From 205ff843ffa12f461c5307903c200baa1d3c87c0 Mon Sep 17 00:00:00 2001 From: Iago Toral Quiroga Date: Tue, 1 Sep 2015 11:32:29 +0200 Subject: [PATCH] nir: UBO loads no longer use const_index[1] Commit 2126c68e5cba killed the array elements parameter on load/store intrinsics that was stored in const_index[1]. It looks like that patch missed to remove this assignment in the UBO path. Reviewed-by: Jason Ekstrand --- src/glsl/nir/glsl_to_nir.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/src/glsl/nir/glsl_to_nir.cpp b/src/glsl/nir/glsl_to_nir.cpp index 5fb4ee25c40..0712908eee8 100644 --- a/src/glsl/nir/glsl_to_nir.cpp +++ b/src/glsl/nir/glsl_to_nir.cpp @@ -1001,7 +1001,6 @@ nir_visitor::visit(ir_expression *ir) nir_intrinsic_instr *load = nir_intrinsic_instr_create(this->shader, op); load->num_components = ir->type->vector_elements; load->const_index[0] = const_index ? const_index->value.u[0] : 0; /* base offset */ - load->const_index[1] = 1; /* number of vec4's */ load->src[0] = evaluate_rvalue(ir->operands[0]); if (!const_index) load->src[1] = evaluate_rvalue(ir->operands[1]); -- 2.30.2