From 235a2995345f330b1af0ac9d11a22343d5934356 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 11 Jan 2016 18:22:50 -0700 Subject: [PATCH] st/mesa: fix incorrect buffer token passed to _mesa_BindFramebuffer() I added this code right at the end, and got it wrong. Only used by the WGL_ARB_render_texture code. Reviewed-by: Jose Fonseca Reviewed-by: Charmaine Lee --- src/mesa/state_tracker/st_copytex.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/mesa/state_tracker/st_copytex.c b/src/mesa/state_tracker/st_copytex.c index d246d8b6a71..4e0fd790d43 100644 --- a/src/mesa/state_tracker/st_copytex.c +++ b/src/mesa/state_tracker/st_copytex.c @@ -59,7 +59,7 @@ st_copy_framebuffer_to_texture(GLenum srcBuffer, _mesa_GetIntegerv(GL_READ_BUFFER, &readBufSave); /* Read from the winsys buffer */ - _mesa_BindFramebuffer(GL_READ_BUFFER, 0); + _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, 0); _mesa_ReadBuffer(srcBuffer); /* copy image from pbuffer to texture */ @@ -136,5 +136,5 @@ st_copy_framebuffer_to_texture(GLenum srcBuffer, /* restore readbuffer */ _mesa_ReadBuffer(readBufSave); - _mesa_BindFramebuffer(GL_READ_BUFFER, readFBOSave); + _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, readFBOSave); } -- 2.30.2