From 248200737398a7d6403a23930a6c9d93db06b942 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 21 Sep 2006 22:43:51 +0000 Subject: [PATCH] replace assert(0) with error report, improved comments, etc --- src/mesa/main/texstore.c | 43 +++++++++++++++++++++++++--------------- 1 file changed, 27 insertions(+), 16 deletions(-) diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index 2128f9133bc..4ba5dc5742b 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -27,7 +27,7 @@ * Brian Paul */ -/* +/** * The GL texture image functions in teximage.c basically just do * error checking and data structure allocation. They in turn call * device driver functions which actually copy/convert/store the user's @@ -65,12 +65,19 @@ #include "texstore.h" #include "enums.h" + enum { ZERO = 4, ONE = 5 }; -static GLboolean can_swizzle(GLenum logicalBaseFormat) + +/** + * Return GL_TRUE if the given image format is one that be converted + * to another format by swizzling. + */ +static GLboolean +can_swizzle(GLenum logicalBaseFormat) { switch (logicalBaseFormat) { case GL_RGBA: @@ -197,10 +204,11 @@ static const struct { - - - -static int get_map_idx( GLenum value ) +/** + * Convert a GL image format enum to an IDX_* value (see above). + */ +static int +get_map_idx(GLenum value) { switch (value) { case GL_LUMINANCE: return IDX_LUMINANCE; @@ -234,10 +242,10 @@ static void compute_component_mapping(GLenum inFormat, GLenum outFormat, GLubyte *map) { - int in = get_map_idx(inFormat); - int out = get_map_idx(outFormat); - const GLubyte *in2rgba = mappings[in].to_rgba; - const GLubyte *rgba2out = mappings[out].from_rgba; + const int inFmt = get_map_idx(inFormat); + const int outFmt = get_map_idx(outFormat); + const GLubyte *in2rgba = mappings[inFmt].to_rgba; + const GLubyte *rgba2out = mappings[outFmt].from_rgba; int i; for (i = 0; i < 4; i++) @@ -643,14 +651,16 @@ _mesa_make_temp_chan_image(GLcontext *ctx, GLuint dims, * \param dstComponents number of color components in destination pixels * \param src source pixels * \param srcComponents number of color components in source pixels - * \param map the swizzle mapping + * \param map the swizzle mapping. map[X] says where to find the X component + * in the source image's pixels. For example, if the source image + * is GL_BGRA and X = red, map[0] yields 2. * \param count number of pixels to copy/swizzle. */ static void swizzle_copy(GLubyte *dst, GLuint dstComponents, const GLubyte *src, GLuint srcComponents, const GLubyte *map, GLuint count) { - GLubyte tmp[8]; + GLubyte tmp[6]; GLuint i; tmp[ZERO] = 0x0; @@ -741,7 +751,6 @@ byteswap_mapping( GLboolean swapBytes, - /** * Transfer a GLubyte texture image with component swizzling. */ @@ -1013,9 +1022,8 @@ _mesa_texstore_rgba(TEXSTORE_PARAMS) components = 1; } else { - ASSERT(0); - dstmap = map_identity; - components = 4; + _mesa_problem(ctx, "Unexpected dstFormat in _mesa_texstore_rgba"); + return GL_FALSE; } _mesa_swizzle_ubyte_image(ctx, dims, @@ -1261,6 +1269,9 @@ _mesa_texstore_rgb565(TEXSTORE_PARAMS) } +/** + * Store a texture in MESA_FORMAT_RGBA8888 or MESA_FORMAT_RGBA8888_REV. + */ GLboolean _mesa_texstore_rgba8888(TEXSTORE_PARAMS) { -- 2.30.2