From 21625d729cc7050fc1b0991e1753b0b5f45a6db0 Mon Sep 17 00:00:00 2001 From: Brian Date: Sun, 25 Feb 2007 12:46:56 -0700 Subject: [PATCH] output texcoord in vertex program --- progs/glsl/noise.c | 1 + 1 file changed, 1 insertion(+) diff --git a/progs/glsl/noise.c b/progs/glsl/noise.c index e115da3b123..a26a8059449 100644 --- a/progs/glsl/noise.c +++ b/progs/glsl/noise.c @@ -17,6 +17,7 @@ static const char *VertShaderText = "void main() {\n" " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n" + " gl_TexCoord[0] = gl_MultiTexCoord0;\n" "}\n"; static const char *FragShaderText = -- 2.30.2