - shProg->ShaderStorageBlocks[shaderStorageBlockIndex].Binding = + shProg->data->ShaderStorageBlocks[shaderStorageBlockIndex].Binding = shaderStorageBlockBinding; } } diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index 88a7f368ee1..558f0ea4f68 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -1622,7 +1622,7 @@ calc_sampler_offsets(struct gl_shader_program *prog, ir_dereference *deref, * all that would work would be an unrolled loop counter that ends * up being constant above. */ - ralloc_strcat(&prog->InfoLog, + ralloc_strcat(&prog->data->InfoLog, "warning: Variable sampler array index unsupported.\n" "This feature of the language was removed in GLSL 1.20 " "and is unlikely to be supported for 1.10 in Mesa.\n"); @@ -1668,8 +1668,8 @@ get_sampler_uniform_value(class ir_dereference *sampler, calc_sampler_offsets(shader_program, sampler, &offset, &array_elements, &location); - assert(shader_program->UniformStorage[location].opaque[shader].active); - return shader_program->UniformStorage[location].opaque[shader].index + + assert(shader_program->data->UniformStorage[location].opaque[shader].active); + return shader_program->data->UniformStorage[location].opaque[shader].index + offset; } @@ -2441,7 +2441,7 @@ add_uniform_to_shader::visit_field(const glsl_type *type, const char *name, return; struct gl_uniform_storage *storage = - &this->shader_program->UniformStorage[location]; + &this->shader_program->data->UniformStorage[location]; assert(storage->type->is_sampler() && storage->opaque[shader_type].active); @@ -2510,7 +2510,7 @@ _mesa_associate_uniform_storage(struct gl_context *ctx, continue; struct gl_uniform_storage *storage = - &shader_program->UniformStorage[location]; + &shader_program->data->UniformStorage[location]; /* Do not associate any uniform storage to built-in uniforms */ if (storage->builtin) @@ -2883,11 +2883,11 @@ get_mesa_program(struct gl_context *ctx, mesa_inst++; i++; - if (!shader_program->LinkStatus) + if (!shader_program->data->LinkStatus) break; } - if (!shader_program->LinkStatus) { + if (!shader_program->data->LinkStatus) { goto fail_exit; } @@ -2936,7 +2936,7 @@ get_mesa_program(struct gl_context *ctx, * program constant) has to happen before creating this linkage. */ _mesa_associate_uniform_storage(ctx, shader_program, prog->Parameters); - if (!shader_program->LinkStatus) { + if (!shader_program->data->LinkStatus) { goto fail_exit; } @@ -2959,7 +2959,7 @@ extern "C" { GLboolean _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) { - assert(prog->LinkStatus); + assert(prog->data->LinkStatus); for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { if (prog->_LinkedShaders[i] == NULL) @@ -3037,7 +3037,7 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) } build_program_resource_list(ctx, prog); - return prog->LinkStatus; + return prog->data->LinkStatus; } /** @@ -3050,7 +3050,7 @@ _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) _mesa_clear_shader_program_data(ctx, prog); - prog->LinkStatus = GL_TRUE; + prog->data->LinkStatus = GL_TRUE; for (i = 0; i < prog->NumShaders; i++) { if (!prog->Shaders[i]->CompileStatus) { @@ -3058,24 +3058,24 @@ _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) } } - if (prog->LinkStatus) { + if (prog->data->LinkStatus) { link_shaders(ctx, prog); } - if (prog->LinkStatus) { + if (prog->data->LinkStatus) { if (!ctx->Driver.LinkShader(ctx, prog)) { - prog->LinkStatus = GL_FALSE; + prog->data->LinkStatus = GL_FALSE; } } if (ctx->_Shader->Flags & GLSL_DUMP) { - if (!prog->LinkStatus) { + if (!prog->data->LinkStatus) { fprintf(stderr, "GLSL shader program %d failed to link\n", prog->Name); } - if (prog->InfoLog && prog->InfoLog[0] != 0) { + if (prog->data->InfoLog && prog->data->InfoLog[0] != 0) { fprintf(stderr, "GLSL shader program %d info log:\n", prog->Name); - fprintf(stderr, "%s\n", prog->InfoLog); + fprintf(stderr, "%s\n", prog->data->InfoLog); } } } diff --git a/src/mesa/state_tracker/st_atom_atomicbuf.c b/src/mesa/state_tracker/st_atom_atomicbuf.c index f48ae61377f..93538b567f1 100644 --- a/src/mesa/state_tracker/st_atom_atomicbuf.c +++ b/src/mesa/state_tracker/st_atom_atomicbuf.c @@ -50,8 +50,8 @@ st_bind_atomics(struct st_context *st, if (!prog || !st->pipe->set_shader_buffers) return; - for (i = 0; i < prog->NumAtomicBuffers; i++) { - struct gl_active_atomic_buffer *atomic = &prog->AtomicBuffers[i]; + for (i = 0; i < prog->data->NumAtomicBuffers; i++) { + struct gl_active_atomic_buffer *atomic = &prog->data->AtomicBuffers[i]; struct gl_atomic_buffer_binding *binding = &st->ctx->AtomicBufferBindings[atomic->Binding]; struct st_buffer_object *st_obj = diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index 0cea32b764b..978dc46401b 100644 --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -570,10 +570,10 @@ fail_link(struct gl_shader_program *prog, const char *fmt, ...) { va_list args; va_start(args, fmt); - ralloc_vasprintf_append(&prog->InfoLog, fmt, args); + ralloc_vasprintf_append(&prog->data->InfoLog, fmt, args); va_end(args); - prog->LinkStatus = GL_FALSE; + prog->data->LinkStatus = GL_FALSE; } static int @@ -3880,8 +3880,8 @@ glsl_to_tgsi_visitor::get_deref_offsets(ir_dereference *ir, if (opaque) { assert(location != 0xffffffff); - *base += this->shader_program->UniformStorage[location].opaque[shader].index; - *index += this->shader_program->UniformStorage[location].opaque[shader].index; + *base += this->shader_program->data->UniformStorage[location].opaque[shader].index; + *index += this->shader_program->data->UniformStorage[location].opaque[shader].index; } } @@ -6534,7 +6534,7 @@ get_mesa_program_tgsi(struct gl_context *ctx, * program constant) has to happen before creating this linkage. */ _mesa_associate_uniform_storage(ctx, shader_program, prog->Parameters); - if (!shader_program->LinkStatus) { + if (!shader_program->data->LinkStatus) { free_glsl_to_tgsi_visitor(v); _mesa_reference_program(ctx, &shader->Program, NULL); return NULL; @@ -6760,7 +6760,7 @@ GLboolean st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) { struct pipe_screen *pscreen = ctx->st->pipe->screen; - assert(prog->LinkStatus); + assert(prog->data->LinkStatus); for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { if (prog->_LinkedShaders[i] == NULL) -- 2.30.2