From 2285645aa26662bb0aa68c8b15e04a406f3c77f6 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 26 Jun 2013 09:32:03 -0600 Subject: [PATCH] hud: add float casts to silence MSVC warnings --- src/gallium/auxiliary/hud/hud_context.c | 98 ++++++++++++------------- 1 file changed, 49 insertions(+), 49 deletions(-) diff --git a/src/gallium/auxiliary/hud/hud_context.c b/src/gallium/auxiliary/hud/hud_context.c index 542ab10ed1c..47566d816c8 100644 --- a/src/gallium/auxiliary/hud/hud_context.c +++ b/src/gallium/auxiliary/hud/hud_context.c @@ -108,8 +108,8 @@ hud_draw_colored_prims(struct hud_context *hud, unsigned prim, hud->constants.color[1] = g; hud->constants.color[2] = b; hud->constants.color[3] = a; - hud->constants.translate[0] = xoffset; - hud->constants.translate[1] = yoffset; + hud->constants.translate[0] = (float) xoffset; + hud->constants.translate[1] = (float) yoffset; hud->constants.scale[0] = 1; hud->constants.scale[1] = yscale; cso_set_constant_buffer(cso, PIPE_SHADER_VERTEX, 0, &hud->constbuf); @@ -129,10 +129,10 @@ hud_draw_colored_quad(struct hud_context *hud, unsigned prim, float r, float g, float b, float a) { float buffer[] = { - x1, y1, - x1, y2, - x2, y2, - x2, y1, + (float) x1, (float) y1, + (float) x1, (float) y2, + (float) x2, (float) y2, + (float) x2, (float) y1, }; hud_draw_colored_prims(hud, prim, buffer, 4, r, g, b, a, 0, 0, 1); @@ -147,17 +147,17 @@ hud_draw_background_quad(struct hud_context *hud, assert(hud->bg.num_vertices + 4 <= hud->bg.max_num_vertices); - vertices[num++] = x1; - vertices[num++] = y1; + vertices[num++] = (float) x1; + vertices[num++] = (float) y1; - vertices[num++] = x1; - vertices[num++] = y2; + vertices[num++] = (float) x1; + vertices[num++] = (float) y2; - vertices[num++] = x2; - vertices[num++] = y2; + vertices[num++] = (float) x2; + vertices[num++] = (float) y2; - vertices[num++] = x2; - vertices[num++] = y1; + vertices[num++] = (float) x2; + vertices[num++] = (float) y1; hud->bg.num_vertices += num/2; } @@ -202,25 +202,25 @@ hud_draw_string(struct hud_context *hud, unsigned x, unsigned y, assert(hud->text.num_vertices + num/4 + 4 <= hud->text.max_num_vertices); - vertices[num++] = x1; - vertices[num++] = y1; - vertices[num++] = tx1; - vertices[num++] = ty1; + vertices[num++] = (float) x1; + vertices[num++] = (float) y1; + vertices[num++] = (float) tx1; + vertices[num++] = (float) ty1; - vertices[num++] = x1; - vertices[num++] = y2; - vertices[num++] = tx1; - vertices[num++] = ty2; + vertices[num++] = (float) x1; + vertices[num++] = (float) y2; + vertices[num++] = (float) tx1; + vertices[num++] = (float) ty2; - vertices[num++] = x2; - vertices[num++] = y2; - vertices[num++] = tx2; - vertices[num++] = ty2; + vertices[num++] = (float) x2; + vertices[num++] = (float) y2; + vertices[num++] = (float) tx2; + vertices[num++] = (float) ty2; - vertices[num++] = x2; - vertices[num++] = y1; - vertices[num++] = tx2; - vertices[num++] = ty1; + vertices[num++] = (float) x2; + vertices[num++] = (float) y1; + vertices[num++] = (float) tx2; + vertices[num++] = (float) ty1; x += hud->font.glyph_width; s++; @@ -318,25 +318,25 @@ hud_pane_accumulate_vertices(struct hud_context *hud, /* draw border */ assert(hud->whitelines.num_vertices + num/2 + 8 <= hud->whitelines.max_num_vertices); - line_verts[num++] = pane->x1; - line_verts[num++] = pane->y1; - line_verts[num++] = pane->x2; - line_verts[num++] = pane->y1; - - line_verts[num++] = pane->x2; - line_verts[num++] = pane->y1; - line_verts[num++] = pane->x2; - line_verts[num++] = pane->y2; - - line_verts[num++] = pane->x1; - line_verts[num++] = pane->y2; - line_verts[num++] = pane->x2; - line_verts[num++] = pane->y2; - - line_verts[num++] = pane->x1; - line_verts[num++] = pane->y1; - line_verts[num++] = pane->x1; - line_verts[num++] = pane->y2; + line_verts[num++] = (float) pane->x1; + line_verts[num++] = (float) pane->y1; + line_verts[num++] = (float) pane->x2; + line_verts[num++] = (float) pane->y1; + + line_verts[num++] = (float) pane->x2; + line_verts[num++] = (float) pane->y1; + line_verts[num++] = (float) pane->x2; + line_verts[num++] = (float) pane->y2; + + line_verts[num++] = (float) pane->x1; + line_verts[num++] = (float) pane->y2; + line_verts[num++] = (float) pane->x2; + line_verts[num++] = (float) pane->y2; + + line_verts[num++] = (float) pane->x1; + line_verts[num++] = (float) pane->y1; + line_verts[num++] = (float) pane->x1; + line_verts[num++] = (float) pane->y2; /* draw horizontal lines inside the graph */ for (i = 0; i <= 5; i++) { -- 2.30.2