From 21031b4e887a4bd5563130d54a11972b69cb2645 Mon Sep 17 00:00:00 2001 From: Kenneth Graunke Date: Sat, 15 Jan 2011 15:25:02 -0800 Subject: [PATCH] glsl: Don't bother unsetting a destructor that was never set. This was totally copied and pasted from glsl_symbol_table. --- src/glsl/glsl_symbol_table.cpp | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) diff --git a/src/glsl/glsl_symbol_table.cpp b/src/glsl/glsl_symbol_table.cpp index 3dcd928016a..6fcfe07b9c2 100644 --- a/src/glsl/glsl_symbol_table.cpp +++ b/src/glsl/glsl_symbol_table.cpp @@ -35,13 +35,10 @@ public: return entry; } - /* If the user *does* call delete, that's OK, we will just - * talloc_free in that case. Here, C++ will have already called the - * destructor so tell talloc not to do that again. */ - static void operator delete(void *table) + /* If the user *does* call delete, that's OK, we will just talloc_free. */ + static void operator delete(void *entry) { - talloc_set_destructor(table, NULL); - talloc_free(table); + talloc_free(entry); } symbol_table_entry(ir_variable *v) : v(v), f(0), t(0) {} -- 2.30.2