From 21cd298aec1c6cb1d6853ccd3de53e45c617fd0a Mon Sep 17 00:00:00 2001 From: Matt Turner Date: Mon, 30 Nov 2015 12:18:27 -0800 Subject: [PATCH] glsl: Implement all(v) as all_equal(v, true). Reviewed-by: Ian Romanick --- src/glsl/builtin_functions.cpp | 16 ++-------------- 1 file changed, 2 insertions(+), 14 deletions(-) diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp index 2487a2b1ae5..602852a78d1 100644 --- a/src/glsl/builtin_functions.cpp +++ b/src/glsl/builtin_functions.cpp @@ -4392,20 +4392,8 @@ builtin_builder::_all(const glsl_type *type) ir_variable *v = in_var(type, "v"); MAKE_SIG(glsl_type::bool_type, always_available, 1, v); - switch (type->vector_elements) { - case 2: - body.emit(ret(logic_and(swizzle_x(v), swizzle_y(v)))); - break; - case 3: - body.emit(ret(logic_and(logic_and(swizzle_x(v), swizzle_y(v)), - swizzle_z(v)))); - break; - case 4: - body.emit(ret(logic_and(logic_and(logic_and(swizzle_x(v), swizzle_y(v)), - swizzle_z(v)), - swizzle_w(v)))); - break; - } + const unsigned vec_elem = v->type->vector_elements; + body.emit(ret(expr(ir_binop_all_equal, v, imm(true, vec_elem)))); return sig; } -- 2.30.2