From 22af013f85debd0030f2fb00061ce0412fdc0797 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sat, 18 Apr 2009 13:08:48 -0600 Subject: [PATCH] demos: move tests/dinoshade.c to demos/ --- progs/demos/Makefile | 1 + progs/{tests => demos}/dinoshade.c | 6 +++--- progs/tests/Makefile | 1 - 3 files changed, 4 insertions(+), 4 deletions(-) rename progs/{tests => demos}/dinoshade.c (99%) diff --git a/progs/demos/Makefile b/progs/demos/Makefile index 2fe407972d7..8febc14d410 100644 --- a/progs/demos/Makefile +++ b/progs/demos/Makefile @@ -19,6 +19,7 @@ PROGS = \ clearspd \ copypix \ cubemap \ + dinoshade \ drawpix \ engine \ fbo_firecube \ diff --git a/progs/tests/dinoshade.c b/progs/demos/dinoshade.c similarity index 99% rename from progs/tests/dinoshade.c rename to progs/demos/dinoshade.c index fb7c3f4535c..451da2ec895 100644 --- a/progs/tests/dinoshade.c +++ b/progs/demos/dinoshade.c @@ -165,7 +165,7 @@ enum { }; /* Create a matrix that will project the desired shadow. */ -void +static void shadowMatrix(GLfloat shadowMat[4][4], GLfloat groundplane[4], GLfloat lightpos[4]) @@ -201,7 +201,7 @@ shadowMatrix(GLfloat shadowMat[4][4], } /* Find the plane equation given 3 points. */ -void +static void findPlane(GLfloat plane[4], GLfloat v0[3], GLfloat v1[3], GLfloat v2[3]) { @@ -224,7 +224,7 @@ findPlane(GLfloat plane[4], plane[D] = -(plane[A] * v0[X] + plane[B] * v0[Y] + plane[C] * v0[Z]); } -void +static void extrudeSolidFromPolygon(GLfloat data[][2], unsigned int dataSize, GLdouble thickness, GLuint side, GLuint edge, GLuint whole) { diff --git a/progs/tests/Makefile b/progs/tests/Makefile index 24275fdc2f1..e5da72a3e4b 100644 --- a/progs/tests/Makefile +++ b/progs/tests/Makefile @@ -37,7 +37,6 @@ SOURCES = \ copypixrate.c \ crossbar.c \ cva.c \ - dinoshade.c \ drawbuffers.c \ exactrast.c \ floattex.c \ -- 2.30.2