From 25266b2c1185874494309ed4962ffd51350f7ba2 Mon Sep 17 00:00:00 2001 From: Anuj Phogat Date: Wed, 1 Oct 2014 15:24:27 -0700 Subject: [PATCH] meta: Fix make check failures in setup_glsl_msaa_blit_scaled_shader() introduced by commit 68ee950. Signed-off-by: Anuj Phogat Reported-by: Mark Janes --- src/mesa/drivers/common/meta_blit.c | 17 +++++++++-------- 1 file changed, 9 insertions(+), 8 deletions(-) diff --git a/src/mesa/drivers/common/meta_blit.c b/src/mesa/drivers/common/meta_blit.c index 4d32c0e96f8..c6616d93d3c 100644 --- a/src/mesa/drivers/common/meta_blit.c +++ b/src/mesa/drivers/common/meta_blit.c @@ -45,6 +45,7 @@ #include "main/texenv.h" #include "main/teximage.h" #include "main/texparam.h" +#include "main/uniforms.h" #include "main/varray.h" #include "main/viewport.h" #include "swrast/swrast.h" @@ -105,11 +106,11 @@ setup_glsl_msaa_blit_scaled_shader(struct gl_context *ctx, _mesa_UseProgram(blit->msaa_shaders[shader_index]); /* Update the uniform values. */ loc_src_width = - glGetUniformLocation(blit->msaa_shaders[shader_index], "src_width"); + _mesa_GetUniformLocation(blit->msaa_shaders[shader_index], "src_width"); loc_src_height = - glGetUniformLocation(blit->msaa_shaders[shader_index], "src_height"); - glUniform1f(loc_src_width, src_rb->Width); - glUniform1f(loc_src_height, src_rb->Height); + _mesa_GetUniformLocation(blit->msaa_shaders[shader_index], "src_height"); + _mesa_Uniform1f(loc_src_width, src_rb->Width); + _mesa_Uniform1f(loc_src_height, src_rb->Height); return; } @@ -218,11 +219,11 @@ setup_glsl_msaa_blit_scaled_shader(struct gl_context *ctx, _mesa_meta_compile_and_link_program(ctx, vs_source, fs_source, name, &blit->msaa_shaders[shader_index]); loc_src_width = - glGetUniformLocation(blit->msaa_shaders[shader_index], "src_width"); + _mesa_GetUniformLocation(blit->msaa_shaders[shader_index], "src_width"); loc_src_height = - glGetUniformLocation(blit->msaa_shaders[shader_index], "src_height"); - glUniform1f(loc_src_width, src_rb->Width); - glUniform1f(loc_src_height, src_rb->Height); + _mesa_GetUniformLocation(blit->msaa_shaders[shader_index], "src_height"); + _mesa_Uniform1f(loc_src_width, src_rb->Width); + _mesa_Uniform1f(loc_src_height, src_rb->Height); ralloc_free(mem_ctx); } -- 2.30.2