From 237bcdbab529237a120e225c63f567934a955523 Mon Sep 17 00:00:00 2001 From: Dave Airlie Date: Wed, 11 Nov 2015 12:33:38 +1000 Subject: [PATCH] texgetimage: consolidate 1D array handling code. This should fix the getteximage-depth test that currently asserts. I was hitting problem with virgl as well in this area. This moves the 1D array handling code to a single place. Reviewed-by: Brian Paul Reviewed-by: Ben Skeggs Cc: "10.6 11.0 11.1" Signed-off-by: Dave Airlie --- src/mesa/main/texgetimage.c | 26 +++++++++++--------------- 1 file changed, 11 insertions(+), 15 deletions(-) diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c index 945890aeeb5..b273aaac2a1 100644 --- a/src/mesa/main/texgetimage.c +++ b/src/mesa/main/texgetimage.c @@ -88,12 +88,6 @@ get_tex_depth(struct gl_context *ctx, GLuint dimensions, return; } - if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) { - depth = height; - height = 1; - } - - assert(zoffset + depth <= texImage->Depth); for (img = 0; img < depth; img++) { GLubyte *srcMap; GLint srcRowStride; @@ -141,7 +135,6 @@ get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions, assert(type == GL_UNSIGNED_INT_24_8 || type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); - assert(zoffset + depth <= texImage->Depth); for (img = 0; img < depth; img++) { GLubyte *srcMap; GLint rowstride; @@ -233,7 +226,6 @@ get_tex_ycbcr(struct gl_context *ctx, GLuint dimensions, { GLint img, row; - assert(zoffset + depth <= texImage->Depth); for (img = 0; img < depth; img++) { GLubyte *srcMap; GLint rowstride; @@ -431,13 +423,6 @@ get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions, bool needsRebase; void *rgba = NULL; - if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) { - depth = height; - height = 1; - zoffset = yoffset; - yoffset = 0; - } - /* Depending on the base format involved we may need to apply a rebase * transform (for example: if we download to a Luminance format we want * G=0 and B=0). @@ -737,6 +722,17 @@ _mesa_GetTexSubImage_sw(struct gl_context *ctx, pixels = ADD_POINTERS(buf, pixels); } + /* for all array textures, the Z axis selects the layer */ + if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) { + depth = height; + height = 1; + zoffset = yoffset; + yoffset = 0; + assert(zoffset + depth <= texImage->Height); + } else { + assert(zoffset + depth <= texImage->Depth); + } + if (get_tex_memcpy(ctx, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels, texImage)) { /* all done */ -- 2.30.2