From 245c7848fc8e010a2b139a0eacd5cb652cef4ce3 Mon Sep 17 00:00:00 2001 From: Matt Turner Date: Tue, 10 Feb 2015 18:45:18 -0800 Subject: [PATCH] program: Remove _mesa_nop_vertex_program/_mesa_nop_fragment_program. Dead since commit 284ce20901b0c2cfab1d952cc129b8f3cd068f12 Author: Eric Anholt Date: Fri Aug 20 10:52:14 2010 -0700 Remove remnants of the old glsl compiler. Reviewed-by: Kenneth Graunke --- src/mesa/program/programopt.c | 91 ----------------------------------- src/mesa/program/programopt.h | 6 --- 2 files changed, 97 deletions(-) diff --git a/src/mesa/program/programopt.c b/src/mesa/program/programopt.c index b654b1db648..fdaa4a465cb 100644 --- a/src/mesa/program/programopt.c +++ b/src/mesa/program/programopt.c @@ -589,94 +589,3 @@ _mesa_remove_output_reads(struct gl_program *prog, gl_register_file type) } } } - - -/** - * Make the given fragment program into a "no-op" shader. - * Actually, just copy the incoming fragment color (or texcoord) - * to the output color. - * This is for debug/test purposes. - */ -void -_mesa_nop_fragment_program(struct gl_context *ctx, struct gl_fragment_program *prog) -{ - struct prog_instruction *inst; - GLuint inputAttr; - - inst = _mesa_alloc_instructions(2); - if (!inst) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "_mesa_nop_fragment_program"); - return; - } - - _mesa_init_instructions(inst, 2); - - inst[0].Opcode = OPCODE_MOV; - inst[0].DstReg.File = PROGRAM_OUTPUT; - inst[0].DstReg.Index = FRAG_RESULT_COLOR; - inst[0].SrcReg[0].File = PROGRAM_INPUT; - if (prog->Base.InputsRead & VARYING_BIT_COL0) - inputAttr = VARYING_SLOT_COL0; - else - inputAttr = VARYING_SLOT_TEX0; - inst[0].SrcReg[0].Index = inputAttr; - - inst[1].Opcode = OPCODE_END; - - _mesa_free_instructions(prog->Base.Instructions, - prog->Base.NumInstructions); - - prog->Base.Instructions = inst; - prog->Base.NumInstructions = 2; - prog->Base.InputsRead = BITFIELD64_BIT(inputAttr); - prog->Base.OutputsWritten = BITFIELD64_BIT(FRAG_RESULT_COLOR); -} - - -/** - * \sa _mesa_nop_fragment_program - * Replace the given vertex program with a "no-op" program that just - * transforms vertex position and emits color. - */ -void -_mesa_nop_vertex_program(struct gl_context *ctx, struct gl_vertex_program *prog) -{ - struct prog_instruction *inst; - GLuint inputAttr; - - /* - * Start with a simple vertex program that emits color. - */ - inst = _mesa_alloc_instructions(2); - if (!inst) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "_mesa_nop_vertex_program"); - return; - } - - _mesa_init_instructions(inst, 2); - - inst[0].Opcode = OPCODE_MOV; - inst[0].DstReg.File = PROGRAM_OUTPUT; - inst[0].DstReg.Index = VARYING_SLOT_COL0; - inst[0].SrcReg[0].File = PROGRAM_INPUT; - if (prog->Base.InputsRead & VERT_BIT_COLOR0) - inputAttr = VERT_ATTRIB_COLOR0; - else - inputAttr = VERT_ATTRIB_TEX0; - inst[0].SrcReg[0].Index = inputAttr; - - inst[1].Opcode = OPCODE_END; - - _mesa_free_instructions(prog->Base.Instructions, - prog->Base.NumInstructions); - - prog->Base.Instructions = inst; - prog->Base.NumInstructions = 2; - prog->Base.InputsRead = BITFIELD64_BIT(inputAttr); - prog->Base.OutputsWritten = BITFIELD64_BIT(VARYING_SLOT_COL0); - - /* - * Now insert code to do standard modelview/projection transformation. - */ - _mesa_insert_mvp_code(ctx, prog); -} diff --git a/src/mesa/program/programopt.h b/src/mesa/program/programopt.h index 93c00f74076..757421edfe1 100644 --- a/src/mesa/program/programopt.h +++ b/src/mesa/program/programopt.h @@ -51,12 +51,6 @@ _mesa_count_texture_instructions(struct gl_program *prog); extern void _mesa_remove_output_reads(struct gl_program *prog, gl_register_file type); -extern void -_mesa_nop_fragment_program(struct gl_context *ctx, struct gl_fragment_program *prog); - -extern void -_mesa_nop_vertex_program(struct gl_context *ctx, struct gl_vertex_program *prog); - #ifdef __cplusplus } -- 2.30.2