From 2212a97fe36f0d20c4c8dc1db1a3c7da08126f95 Mon Sep 17 00:00:00 2001 From: Dave Airlie Date: Tue, 21 Jan 2014 14:54:05 +1000 Subject: [PATCH] llvmpipe: dump geometry shaders when using LP_DEBUG=tgsi for consistency with vs and fs dumpers. Reviewed-by: Brian Paul Signed-off-by: Dave Airlie --- src/gallium/drivers/llvmpipe/lp_state_gs.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/gallium/drivers/llvmpipe/lp_state_gs.c b/src/gallium/drivers/llvmpipe/lp_state_gs.c index 8f4f3894e01..74cf9923488 100644 --- a/src/gallium/drivers/llvmpipe/lp_state_gs.c +++ b/src/gallium/drivers/llvmpipe/lp_state_gs.c @@ -28,6 +28,7 @@ #include "lp_context.h" #include "lp_state.h" #include "lp_texture.h" +#include "lp_debug.h" #include "pipe/p_defines.h" #include "util/u_memory.h" @@ -50,8 +51,10 @@ llvmpipe_create_gs_state(struct pipe_context *pipe, goto fail; /* debug */ - if (0) + if (LP_DEBUG & DEBUG_TGSI) { + debug_printf("llvmpipe: Create geometry shader %p:\n", (void *)state); tgsi_dump(templ->tokens, 0); + } /* copy stream output info */ state->shader = *templ; -- 2.30.2