From 233aafbb30594d0193b00705d0532be97060ebd1 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 20 Aug 2001 16:41:47 +0000 Subject: [PATCH] new debugging code --- src/mesa/swrast/s_lines.c | 58 ++++++++++++++++++++++++++------------- 1 file changed, 39 insertions(+), 19 deletions(-) diff --git a/src/mesa/swrast/s_lines.c b/src/mesa/swrast/s_lines.c index c17d6fbef30..2bbfd4f0099 100644 --- a/src/mesa/swrast/s_lines.c +++ b/src/mesa/swrast/s_lines.c @@ -1,4 +1,4 @@ -/* $Id: s_lines.c,v 1.19 2001/06/11 19:44:01 brianp Exp $ */ +/* $Id: s_lines.c,v 1.20 2001/08/20 16:41:47 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -1001,6 +1001,26 @@ _mesa_print_line_function(GLcontext *ctx) +#ifdef DEBUG + +/* record the current line function name */ +static const char *lineFuncName = NULL; + +#define USE(lineFunc) \ +do { \ + lineFuncName = #lineFunc; \ + /*printf("%s\n", lineFuncName);*/ \ + swrast->Line = lineFunc; \ +} while (0) + +#else + +#define USE(lineFunc) swrast->Line = lineFunc; + +#endif + + + /* * Determine which line drawing function to use given the current * rendering context. @@ -1025,31 +1045,31 @@ _swrast_choose_line( GLcontext *ctx ) (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)) { /* multi-texture and/or separate specular color */ if (ctx->Light.ShadeModel==GL_SMOOTH) - swrast->Line = smooth_multitextured_line; + USE(smooth_multitextured_line); else - swrast->Line = flat_multitextured_line; + USE(flat_multitextured_line); } else { if (ctx->Light.ShadeModel==GL_SMOOTH) { - swrast->Line = smooth_textured_line; + USE(smooth_textured_line); } else { - swrast->Line = flat_textured_line; + USE(flat_textured_line); } } } else if (ctx->Line.Width!=1.0 || ctx->Line.StippleFlag) { if (ctx->Light.ShadeModel==GL_SMOOTH) { if (rgbmode) - swrast->Line = general_smooth_rgba_line; + USE(general_smooth_rgba_line); else - swrast->Line = general_smooth_ci_line; + USE(general_smooth_ci_line); } else { if (rgbmode) - swrast->Line = general_flat_rgba_line; + USE(general_flat_rgba_line); else - swrast->Line = general_flat_ci_line; + USE(general_flat_ci_line); } } else { @@ -1057,40 +1077,40 @@ _swrast_choose_line( GLcontext *ctx ) /* Width==1, non-stippled, smooth-shaded */ if (ctx->Depth.Test || ctx->Fog.Enabled) { if (rgbmode) - swrast->Line = smooth_rgba_z_line; + USE(smooth_rgba_z_line); else - swrast->Line = smooth_ci_z_line; + USE(smooth_ci_z_line); } else { if (rgbmode) - swrast->Line = smooth_rgba_line; + USE(smooth_rgba_line); else - swrast->Line = smooth_ci_line; + USE(smooth_ci_line); } } else { /* Width==1, non-stippled, flat-shaded */ if (ctx->Depth.Test || ctx->Fog.Enabled) { if (rgbmode) - swrast->Line = flat_rgba_z_line; + USE(flat_rgba_z_line); else - swrast->Line = flat_ci_z_line; + USE(flat_ci_z_line); } else { if (rgbmode) - swrast->Line = flat_rgba_line; + USE(flat_rgba_line); else - swrast->Line = flat_ci_line; + USE(flat_ci_line); } } } } else if (ctx->RenderMode==GL_FEEDBACK) { - swrast->Line = _mesa_feedback_line; + USE(_mesa_feedback_line); } else { /* GL_SELECT mode */ - swrast->Line = _mesa_select_line; + USE(_mesa_select_line); } /*_mesa_print_line_function(ctx);*/ -- 2.30.2