From 252d8e78cc07880239b085b713e2d37ddbba86f9 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 10 Jun 2005 14:37:32 +0000 Subject: [PATCH] be sure we have span texcoords before calling _swrast_texture_span() --- src/mesa/swrast/s_span.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c index bb16a8938b6..86ae136562b 100644 --- a/src/mesa/swrast/s_span.c +++ b/src/mesa/swrast/s_span.c @@ -1183,7 +1183,7 @@ _swrast_write_rgba_span( GLcontext *ctx, struct sw_span *span) _swrast_exec_fragment_program( ctx, span ); else if (ctx->ATIFragmentShader._Enabled) _swrast_exec_fragment_shader( ctx, span ); - else if (ctx->Texture._EnabledUnits) + else if (ctx->Texture._EnabledUnits && (span->arrayMask & SPAN_TEXTURE)) _swrast_texture_span( ctx, span ); /* Do the alpha test */ @@ -1260,7 +1260,7 @@ _swrast_write_rgba_span( GLcontext *ctx, struct sw_span *span) _swrast_exec_fragment_program( ctx, span ); else if (ctx->ATIFragmentShader._Enabled) _swrast_exec_fragment_shader( ctx, span ); - else if (ctx->Texture._EnabledUnits) + else if (ctx->Texture._EnabledUnits && (span->arrayMask & SPAN_TEXTURE)) _swrast_texture_span( ctx, span ); } -- 2.30.2